General Make the server more competitive

Only problem with this: There's no way to tell anymore. Youtube's Algorithms work, but some younger viewers make their accounts older to watch more mature videos. There's one youtuber who said that his average veiwing age was in the 30s, but when he was advertising his server he found that a majority of the audience was much younger. This is sad but true. :( So there's really no easy way to get a mature audience. So for this reason, -1
I don't think that's actually true: you can tell what youtubers have an older audience and which have a younger audience. The more child-appealing channels like that guy and girl who uploaded a bunch of roleplaying videos and a couple murder videos (their names are escaping me, but I remember the female had a name starting with D and was really popular on the server) and you could really tell that their audience was super young. Not sure who'd be a good example of an older-audience youtuber, maybe someone like Technoblade? Someone who plays games that're more aimed at older people: Hypixel's skywars/megawalls are too competitive to have ultra young kids play them a lot.
 
We have some games that are planned and coming up. I'm working on a new game, it's a bit more competitive than what we have. Not exactly what you think of when you think of PvP, although we have ideas for those kinds of games as well. I think the game will be a huge hit. It's making really good progress, we have a couple maps for it already, and the coding for it has made HUGE progress.

Party on ;)
man, I really hope this didn't mean splatter.
 
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Well, first off the server needs competition. Right now it's really easy to get tired of the server since there's no real long term goals, which I'll talk more about in a bit. One fantastic way to foster competition is monthly/weekly/daily leaderboards. Put up a (much more public) area where people can see all time top murders, monthly top murderers, weekly and daily top murderers, and you've already given hundreds of players a massive incentive to spend a ton of time in game. Do the same for downgrade and maybe even party games, and whoosh, constantly more people online. The best part? It doesn't even have to be an event, or even have rewards beyond bragging rights of who is top on the board.
This is a great idea to implement. I believe this should be added to any game that has stats implemented along with them.
Secondly, you need a way to bring in new players. An easy way to do it is after introducing the leaderboards I suggested, you invite a few youtubers with an *older* audience than the server is used to. The current server average age is probably somewhere around 12, and that's no good: 12 year olds rage when they lose, rather than thinking "how can I get better?"
You can't really say that specifically, 12-year-olds are the ones causing the issue, it could be another age group. I would recommend trying to grasp an older age audience, yes, but this network is meant to be child-friendly. But it does get quite annoying sometimes when people are acting immature and start doing things that are just really bad. I wouldn't really know what to do about this one.
Lastly, discourage basically everything that currently goes on in creative chat. If the steps above are followed, it's unlikely that most of the competitive players will visit creative. However, if they do, the constant "L()()K RP HERE JOIN MY RP MYOC RP HIGH SCHOOL RP PLS JOIN" will make people vanish faster than you can say "wow you're roleplaying on minecraft? seriously?". Make a separate chat for RP advertising that's only accessible via some command that enables rp-finding-chat, like a separate thread, and disable it by default. Will some roleplays suffer? Yeah. Will creative chat benefit hugely? y e s s o m u c h o m g. Similarly, in creative filter out typical words that people use to advertise roleplays unless they're in the roleplay advertising chat, so that people don't misuse the main chat.
I have to agree on this one. It gets annoying when your chat is spammed with roleplay advertisements as you're trying to talk to a friend in global chat or to someone else in global chat and like 10 advertisements pop up. Most of the members of the community don't roleplay at all, it'll benefit most people.


Overall, it wouldn't hurt to do the things on this list, maybe add an option that lets certain users that are older and mature to have more access to certain words. Maybe even an option in the chat-filter to block out the words for people that don't want to see roleplay advertisements.
 
Well the thing is I believe the servers aim is for a young audience because that's what Minecraft is about and it's not fair to say that 12 year olds rage when they loose because that's just horrible tbh. Plus with an older audience there will be more swearing, hacking, helper apps and rule breakers which is just way more work so I'm sorry but it's a -1 from me
Hackers, yes. Swearing, well that might actually turn down a notch.
Rule breakers? It'd stay about the same.
Helper apps? Are you literally saying no to what is possibly more frequent and more mature staff? Okay then.
 
Hackers, yes. Swearing, well that might actually turn down a notch.
Rule breakers? It'd stay about the same.
Helper apps? Are you literally saying no to what is possibly more frequent and more mature staff? Okay then.
no im saying, with an older audience... more helper applications would come in which means more applications for staff to check, less chance of getting helper and they could even be closed
 
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no im saying, with an older audience... more helper applications would come in which means more applications for staff to check, less chance of getting helper and they could even be closed
Then would that not raise the staff count allowing for more moderation and stronger enforcement of rules? It wouldn't necessarily give you less of a chance lol. The applications would reopen when the server raises their player count.
 
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no im saying, with an older audience... more helper applications would come in which means more applications for staff to check, less chance of getting helper and they could even be closed
So you're telling me you're more worried about the helper apps actually being open, than the enforcement of rules and maturity of staff?
 
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So you're telling me you're more worried about the helper apps actually being open, than the enforcement of rules and maturity of staff?
Why is everyone ganging up on me all of a sudden
 
no im saying, with an older audience... more helper applications would come in which means more applications for staff to check, less chance of getting helper and they could even be closed
Maybe the staff could have two application teams, and they both meat at different times of the week.Or maybe just add more staff in total.
 
It's no secret to anyone that the playerbase on PZ is dwindling. Let's be realistic, it was only a matter of time until another server made a good version of Gmod's Murder, and it's happened now, on a few large servers. So, how do you cope with that?

Well, first off the server needs competition. Right now it's really easy to get tired of the server since there's no real long term goals, which I'll talk more about in a bit. One fantastic way to foster competition is monthly/weekly/daily leaderboards. Put up a (much more public) area where people can see all time top murders, monthly top murderers, weekly and daily top murderers, and you've already given hundreds of players a massive incentive to spend a ton of time in game. Do the same for downgrade and maybe even party games, and whoosh, constantly more people online. The best part? It doesn't even have to be an event, or even have rewards beyond bragging rights of who is top on the board.

Secondly, you need a way to bring in new players. An easy way to do it is after introducing the leaderboards I suggested, you invite a few youtubers with an *older* audience than the server is used to. The current server average age is probably somewhere around 12, and that's no good: 12 year olds rage when they lose, rather than thinking "how can I get better?" As someone who's spent a lot of time getting good at PvP, you'd be shocked at the amount of hack accusations I get in downgrade simply because I know how to aim and strafe. If you up the age to maybe 14, 15, you get more mature (ish) people who are on average better at the game.

Third, as I said before, the long term progression on the server isn't very good. The main/only thing to do that gives a sense of achievement is ranks in murder, and those are slow (many games to get to diamond for a new/average player, hundreds of hours for a top player to even get top100). For that, I suggest a few things. One, a better achievement system. You could reward players when they hit certain milestones: 100 kills as murderer, trade for 10, 50, 100, 1000, 5000 guns, etc. Even if the reward is only coins, you're providing that "I did it!" sense of dopamine, which is psychologically much more likely to make people want to come back for more.

Fourth, and this one will probably get a lot of backlash, you need to tone down the rules. The warning system is horrendous: how many people have actually stuck around to get the 30-40 warnings that equal a ban? Only really dedicated players, and that's exactly who you don't want to be getting rid of. So, filter words better (People much prefer an automated system that stops them from cursing) and have staff be much more lax about punishing people for being a little rowdy. If you want a family friendly server, you're not going to have a very successful server- bigger servers are less moderated, and this server is currently far, far overmoderated.
This will help keep around those older people who don't want to feel like they're playing a server designed for 10 year olds.

Lastly, discourage basically everything that currently goes on in creative chat. If the steps above are followed, it's unlikely that most of the competitive players will visit creative. However, if they do, the constant "L()()K RP HERE JOIN MY RP MYOC RP HIGH SCHOOL RP PLS JOIN" will make people vanish faster than you can say "wow you're roleplaying on minecraft? seriously?". Make a separate chat for RP advertising that's only accessible via some command that enables rp-finding-chat, like a separate thread, and disable it by default. Will some roleplays suffer? Yeah. Will creative chat benefit hugely? y e s s o m u c h o m g. Similarly, in creative filter out typical words that people use to advertise roleplays unless they're in the roleplay advertising chat, so that people don't misuse the main chat.

The server has catered to young children for a really, really long time. Now those kids are growing up, and seeing that there's nothing for them to do on the server: Murder? Takes ten games to change a single percent on their rank. Downgrade? Nobody ever plays. Creative? Not everyone builds, and chat is disgusting there. Elite survival? Huge paywall + still nearly nobody ever plays.
If you don't want the server to die, please make it more competitive. It's how servers are successful, for the most part. Look at Hypixel and Mineplex. There's achievements over time for every single game, unlockable skins and characters to play in most games, which is far better than percentage increases in invisible perks like in murder, there's monthly leaderboards so people want to compete, and they're absolutely monstrously large servers.

//rant over
I agree, like pz isnt exactly doing well at the moment.
 
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yes
 
Well the thing is I believe the servers aim is for a young audience because that's what Minecraft is about and it's not fair to say that 12 year olds rage when they loose because that's just horrible tbh. Plus with an older audience there will be more swearing, hacking, helper apps and rule breakers which is just way more work so I'm sorry but it's a -1 from me
Like 60% of games, when you win, somebody shouts "Hacker" o "Hax", so reconsider this sentence a bit
it's not fair to say that 12 year olds rage when they loose because that's just horrible tbh.
some are probably younger.

I like this suggestion and i agree with it. I almost feel as if the server's games are a bit.. layed back and relaxed now. DG and Murder are good in that sort of way for action, but the other games are pretty layed back like I said.
Before, the server also had SG/HG, and Skywars - also fast-paced games.

We need more action-packed games.
+1

no im saying, with an older audience... more helper applications would come in which means more applications for staff to check, less chance of getting helper and they could even be closed
No, they wouldn't exactly be closed. My look on this:

We'd get better experienced staff if we invited a few older audiences who are willing to be child-friendly. This is means our staff count would go up, and the staff/helpers/mods would get better and better as a job because our newly recruited staff bring in new experience. Altogether, rule-breaker counts will go down because of the larger and more sophisticated staff count.

Then would that not raise the staff count allowing for more moderation and stronger enforcement of rules? It wouldn't necessarily give you less of a chance lol. The applications would reopen when the server raises their player count.
Basically this ^
Why is everyone ganging up on me all of a sudden
We're just agreeing/disagreeing with your comment it happens all the time lol
 
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