This isn't EA, Noble.

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completely agree. i got banned for telling someone to put ONE crab emoji in their nickname because crabs in your nicknames were allowed at the time. but i should just appeal right?? nope, i lost of my chance of appeal from a previous ban (& honestly i think thats kinda dumb since staff do make mistakes). an admin, who told people multiple times that if i needed more info about my ban to just dm them, couldnt even bother accepting my friend request so i could talk to them. might i mention the multiple times where people would curse and say inappropriate things on the server while staff were talking and didnt get any punishment whatsoever, but when somebody who the staff may not be fond of say the exact same thing, they get punished? ive asked staff about this and they claim that they didnt notice but if thats the case, why is this still happening?
 
completely agree. i got banned for telling someone to put ONE crab emoji in their nickname because crabs in your nicknames were allowed at the time. but i should just appeal right?? nope, i lost of my chance of appeal from a previous ban (& honestly i think thats kinda dumb since staff do make mistakes). an admin, who told people multiple times that if i needed more info about my ban to just dm them, couldnt even bother accepting my friend request so i could talk to them. might i mention the multiple times where people would curse and say inappropriate things on the server while staff were talking and didnt get any punishment whatsoever, but when somebody who the staff may not be fond of say the exact same thing, they get punished? ive asked staff about this and they claim that they didnt notice but if thats the case, why is this still happening?
wait crabs in your nickname are banned? what happened about them?


also, i agree entirely about this post.
 
I can understand some of your concerns, although I'd like to kindly address a few things you and others have mentioned.
the fact that pz can consider suicide as a "kid friendly" topic disgusts me
We haven't stated we consider suicide a 'kid friendly' topic, although it is not punished for if the topic is arisen. It's an incredibly sensitive topic to many people & it wouldn't be right for us to punish players for speaking about it. We do not, however, tolerate any type of harmful threat that deals with one's life or personal well being.
There are people who joke about sexuality in this server with no warn, but there are people who say "you are stupid" and get a warn for it
We do not and will not tolerate jokes that are delineated in a derogatory manner. A staff member might not have been present at the time to witness the jokes and nobody may have reported it to us. The player also might have been dealt with but you wouldn't have known unless you asked the player directly, considering we don't disclose any type of punishment information publicly.
There are staff who cause spam during build battle, and can irritate players
If you notice a staff member spamming, I would suggest gathering evidence and submitting a Staff Abuse Report. We are here to enforce the rules, not break them.
if anyone asks an open topic question (e.g What is everyone's favorite color) staff will Copy Paste "Please do not encourage spam" and warn the player
I'm unaware if staff used to punish for this in past, although we do not punish for this. Any type of open topic question is allowed, as long as it is appropriate. An example of encouraging spam would be 'say B if you like bagels', although if you say 'who here likes bagels?' then that would be fine.
Then there's the punishment system. Are the rules fair, or are they so the staff can target people they find annoying.
might i mention the multiple times where people would curse and say inappropriate things on the server while staff were talking and didnt get any punishment whatsoever, but when somebody who the staff may not be fond of say the exact same thing, they get punished? ive asked staff about this and they claim that they didnt notice but if thats the case, why is this still happening?
If you believe a staff member is intentionally targeting a people 'they find annoying' or targeting people they 'may not be fond of', I would suggest gathering evidence and submitting a Staff Abuse Report. All players should and are treated equally, regardless of rank or personal preference.
On the topic of punishments, I was told by an admin in DMs that they ban based on age. If I can find the DM, I'll show y'all it, if not then I guess you gotta trust me..
I can assure you we do not and have never punished players based on age. No personal information was or is taken into consideration upon punishing players. If, however, you believe staff members are punishing based on personal information, personal preference, person status, rank or username then I would suggest gathering evidence and submitting a Staff Abuse Report.
if i needed more info about my ban to just dm them, couldnt even bother accepting my friend request so i could talk to them
You're better off privately contacting the staff member via the forums. Staff can receive a lot of messages on Discord, especially administrators, therefore you're more likely to get in touch with them via the forums.
 
I mainly wish they'd elaborate on the rules, and make them more reasonable, as well as more clear.

Also, Avum. I was banned from PZ discord, and those I have access to either a. Do not respond in a timely manner or b. Will not accept a friend request so I can contact them.

1. With not punishing people over the talk of suicide or abuse, it can negatively affect others, and having a staff member message a person discussing traumatic experiences a suicide hotline number, or a website that can help would be much more helpful, as the person is trained and ready to experience negative emotion. I suggest having only staff being able to see sentences with the word suicide be implemented, and people who bypass chat filter with it can be warned.
I see where you are coming from with no punishment, but having staff who are mature enough to help the players be the ones who help the players instead of people who might cause something worse to happen would be much more ideal

2. Staff posting questions for build battle intentionally causes spam in a global chat, which can seriously irritate players who are trying to use global chat for other purposes. An easy fix to this would be having a rp chat for anyone who wishes to participate, and let players who are trying to participate not have other conversations interfere, and vice versa.

3. I have been both warned for stuff I shouldn't, and not warned for stuff I should. Honestly, the punishment appeal system is (with no better way to put it) rigged against the player, and requires them to put a screenshot. The main way I can think of to fix this is to have staff screenshot the offense and send it to the player, where they can a. understand further for what they were punished for and b. if they feel it is unjust, use it to appeal, and that way, the staff can have more information prior to the appeal, and also the player can have what they need to make an appeal. I understand that this is flawed, seeing that the player would need discord. If anyone has a better suggestion (not saying much since this one is flawed), feel free to reply with it.

If any of you have anything to add to mine or Avum's list, I'm sure we're both more than willing to receive feedback
 
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I can assure you we do not and have never punished players based on age. No personal information was or is taken into consideration upon punishing players. If, however, you believe staff members are punishing based on personal information, personal preference, person status, rank or username then I would suggest gathering evidence and submitting a Staff Abuse Report.
I was told by an admin when I was banned that they do, so I'm going to believe the admin on this one
 
More than likely you're misremembering, or you're remembering something from a long time ago. PZ doesn't factor in personal details into punishments, considering it doesn't have most users age anyway it would be illogical to do so
 
Just so you know PZ is open to this kind of post, in the past it would probably have been burned down and the person deleted, but we want feedback from players about this sort of stuff so we can work towards fixing it. V2 isn't just a network upgrade its really the staff and the players upgrading their approach to subjects so we can make PZ the best it can be. We want PZ to be a place were people are safe but also not super restricted and that can take time to work out. Thankfully this post wasn't just a blatant attack on the staff and leadership team it was worded more of a 'I am concerned'.

On a side note all staff have to have evidence of anything they punish for, so in theory they can send you the evidence for any punishment.
 
Changed a lot since November
v2 duhh. But i think its good these kinds of posts are accepted now without the staff just removing it for some dumb reason like "its not appropriate" or "toxicity" because it lets us actually express how we feel without being punished.
I do think the rules need to change, make them more clear or just re-word them. Sometimes it can be hard to tell what we can/cant do. As for some points that liam made like "BB Spam" i agree, ive been online in build battle and be trying to do something like build but still have chat incase something important happens (Friends msg or a big announcment) and the chat from BB can become annoying. Good job on something pz, you let these posts exist.
 
I'm gonna break this down section by section. Before I get into it though, the only thing I don't appreciate from the main post is the direct attack at me for something seen on a beta server. I explained this in Discord already but I'll explain it here too.

Firstly, Murder v2 runs on a different database which is why no stats or unlocks are there from Murder v1.

Secondly, the Party Points requirements are only placeholders and not final (as mentioned above, with Murder v2 running on a separate database to v1, unlocks wouldn't be there for anyone but should be for v2). On that note, the difference between PZv1 and PZv2 is that there is a clear distinction between which currency uses what. In v1, it was mixed between Coins and Party Points on all kinds of cosmetics. In v2, all cosmetics were going to use Party Points and gameplay-altering features would only be used with Coins. Comparing us to EA wouldn't be right, because EA specifically locks actual content behind paywalls such as extra maps, weapons and so on whereas this is purely cosmetic. On top of that, the reason Party Points are only available on the store is due to how strict the EULA is in regards to soft currencies. You can't sell it and also offer it in-game.

I'm also going to not be sugarcoating it for the people who love pz, or staff who will probably ban me for being right. Finally, I understand not many will take this well, and some staff member will delete the thread.
No issue with not sugarcoating it, just make sure you're not directing attacks at anyone specifically and that's fine. While this may have been done with the staff of old, we're not about suppressing people's opinions and shutting out criticism. I'd like to hope with not only my response to this thread but also previous criticism threads that you'll believe we're not about doing things how they used to be. I've run networks for nearly 8 years now, and the last thing I'd want to be doing is stepping all over criticism and feedback threads because they go against what we may be doing. While the thread isn't going to be deleted, it is still possible it'll be locked if (and only if) it devolves into attacks, but as long as we're having a dialogue on the issues, that shouldn't happen.

There are people who put in countless amounts of hours for theirs stuff (Hats, Armor, etc.) in murder 1. Then, we have a new, money hungry owner who has taken away as much as multiple years of work by implementing the all new, murder 2! My god, this isn't EA. We aren't that popular. We can't exploit children and their money like this.
Refer to my answer above.

Then there's the punishment system. Are the rules fair, or are they so the staff can target people they find annoying. What Jules said in the screenshots of my discord conversation below (Which I can share because it has to do with MY punishment), I completely agree I was out of line, and I did deserve some kind of punishment. but grouping punishments together is not going to be taken very well. It's basically giving parole without the person knowing it was parole; using different offenses to worsen punishments in a different category. I don't want to make this sound like an appeal, so let me give examples of why people were perm banned (I can give the people/context if need be):
I haven't exactly been here long enough to know the ins and outs of every single rule, but if there are aspects to the rules that allow for what you state, that's not something I agree with. We've been busy on PZv2 which has meant that there hasn't been a lot of time to look into the nuances of things like the rules. I do believe in lightening up the rules a bit so small things aren't punishable; for example, the words "crap", "damn", and "hell" weren't allowed at all up until I pushed for that to change. While small, I hope this at least shows that I don't agree with having every little thing be punishable. Don't get me wrong, there are some things I disagree with in the rules, and I will be pushing to change them.

  • Putting a crab emote
I understand why this happened, though I don't agree with it. However, we both know there was more to it than just people putting an emote in either chat or their name. As with a lot of punishments, context matters and I couldn't tell you if this was taken into consideration at the time with anyone that received punishments for it. I don't agree with permanent bans for the use of it, and from what I've been told, this was mostly the decisions of since-resigned leadership members. This isn't our current stance.

  • "Leaking" staff chat when it's the staff's fault the player got access
I agree and disagree with this. I agree in that it was the fault of staff to leave someone with unauthorised access to somewhere they shouldn't. I disagree that punishment wasn't to be expected. Maybe not a permanent ban, but some kind of punishment at the very least.

  • Joke suggestions that followed the other pz rules, and stopped after getting warned.
This shouldn't lead to a permanent ban.

  • Toxicity OUTSIDE of PZ
I can only assume this is in relation to certain groups that formed out of a few people being banned. While that in and of itself isn't an issue, what is an issue is when said group does any of the following (not exclusively):
  • Raids the Discord, server, or website
  • Causes trouble in and around with Discord, server, or website
  • Intentionally tries to disrupt the Discord, server, or website
  • Presses staff or leadership about x person/people being punished for y punishment
In the end, if this outside toxicity makes its way into PZ, that's the only time it becomes our issue. If it stays away from PZ entirely, you're free to do as you wish.

Oh, and someone was warned for saying "Austin Powers".
This also sounds like something from the leadership-of-old. We have no rule against the name, nor do we push staff to punish for it either. What happened with them in the past is not between him and PZ. We can look at removing old punishments that were made for it in the past, though from what I've been told, those that did have already had them removed.

Stop making new things when the there are problems still needing to be fixed.
I think this is where we heavily disagree. The whole point of releasing PZv2 was for this exact reason. PZv2 doesn't add anything new (sure, a few new cosmetics that were made way back in November) and only focuses on what's there. Putting the network on 1.12.2 means we have stability with a newer gamemode and allows us to simultaneously add features to all servers at once. For example, all the new cosmetics in PZv2 will work across the entire network seamlessly, whereas that simply wasn't possible before as they were only made for a specific server (such as pets in lobby only). The same goes for both Elite Survival and Murder.

I'm honestly surprised pz hasn't imploded yet.
If this were October 2018, I'd have agreed with you. There was no direction on all levels of staff (from management, to leadership, to staff), nobody knew where the network was heading expect downwards. Like I've said in the past, I could have just not taken over PZ and I'd be in just as good of a position with Neme, but I didn't. I chose to take over PZ knowing all the major issues plaguing it because I saw a community of people that was very similar and as passionate about this network which is extremely close to how it was with my old server of 5 years before it had to close. It may not seem like it, but I want the best for this network. It'd still be the easier option to just close it and save the money that it costs to upkeep it, but where does that leave so many people that rely on this network to be here? I'm not about petty drama, I'm only here to provide a network that people have come to expect to be here tomorrow.

There are staff who cause spam during build battle, and can irritate players. But if anyone asks an open topic question (e.g What is everyone's favorite color) staff will Copy Paste "Please do not encourage spam" and warn the player.
I've already spoken with leadership about this and to see what options we have in regards to it. I mentioned the possibility of using RPs and only requesting people to join them if they want to participate. Can't guarantee anything yet with it, but hopefully, we can come to an agreement with it.

With all that said, I do hope we can come to an amicable conclusion from this. We still have a long ways to go, but I do believe that we're at the very least heading in the right direction compared to before. We're not perfect, but we can definitely do our best to make this network as good as it could possibly be.
 
In the end, if this outside toxicity makes its way into PZ, that's the only time it becomes our issue. If it stays away from PZ entirely, you're free to do as you wish.
How come the venting discord server I owned caused me and all members to be banned, yet none of the hate in that separate and private discord made its way on to PZ, or any of its platforms?
 
Your not owner of both?

He is, he was saying he could have easily decided to not deal with pz when he got neme. But instead decided to acquire both
 
Alright, I'm an outsider in PZ but I know Noble and I know controversy. I'm gonna address a few of your points that I can without knowing the workings of PZ. I'll also try to ignore things already addressed by Noble for the most part.

I'm going to start this with me saying that I'm calling out anyone who was involved with the party point system. I'm also going to not be sugarcoating it for the people who love pz, or staff who will probably ban me for being right. Finally, I understand not many will take this well, and some staff member will delete the thread.
You're not gonna get banned for this thread as long as you don't start slinging around personal attacks, and the thread's not gonna get deleted. Noble is one of the most reasonable dudes I know, and I know for a fact he's open to criticism of his systems even when they're phrases in the semi-hostile manner that this one is.

My god, this isn't EA
You're right, this isn't EA. Every system implemented since Noble has taken over has been EULA compliant, non P2W and all cosmetic. This isn't EA in the slightest.

This server has gone from the fun, inclusive community that I grew up in, making friends, playing different game modes, into a mosh pit of depressed kids who will literally turn into Satan himself if you do so much as disagree with them, and will eventually sacrifice your family for not doing /owo.
This seems out of place in a rant about Noble, the staff team, and things like party point additions. How's are any of these responsible for the community acting this way, if they even do?

"Leaking" staff chat when it's the staff's fault the player got access
Okay, this one. That's kinda ignorant. Sure, it could be a staffs fault that you got access to the chat, but you chose to leak it. You intentionally chose to reveal sensitive staff information that could harm the integrity of the server or the staff team. This is all you. This in itself is honestly perm ban worthy IMHO.

Stop making new things when the there are problems still needing to be fixed.
Why can't they try and do both? I'm sure that Noble is doing his absolute best to fix any underlying problems PZ may have from prior management while also introducing new things to the network.

And Noble, this goes out to you. Mr. Krabs is the owner of the Krusty Krab, not PZ.
Funny.

On the topic of punishments, I was told by an admin in DMs that they ban based on age. If I can find the DM, I'll show y'all it, if not then I guess you gotta trust me..
So it's still being biased based on age
Yeah, I checked the two DMs with admins that I have, but I can't find it so, unless I remember it incorrectly, which I don't think I do, it was deleted
So basically covering their own skin? This is great
Yeah, I remember it was either Iruu or Kirstree that sent it, but I checked DMs for Iruu, Kirstree and MorphicDream (just in case) and there's nothing there...
Burden of proof. If this conversation did happen, even if the messages were deleted, your side of the conversation should still be there and you should still be able to pretty much prove that it happened. :)
Even if this did happen, if it was Kirstree, she's no longer a member of the team anyway.
 
I mainly wish they'd elaborate on the rules, and make them more reasonable, as well as more clear.
As shown here (from this thread) leadership are working on elaborating the rules and including more examples to make them clear. As for making them more reasonable, you can suggest rule changes here.
I was banned from PZ discord, and those I have access to either a. Do not respond in a timely manner or b. Will not accept a friend request so I can contact them.
You're better off privately contacting the staff member via the forums. Staff can receive a lot of messages on Discord, especially administrators, therefore you're more likely to get in touch with them via the forums.
1. With not punishing people over the talk of suicide or abuse, it can negatively affect others, and having a staff member message a person discussing traumatic experiences a suicide hotline number, or a website that can help would be much more helpful, as the person is trained and ready to experience negative emotion. I suggest having only staff being able to see sentences with the word suicide be implemented, and people who bypass chat filter with it can be warned.
I see where you are coming from with no punishment, but having staff who are mature enough to help the players be the ones who help the players instead of people who might cause something worse to happen would be much more ideal
I do see your point, although I will only be partially agreeing with your statement. I most definitely agree with the fact that a well trained professional would be better than other people and I like the idea of helping the player by directing them to a suicide hotline number/website, if the staff member deemed it necessary of course. However, I don't agree with implementing a system where staff can only see the word 'suicide' and warn the player if they were to bypass that. The player might be trying to talk with other players about it and receive no reply, which would not only confuse the player, but make them feel others don't really care. They wouldn't have known about the system that's in place unless it was announced or included in a Developer Log, which is unlikely. As I mentioned above, it's an incredibly sensitive topic to many people & it wouldn't be right for us to punish players for bypassing a filter they weren't even aware about.
2. Staff posting questions for build battle intentionally causes spam in a global chat, which can seriously irritate players who are trying to use global chat for other purposes. An easy fix to this would be having a rp chat for anyone who wishes to participate, and let players who are trying to participate not have other conversations interfere, and vice versa.
Asking questions for Build Battle does cause spam, yes, although there are only two questions asked - for round 1 & round 3. The questions take about 10 seconds for everyone to finish answering, therefore I personally don't see any issues with it, considering it's only 20 seconds total of spam. The rest of Build Battle is pretty seamless and doesn't cause much spam at all. I personally don't agree with the idea of hosting Build Battle via an RP chat, considering not all players that want to watch/participate in the event will join at the start. A lot will join after it's already started will likely get confused as to why they don't see Build Battle going on in chat. Furthermore, they wouldn't know how to join the RP chat unless the Build Battle hoster constantly announced it in global.
3. I have been both warned for stuff I shouldn't, and not warned for stuff I should. Honestly, the punishment appeal system is (with no better way to put it) rigged against the player, and requires them to put a screenshot. The main way I can think of to fix this is to have staff screenshot the offense and send it to the player, where they can a. understand further for what they were punished for and b. if they feel it is unjust, use it to appeal, and that way, the staff can have more information prior to the appeal, and also the player can have what they need to make an appeal. I understand that this is flawed, seeing that the player would need discord. If anyone has a better suggestion (not saying much since this one is flawed), feel free to reply with it.
As MorphicDream mentioned above, staff do collect evidence for anything they punish for. When creating a punishment appeal, you are not required to include a screenshot or any type of evidence. You are permitted to ask and see the evidence taken from the staff member who punished you by privately contacting whoever dealt with your appeal.
 
hi, i don’t really want to cause any issues by adding to this etc etc as i understand this could go in a bad direction, but as someone who’s been a part of PZ for a while and am related to many of the things mentioned on this, i’d like to give my view. please don’t take this as an attack towards anyone, if somehow it comes off that way.

personally, i’m really glad to have Noble on board helping to improve PZ, as the way it was going before it seemed it would soon die off, and for keeping it alive you have my thanks. i haven’t been on the network much lately, so i can’t say much about PZv2, though i trust that it’ll take the network in a good direction as it sounds

side note, i did see a couple of the cosmetics and was really pleased to see a lot of cosmetics promised or planned before actually coming into action, it brought back some memories and showed to me how the network was taking a new direction.

anyways, back on topic. i’m really happy these types of threads are being allowed now, as it allows for constructive criticism or, just generally keeps players from ‘rebelling’.
onto my main point,
I can only assume this is in relation to certain groups that formed out of a few people being banned. While that in and of itself isn't an issue, what is an issue is when said group does any of the following (not exclusively):
  • Raids the Discord, server, or website
  • Causes trouble in and around with Discord, server, or website
  • Intentionally tries to disrupt the Discord, server, or website
  • Presses staff or leadership about x person/people being punished for y punishment
In the end, if this outside toxicity makes its way into PZ, that's the only time it becomes our issue. If it stays away from PZ entirely, you're free to do as you wish.
in regards to this part (not directly quoting Noble as i know he was not involved in the punishments given for this), though i’d like to know if this is backed up by leadership.
Although the punishments from this situation have been mostly revoked from appeal/apologies, I’d like to offer my dispute to this.
I will not go over everything that happened in that group, as I’m sure the staff have heard it many times, however I will say the following;
This discord group was created as a group of friends venting to each other about real life and internet problems, supposed to be harmlessly. this, later on escalated to ideas of what has been said in this quote, including ideas to raid the discord server. i will not deny any of these plans or similar as that’d simply be lying. as i know these plans are enough on their own to cause serious concern, you mentioned in this that only an action affecting the server would cause a ban for toxicity outside of the sever. All of the vents, plans, etc was on the server and nothing was ever done to hurt the discord, network, etc, as far as i am aware ( please, please do correct me if i’m wrong, my memory’s been awfully bad lately ). thus, the lack of action bringing this discord server to PZ, although the two are related, should disprove this point and prove the bans were without purpose. though again i could be wrong and please don’t take my word for this. i understand our actions were extremely wrong, however i would like to point out the hypocracy in this. thanks for reading x
 
We haven't stated we consider suicide a 'kid friendly' topic, although it is not punished for if the topic is arisen. It's an incredibly sensitive topic to many people & it wouldn't be right for us to punish players for speaking about it.
I was planning on making a suggestion thread about this, but I felt it was too sensitive to bring up, but now seems like a good time. This will possibly end up getting deleted or moved or something but I’m just gonna leave it here for now bc it feels relevant to the thread. I had an idea that maybe words like “suicide” or things of that nature could be somehow detected in chat and a red exclamation point could appear at the beginning of the message (right after the username) acting as a trigger warning, so people who are offended or triggered by certain words can notice the warning and be sure to either not read it or read it carefully, etc. I think it would solve the issue of whether it is kid friendly or not to talk about these things because the red exclamation point (or whatever would be better if ppl have ideas) would signal to people that the following chat message contains a sensitive topic.
 
I mainly wish they'd elaborate on the rules, and make them more reasonable, as well as more clear.

Also, Avum. I was banned from PZ discord, and those I have access to either a. Do not respond in a timely manner or b. Will not accept a friend request so I can contact them.

1. With not punishing people over the talk of suicide or abuse, it can negatively affect others, and having a staff member message a person discussing traumatic experiences a suicide hotline number, or a website that can help would be much more helpful, as the person is trained and ready to experience negative emotion. I suggest having only staff being able to see sentences with the word suicide be implemented, and people who bypass chat filter with it can be warned.
I see where you are coming from with no punishment, but having staff who are mature enough to help the players be the ones who help the players instead of people who might cause something worse to happen would be much more ideal

2. Staff posting questions for build battle intentionally causes spam in a global chat, which can seriously irritate players who are trying to use global chat for other purposes. An easy fix to this would be having a rp chat for anyone who wishes to participate, and let players who are trying to participate not have other conversations interfere, and vice versa.

3. I have been both warned for stuff I shouldn't, and not warned for stuff I should. Honestly, the punishment appeal system is (with no better way to put it) rigged against the player, and requires them to put a screenshot. The main way I can think of to fix this is to have staff screenshot the offense and send it to the player, where they can a. understand further for what they were punished for and b. if they feel it is unjust, use it to appeal, and that way, the staff can have more information prior to the appeal, and also the player can have what they need to make an appeal. I understand that this is flawed, seeing that the player would need discord. If anyone has a better suggestion (not saying much since this one is flawed), feel free to reply with it.

If any of you have anything to add to mine or Avum's list, I'm sure we're both more than willing to receive feedback

1] The reason for why we do not punish players who are discussing the topic of suicide is because it can generally be beneficial to their health by talking about how they feel. In one way, it's reaching out for help and knowing someone is there to talk to. I have had this discussion before. Some players may not feel comfortable to go to their parents or reach out to a suicide hotline number/website in the case that they may feel embarrassed, neglected, or misunderstood. By having a general audience that is around the same age to speak to, especially one that may be going through a similar rough patch, can be comforting and helpful. This, obviously, includes my personal view on the matter. Others may agree or completely believe differently, but I think this is what I would say a for a lack of better words, on the "general pro-idea" on this topic would be. Nevertheless, thank you, as this will definitely be considered in the future.

◉ However, I will say that in the cases which it is severe and detailed suicidal conversations [ i.e graphic ] or abuse, that is dealt with accordingly as obviously in that scenario it would not be appropriate.

◉ If it comes to the point where a player doesn't feel comfortable and they state it with a staff member or in global chat, the members speaking about it will be asked either publically or privately to tone it down and/or asked to take it into a private conversation. Staff will take crucial steps to protect both the players and the communities' wellbeing.


We can't force a player to get the necessary trained help, but we do strictly advise it in serious scenarios.
It all depends on the severity, topic of discussion and who is involved.


2] In leadership, we are currently working on a way to tone it down from global chat. I wanted to let you know that this is currently being seriously considered, and we appreciate the fact that you added this.

It can be extremely frustrating to get punished for doing something like this, but on the other hand,
see the staff doing it. We're working on a way to correct this.


3] We have a new punishment system, where leadership members who are enrolled to certain staff members will respond to the appeal, avoiding bias and perhaps tamper with evidence. If asked, or not provided by the player, the staff member will respond with evidence. In the case the staff member does not have evidence, or the evidence given by the player proves otherwise, said punishment would be revoked.

I suppose your suggestion would be somewhat beneficial, but we already support a system similar to this. If a player has any inquiries regarding a punishment they received, they can privately contact a staff member about their punishment. If need be, the staff member should respond with an explanation to why they were punished and how they can get their punishment revoked, the staff member can also show the evidence if the player who was punished requests it.

This applies to both prior to and after appealing. Players can input their own evidence if they would like to.

◉In the case the staff member does not have evidence against the player who was punished, or the player proves otherwise with their own evidence, the punishment would then be lifted.

If I misunderstood anything, don't hesitate to clarify as this is a lot to read, process and reply to.
I hope I didn't come off as harsh, I really personally appreciate this thread and feedback as it is extremely beneficial and crucial to the development of the network, community, and staff team.
 
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