I'm new, so I'd like to say hello to everyone reading this. I'm not exceedingly familiar with the community yet, so please forgive me.
To my point at hand, I believe that the penalty for friendly fire in Murder is too severe. The plugin makes the assumption that each instance of friendly fire is intentional, and therefore it punishes you by relegating your rank that you've already attained through fair play.
As a new player, I am not familiar with how each weapon within the game fires and works, so it was frustrating to be lowered to Dirt when I fired off a Gun v2.0 and ended up shooting someone that was standing in front of the actual Murderer. I had apologized for the action, and the apology was accepted, yet I find it unfair that something was automatically determined to put me at fault when I was playing the game in (what I assumed) to be the intended way.
I understand that there must be a way to discourage users from discharging their weapon towards other players, however I believe the penalty needs to be less severe. There should be a mechanic that gives you a warning how many players are in the range of your intended target (since players are usually in clusters), or one that doesn't immediately kill players on the first strike of damage.
I'd probably assume this is directed towards Developers, but community feedback is always welcome.
To my point at hand, I believe that the penalty for friendly fire in Murder is too severe. The plugin makes the assumption that each instance of friendly fire is intentional, and therefore it punishes you by relegating your rank that you've already attained through fair play.
As a new player, I am not familiar with how each weapon within the game fires and works, so it was frustrating to be lowered to Dirt when I fired off a Gun v2.0 and ended up shooting someone that was standing in front of the actual Murderer. I had apologized for the action, and the apology was accepted, yet I find it unfair that something was automatically determined to put me at fault when I was playing the game in (what I assumed) to be the intended way.
I understand that there must be a way to discourage users from discharging their weapon towards other players, however I believe the penalty needs to be less severe. There should be a mechanic that gives you a warning how many players are in the range of your intended target (since players are usually in clusters), or one that doesn't immediately kill players on the first strike of damage.
I'd probably assume this is directed towards Developers, but community feedback is always welcome.