So I bet we've all had it when we're playing a nice game of murder and enjoying ourselves. Suddenly out of nowhere someone shoots you! All of your hard work for nothing, the player resumes picking up their gun and going trigger happy. So my point here is that it's very annoying when someone shoots you, or when you shoot someone else by accident or you have mistaken for a killer.
What if there was a new system for karma? My idea being if you shoot two people you die, like on other Murder games, but you still lose karma (You shot someone after all). This will prevent players from going trigger happy all the time, and think about their actions. Instead of not getting emeralds, or less of a chance of being the murderer or detective you lose more karma than it is now so you need more karma for aesthetics. So then It makes experienced players try and be a bit more smarter, and new players learn that they can't go being a second murderer.
This isn't fully necessary, but it'd be nice to not keep dying all the time to a careless player. Thank you for taking the time to read my suggestion on karma!
Best of wishes,
MeAndAon
(Feel free to give me some feedback, it's much appreciated!)
So, as suggested, I also think it'd be better to die and lose karma once you've shot two players instead of one. (You could lose karma with any innocent shot or with every two I guess)
(Just for all the staff members reading this, remember players don't really like the idea of shooting a staff member for no reason).
What if there was a new system for karma? My idea being if you shoot two people you die, like on other Murder games, but you still lose karma (You shot someone after all). This will prevent players from going trigger happy all the time, and think about their actions. Instead of not getting emeralds, or less of a chance of being the murderer or detective you lose more karma than it is now so you need more karma for aesthetics. So then It makes experienced players try and be a bit more smarter, and new players learn that they can't go being a second murderer.
This isn't fully necessary, but it'd be nice to not keep dying all the time to a careless player. Thank you for taking the time to read my suggestion on karma!
Best of wishes,
MeAndAon
(Feel free to give me some feedback, it's much appreciated!)
So, as suggested, I also think it'd be better to die and lose karma once you've shot two players instead of one. (You could lose karma with any innocent shot or with every two I guess)
(Just for all the staff members reading this, remember players don't really like the idea of shooting a staff member for no reason).
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