Murder Random innocent shooting punishments

Timelord

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Apr 8, 2015
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Today I played for only about a hour and I was shot 4 times without proof and was not murderer. 2 of those times was intended to shoot me personally.

Idea: When shooting 3 innocents within 1 hour you will then get killed the next time you shoot the innocent and the innocent will survive. Every innocent shot above 5 in a hour will add another hour.

My full explaination instead of me hoping to not write that much:

Innocent shooting is not going down and appears to go up. A year ago I would be shot 4 to 5 times a day normally but recently its been 10-12 times a day.

People are now targeting players and shooting them. I could put on random stuff that doesn't look like me yet by movement patterns you can see who someone is.
https://mcpz.net/threads/timelords-question.44220/
As it has been stated the staff will do nothing to prevent intentional targeting unless they change the rule later. This is the only way currently where targeting can be stopped.

Teaming would benefit and not benefit... now the bystander can't shoot innocents for the murderer yet can block shots.

Teaming is more catchable than rdming or intentional shooting. Yet adding this will remove random shooting and intentional shooting

Adding this will make players more aware that they should watch when they shoot and would start avoiding shooting innocent players.

Currently sometime when someone randoms a name who they think is murderer a innocent thinks its that person or the person wants to intentionally kill said player and then a player shoots a innocent player with thinking they were murderer. Adding this could make people less trusting of chat and more focused on finding proof with their own eyes.
 
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I'm saying no, as a lot of times it is an accident. Maybe if you do it like three times in one game, then you die?
Yes that system is already in place, yet the system is not working at all. Also I was shot twice intentionally today in less than a hour.
 
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I'm saying no, as a lot of times it is an accident. Maybe if you do it like three times in one game, then you die?
i can possibly agree with this because three times sounds like enough

because if you shoot someone anyway, your karma goes down'

though, Aluux did say http://prntscr.com/ht686g
so, if you get proof it's a possibility they can get banned
 
Yes that system is already in place, yet the system is not working at all. Also I was shot twice intentionally today in less than a hour.
i can possibly agree with this because three times sounds like enough

because if you shoot someone anyway, your karma goes down'

though, Aluux did say http://prntscr.com/ht686g
so, if you get proof it's a possibility they can get banned
if you mass rdm (shoot 3 people or more) then send the evidence to a mod or helper they cant ban them for mass rdming but they can kick the player from the game.
 
There is a punishment for executive shooting already.
 
To everyone who replied... I know this yet that isn't working. Around 2 or 3 years ago randoming didnt exist at all or wasn't as common now. Yet now it is in every decently long game. The punishment is not "scary" or effective enough to stop players from randoming.

This will change gameplay yet allow players to think more about who they shoot instead of randoming them on the spot

Also is there any other reasoning than it is too harsh of a punishment or we already have one?
 
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This will change gameplay allow yet players to think about who they shoot instead of randoming them on the spot

Also is there any other reasoning than it is too harsh of a punishment or we already have one?

Already allowed to think per-say, many just don't. I agree that the rule should be more clearly defined and executed, maybe tightened a little, but that's about it.

Maybe there can be a tweak to the karma penalty to make it more severe if two innos are shot by one guy in a single game? Or within an hour or something?

However, and remember to take this with a few grains of salt as I am not, and have never been a staff member here, if you feel that a user is specifically targetting you with these rdm's, it *might*(or at least, should in my opinion) pass as harassment in a report- but also why not just join a different game?

In any rate, the idea could be nice, but it should be tweaked just a little. Maybe after a second inno shooting this could occur, along with a heavy karma penalty. However remember, this could be used to aid ghosting teams, as the gunman in a skype call with other players in the game could just get themselves killed very swiftly with the gun, and then proceed to call out who the murderer is.
 
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Already allowed to think per-say, many just don't. I agree that the rule should be more clearly defined and executed, maybe tightened a little, but that's about it.

Maybe there can be a tweak to the karma penalty to make it more severe if two innos are shot by one guy in a single game? Or within an hour or something?

However, and remember to take this with a few grains of salt as I am not, and have never been a staff member here, if you feel that a user is specifically targetting you with these rdm's, it *might*(or at least, should in my opinion) pass as harassment in a report- but also why not just join a different game?

In any rate, the idea could be nice, but it should be tweaked just a little. Maybe after a second inno shooting this could occur, along with a heavy karma penalty. However remember, this could be used to aid ghosting teams, as the gunman in a skype call with other players in the game could just get themselves killed very swiftly with the gun, and then proceed to call out who the murderer is.
Yes they already think about who they are shooting yet they will think of the risk more and wait until there is clear definite evidence.

Karma doesn't impact much. They simply can pick up a gun and random shoot more.

It does pass as harassment if I were to bet it needs to be more than 3 times that it occured. I reported a case where I shot a person then someone shot me and it was rejected... There is not that many games as there was before and joining a game is sometimes a struggle.

Makes sense I like where you are taking this so it is less punishing yet can be upgraded in punishments. Will edit to change it thanks!
Idea: When shooting 3 innocents within 1 hour you will then get killed the next time you shoot the innocent and the innocent will survive. Every innocent shot above 5 in a hour will add another hour.
If it still is too punishing please suggest what can change.

Teaming would not benefit and would benefit. Now the innocent teamer would have to die and instead of shooting the innocents in the murderer's way.

Ghosting is just calling out who someone is and this is already possible with their friend shooting them and finding out who murderer was. Also ghosting is pretty ineffective in my personal opinion.
 
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I find The Randoming rule is a tricky rule to try and figure out. But with this rework of the randoming in murder, I like it personally. If someone shoots 3 bystanders in one game you can report them for Mass Rdming and get them banned (At least that's how it has worked when I reported users for it).

Shooting more than 3 innocents over one hour should result in a least a bit more of a punishment rather than losing karma. Because if people are MEANING to do this, then they clearly don't care about their Karma.
 
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