I'm gonna break this down section by section. Before I get into it though, the only thing I don't appreciate from the main post is the direct attack at me for something seen on a beta server. I explained this in Discord already but I'll explain it here too.
Firstly, Murder v2 runs on a different database which is why no stats or unlocks are there from Murder v1.
Secondly, the Party Points requirements are only placeholders and not final (as mentioned above, with Murder v2 running on a separate database to v1, unlocks wouldn't be there for anyone but should be for v2). On that note, the difference between PZv1 and PZv2 is that there is a clear distinction between which currency uses what. In v1, it was mixed between Coins and Party Points on all kinds of cosmetics. In v2, all cosmetics were going to use Party Points and gameplay-altering features would only be used with Coins. Comparing us to EA wouldn't be right, because EA specifically locks actual content behind paywalls such as extra maps, weapons and so on whereas this is purely cosmetic. On top of that, the reason Party Points are
only available on the store is due to how strict the EULA is in regards to soft currencies. You can't sell it and also offer it in-game.
I'm also going to not be sugarcoating it for the people who love pz, or staff who will probably ban me for being right. Finally, I understand not many will take this well, and some staff member will delete the thread.
No issue with not sugarcoating it, just make sure you're not directing attacks at anyone specifically and that's fine. While this may have been done with the staff of old, we're not about suppressing people's opinions and shutting out criticism. I'd like to hope with not only my response to this thread but also previous criticism threads that you'll believe we're not about doing things how they used to be. I've run networks for nearly 8 years now, and the last thing I'd want to be doing is stepping all over criticism and feedback threads because they go against what we may be doing. While the thread isn't going to be deleted, it is still possible it'll be locked
if (and only if) it devolves into attacks, but as long as we're having a dialogue on the issues, that shouldn't happen.
There are people who put in countless amounts of hours for theirs stuff (Hats, Armor, etc.) in murder 1. Then, we have a new, money hungry owner who has taken away as much as multiple years of work by implementing the all new, murder 2! My god, this isn't EA. We aren't that popular. We can't exploit children and their money like this.
Refer to my answer above.
Then there's the punishment system. Are the rules fair, or are they so the staff can target people they find annoying. What Jules said in the screenshots of my discord conversation below (Which I can share because it has to do with MY punishment), I completely agree I was out of line, and I did deserve some kind of punishment. but grouping punishments together is not going to be taken very well. It's basically giving parole without the person knowing it was parole; using different offenses to worsen punishments in a different category. I don't want to make this sound like an appeal, so let me give examples of why people were perm banned (I can give the people/context if need be):
I haven't exactly been here long enough to know the ins and outs of every single rule, but if there are aspects to the rules that allow for what you state, that's not something I agree with. We've been busy on PZv2 which has meant that there hasn't been a lot of time to look into the nuances of things like the rules. I do believe in lightening up the rules a bit so small things aren't punishable; for example, the words "crap", "damn", and "hell" weren't allowed at all up until I pushed for that to change. While small, I hope this at least shows that I don't agree with having every little thing be punishable. Don't get me wrong, there are some things I disagree with in the rules, and I will be pushing to change them.
I understand why this happened, though I don't agree with it. However, we both know there was more to it than just people putting an emote in either chat or their name. As with a lot of punishments, context matters and I couldn't tell you if this was taken into consideration at the time with anyone that received punishments for it. I don't agree with permanent bans for the use of it, and from what I've been told, this was mostly the decisions of since-resigned leadership members. This isn't our current stance.
- "Leaking" staff chat when it's the staff's fault the player got access
I agree and disagree with this. I agree in that it was the fault of staff to leave someone with unauthorised access to somewhere they shouldn't. I disagree that punishment wasn't to be expected. Maybe not a permanent ban, but some kind of punishment at the very least.
- Joke suggestions that followed the other pz rules, and stopped after getting warned.
This shouldn't lead to a permanent ban.
I can only assume this is in relation to certain groups that formed out of a few people being banned. While that in and of itself isn't an issue, what is an issue is when said group does any of the following (not exclusively):
- Raids the Discord, server, or website
- Causes trouble in and around with Discord, server, or website
- Intentionally tries to disrupt the Discord, server, or website
- Presses staff or leadership about x person/people being punished for y punishment
In the end, if this outside toxicity makes its way into PZ, that's the only time it becomes our issue. If it stays away from PZ entirely, you're free to do as you wish.
Oh, and someone was warned for saying "Austin Powers".
This also sounds like something from the leadership-of-old. We have no rule against the name, nor do we push staff to punish for it either. What happened with them in the past is not between him and PZ. We can look at removing old punishments that were made for it in the past, though from what I've been told, those that did have already had them removed.
Stop making new things when the there are problems still needing to be fixed.
I think this is where we heavily disagree. The whole point of releasing PZv2 was for this exact reason. PZv2 doesn't add anything new (sure, a few new cosmetics that were made way back in November) and only focuses on what's there. Putting the network on 1.12.2 means we have stability with a newer gamemode and allows us to simultaneously add features to all servers at once. For example, all the new cosmetics in PZv2 will work across the entire network seamlessly, whereas that simply wasn't possible before as they were only made for a specific server (such as pets in lobby only). The same goes for both Elite Survival and Murder.
I'm honestly surprised pz hasn't imploded yet.
If this were October 2018, I'd have agreed with you. There was no direction on all levels of staff (from management, to leadership, to staff), nobody knew where the network was heading expect downwards. Like I've said in the past, I could have just not taken over PZ and I'd be in just as good of a position with Neme, but I didn't. I chose to take over PZ knowing all the major issues plaguing it because I saw a community of people that was very similar and as passionate about this network which is extremely close to how it was with my old server of 5 years before it had to close. It may not seem like it, but I want the best for this network. It'd still be the easier option to just close it and save the money that it costs to upkeep it, but where does that leave so many people that rely on this network to be here? I'm not about petty drama, I'm only here to provide a network that people have come to expect to be here tomorrow.
There are staff who cause spam during build battle, and can irritate players. But if anyone asks an open topic question (e.g What is everyone's favorite color) staff will Copy Paste "Please do not encourage spam" and warn the player.
I've already spoken with leadership about this and to see what options we have in regards to it. I mentioned the possibility of using RPs and only requesting people to join them if they want to participate. Can't guarantee anything yet with it, but hopefully, we can come to an agreement with it.
With all that said, I do hope we can come to an amicable conclusion from this. We still have a long ways to go, but I do believe that we're at the very least heading in the right direction compared to before. We're not perfect, but we can definitely do our best to make this network as good as it could possibly be.