Hi there!
Have you ever wanted to make a zombie campaign plot, but people just swift by it?
Well, do it with this!
With /plotgamemode you can control the plot's gamemode! If you enter somebody's plot, you will automatically tune to their gamemode only if you are added!
This is good for...
Let's suppose you have a survival map set up and ask your friends to join! Currently, you don't have the power to change the game-mode. But with /plotgamemode, do /plotgamemode survival, and the plot gamemode transforms to survival, and you can play survival on MCPZ. Or, let's say you have an adventure map set up. /plotgamemode adventure, and your added players will be put into adventure mode. Or you have a parkour, and you don't want people to fly. /plotgamemode adventure. The whole point of /plotgamemode is to give the plot a taste in what it's really for, and will probably add more detail for what you want your plot to actually be, instead of understanding it in a mode where your belly is full, rather than playing in survival, in a campsite roleplay.
Now, moving on to gametypes.
Doing /plotgametype will give the player an insight on what the game is. So, let's say your hosting mafia. But some people on the plot next door [Very unlikely.] want to join. So do /plotgametype Mafia, and it will display Mafia in the subtitle section. This will help players identify plots instead of just looking at a collection of trees and a fire.
Basically, my suggestion in a nutshell, is to add commands to specifically detail your plot to the perfect taste for several events, as well as if this is accepted, then more varieties of plots will spring up. Such as parkour, or murder mystery with new rules.
EDIT: For those who mentioned being abused by it, just do /plotgamemode disable to disable gamemode effects, and /plotgamemode enable to enable gamemode effects, so you don't get trapped by a plot.
Vote by typing +[Your points here] or -[Your points here]. E.G. +1 -1. Enjoy!
Have you ever wanted to make a zombie campaign plot, but people just swift by it?
Well, do it with this!
With /plotgamemode you can control the plot's gamemode! If you enter somebody's plot, you will automatically tune to their gamemode only if you are added!
This is good for...
- Custom Survival
- Map Testing
- Realistic Roleplays
- And more!
Let's suppose you have a survival map set up and ask your friends to join! Currently, you don't have the power to change the game-mode. But with /plotgamemode, do /plotgamemode survival, and the plot gamemode transforms to survival, and you can play survival on MCPZ. Or, let's say you have an adventure map set up. /plotgamemode adventure, and your added players will be put into adventure mode. Or you have a parkour, and you don't want people to fly. /plotgamemode adventure. The whole point of /plotgamemode is to give the plot a taste in what it's really for, and will probably add more detail for what you want your plot to actually be, instead of understanding it in a mode where your belly is full, rather than playing in survival, in a campsite roleplay.
Now, moving on to gametypes.
Doing /plotgametype will give the player an insight on what the game is. So, let's say your hosting mafia. But some people on the plot next door [Very unlikely.] want to join. So do /plotgametype Mafia, and it will display Mafia in the subtitle section. This will help players identify plots instead of just looking at a collection of trees and a fire.
Basically, my suggestion in a nutshell, is to add commands to specifically detail your plot to the perfect taste for several events, as well as if this is accepted, then more varieties of plots will spring up. Such as parkour, or murder mystery with new rules.
EDIT: For those who mentioned being abused by it, just do /plotgamemode disable to disable gamemode effects, and /plotgamemode enable to enable gamemode effects, so you don't get trapped by a plot.

Vote by typing +[Your points here] or -[Your points here]. E.G. +1 -1. Enjoy!
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