Rejected Not Allowing Staff To Disable Messages?

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FabDuckie

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I guess some people like to have their messages disabled, but I feel its kind of silly for a staff member to do it. If people need something from a helper or a mod they need to message them, & how could they do that if they have their messages disabled? But yeah basically my suggestion is to like remove their permissions or just tell them to like not do it lmao.
EDIT: Speaking about helpers and mods.
 
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I guess some people like to have their messages disabled, but I feel its kind of silly for a staff member to do it. If people need something from a helper or a mod they need to message them, & how could they do that if they have their messages disabled? But yeah basically my suggestion is to like remove their permissions or just tell them to like not do it lmao.
EDIT: Speaking about helpers and mods.
I feel this is nice to have yet what if the mod/helper is busy with another project? Are they meant to create a list of players to help or allow the player that messaged them to find another person that can help?
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I would like to see this happen though it can be annoying when trying to find help.
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Suggestion for this suggestion: if a staff member is busy or in the middle of something maybe allow them to disable messages yet when a player messages them they receive the message: "Staff member busy, please ask another staff member for help!"
 
If you find a staff in a hub/creative I'm pretty sure you can ask them to disable their msg's for a moment so you can ask them something.
 
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I feel this is nice to have yet what if the mod/helper is busy with another project? Are they meant to create a list of players to help or allow the player that messaged them to find another person that can help?
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I would like to see this happen though it can be annoying when trying to find help.
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Suggestion for this suggestion: if a staff member is busy or in the middle of something maybe allow them to disable messages yet when a player messages them they receive the message: "Staff member busy, please ask another staff member for help!"
Oh yeah, no I get it if they're doing something at the moment (i mean messages don't have to be disabled but idk), but I've seen some that like regularly have theirs disabled. They'll be like playing a game and its disabled.
If you find a staff in a hub/creative I'm pretty sure you can ask them to disable their msg's for a moment so you can ask them something.
people don't always know what part of the server they're on, and most of the time I need to message a staff member it's to let them know there's someone hacking in the game I'm in, and its kinda supposed to be a quick thing for them to see before they player stops hacking.
 
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There are obvious reasons as to why this should be added, just getting it out there.
 
I guess some people like to have their messages disabled, but I feel its kind of silly for a staff member to do it. If people need something from a helper or a mod they need to message them, & how could they do that if they have their messages disabled? But yeah basically my suggestion is to like remove their permissions or just tell them to like not do it lmao.
EDIT: Speaking about helpers and mods.
At first I disagreed but now I can see where your coming from. What if there was something important you needed to tell a helper/mod?
 
Some staff members can have messages off so that they don't get spammed with messages. If you need to talk to them you can just ask them in chat to turn messages on and I'm sure they will. I'm voting -1, sorry
 
Some staff members can have messages off so that they don't get spammed with messages. If you need to talk to them you can just ask them in chat to turn messages on and I'm sure they will. I'm voting -1, sorry
They are staff members, if anyone spams them they can literally mute them right then and there.. lmao
 
I think this is an issue that shouldn't be fixed, but I do believe this is an issue. I think that Staff should keep in mind that people may need to message them about something, but they still need to be able to turn it off sometimes for private reasons and when they're very busy. Also, as someone said, Staff need breaks too. I'd feel very pressured if I was just trying to relax and I was bombarded with spam.

If this were to be implemented I think that an Admin should be able to turn it on/off for a staff member, if they are busy with certain things.
 
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I usually have my messages enabled but there are times when I do have to disable them. Sometimes, players message me about hackers or ask me a question, but the majority of the time players are asking me to sign plots, check out a build, vote for an RP, etc. Not that any of these things are wrong, as they are totally fine and I'd be glad to do any and all of them, but while I'm working on something important I'd rather not have to stop every few minutes and message individual players that I'm busy. Also having multiple players tell me about multiple issues can become very overwhelming and I'll have to remember to fix this issue, this user, then the next, and so on. I'll enable my messages once I'm ready and deal with each issue as they come. Anyway, if a staff member's messages are disabled and you have a concern, you could always call out their name in global chat and ask them to enable their messages. I'm sure they'll be glad to help you as soon as they can. Also remember that user reports exist on the forums and you can easily report a player there if needed!
 
but the majority of the time players are asking me to sign plots, check out a build, vote for an RP, etc. Not that any of these things are wrong, as they are totally fine and I'd be glad to do any and all of them, but while I'm working on something important I'd rather not have to stop every few minutes and message individual players that I'm busy.
experiencing creative first hand, if you don't reply to their msgs they just spam it in public chat, so that would be something that would have to be dealt with even if messages are disabled.
Also having multiple players tell me about multiple issues can become very overwhelming and I'll have to remember to fix this issue, this user, then the next, and so on. I'll enable my messages once I'm ready and deal with each issue as they come.
I mean I think it's better to get the message and then deal with it when you can, rather than not getting the message at all and never dealing with it.
Anyway, if a staff member's messages are disabled and you have a concern, you could always call out their name in global chat and ask them to enable their messages. I'm sure they'll be glad to help you as soon as they can.
you're not always in the same lobby so doesn't always work :/
 
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experiencing creative first hand, if you don't reply to their msgs they just spam it in public chat, so that would be something that would have to be dealt with even if messages are disabled.
Yes but if multiple people asked in global chat I could address everyone in one message instead of multiple individual messages to separate people. I try to answer everyone's messages as some people could become offended and feel as if they are being ignored. I could go on, but that's basically the theme of it.
I mean I think it's better to get the message and then deal with it when you can, rather than not getting the message at all and never dealing with it.
It doesn't take very long to deal with situations in most cases, maybe 7-10 minutes tops. That is, if I don't have to stop to explain to various players that I'm working on something - again, in multiple different messages to individual people. Referring to what I just said earlier, it is much easier to send just one message to everyone that I'm busy. I do agree with your statement, but also imagine having around 4-6 different players messaging you about this user breaking this rule, or this user can't get into this game, or this user wants more information about this system. It's easy to start forgetting details as I work on the current issue.
you're not always in the same lobby so doesn't always work :/
In lobby, the chats are merged so what you send in global chat will be seen by everyone regardless of which lobby they are in. If there are no staff members in the lobbies, there will most likely be one in Creative. You can refer to this for more information. Again, please remember that user reports are constantly being checked by staff! Grab some evidence (screenshots or videos) and fill out a simple report. That's really half of the situation already dealt with ;)

I do understand where you're coming from, but you have to remember that staff members are people and not robots. We both come from two different perspectives so in order for us to work together we'd both have to understand each other and how we see the situations. I used to be in your position of needing a staff member, so I do understand how it could sometimes be difficult. However, also experiencing being the mod in a situation obviously changed my views a bit. I do agree with you and I believe staff should have their messages enabled for the most part, but again we are human and it can become easy for us to get overloaded with issues or unrelated tasks. There's around 400 players and only around 30 moderation staff members in total, but obviously we aren't all online at the same time. We can't crank out punishments and there is a process for everything we do. We do try our best to get to everything, and we usually do, but sometimes you guys have to help us out a bit!
 
Stopping staff members from disabling messages will then let people know they can't disable them, this can lead to players abusing the staff members, spamming them or saying abusive things. This is something Staff do not want. As well as this, they disable it so that they are able to record hackers or whatever, and they don't need players messages getting in the way of the evidence.
 
I'm in complete agreement with Mishia and Wbl. Being a staff member myself, I know how helpful it is to disable messages. Whether you're busy with something and don't want messages in a recording, or just need a little time alone. It wouldn't be right to force staff members to get messages that they may not want to get. There is a reason for the /nomsg command and there's a reason that everyone can use it. If a player does need to message you in private, they can just ask you in global chat to put your messages on.

Sorry, but I'm voting Don't Implement.
 
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In lobby, the chats are merged so what you send in global chat will be seen by everyone regardless of which lobby they are in. If there are no staff members in the lobbies, there will most likely be one in Creative. You can refer to this for more information. Again, please remember that user reports are constantly being checked by staff! Grab some evidence (screenshots or videos) and fill out a simple report. That's really half of the situation already dealt with ;)
or they could be in a game or a redacted server only leaving /msg available but okeee.
Being a staff member myself, I know how helpful it is to disable messages.
I was staff too I would understand, but I never did it and was able to deal with everything, but maybe thats just the difference between the old staff and newer staff lmao.
Sorry, but I'm voting Don't Implement.
its ok lmao
 
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Just gonna put this out here...

Sometimes players ask questions that will only take a second of their time. Sometimes they ask for them to look into a case or sign their plot.
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Whether you're busy with something and don't want messages in a recording, or just need a little time alone.
Recording doesn't really seem needed to have it off unless it's something being released publicly. Alone time is another story and depends on the staff member. All this thread is asking is to have messages on when you can to have maximum efficiency.

Stopping staff members from disabling messages will then let people know they can't disable them, this can lead to players abusing the staff members, spamming them or saying abusive things. This is something Staff do not want. As well as this, they disable it so that they are able to record hackers or whatever, and they don't need players messages getting in the way of the evidence.
Staff can straight up report them also no one's that smart or elaborate to do that. In evidence having messages off doesn't seem needed unless your getting spammed by multiple players. Player messages is just on chat it won't interfer with anything.
 
Just gonna put this out here...

Sometimes players ask questions that will only take a second of their time. Sometimes they ask for them to look into a case or sign their plot.
...

Recording doesn't really seem needed to have it off unless it's something being released publicly. Alone time is another story and depends on the staff member. All this thread is asking is to have messages on when you can to have maximum efficiency.


Staff can straight up report them also no one's that smart or elaborate to do that. In evidence having messages off doesn't seem needed unless your getting spammed by multiple players. Player messages is just on chat it won't interfer with anything.

The only way you can tell if a staff member is online is if they're on your friend list or if they're in your lobby/game. Therefore there is no reason for you to message them as you are there with them, or you can f join them. If a staff has messages disabled it's because people are messaging them when they don't want to. Simply if you want them just say they're name in chat or join them, otherwise you won't know they're online.
 
I was staff too I would understand, but I never did it and was able to deal with everything, but maybe thats just the difference between the old staff and newer staff lmao.
Leila is a Moderator. And you resigned while you were Helper. Now, being a Moderator has more responsibilities as a Helper so you can't really compare it. (Doesn't matter if it's 'old/new' staff.)

Anywho, I would like to mention that Staff are people too and it's their decision whether or not to disable their messages. As stated above, you only need to ask a staff member to enable their messages real quick and they'll be happy too.

-1
 
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