General Make the server more competitive

PrisonBop

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Nov 11, 2016
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It's no secret to anyone that the playerbase on PZ is dwindling. Let's be realistic, it was only a matter of time until another server made a good version of Gmod's Murder, and it's happened now, on a few large servers. So, how do you cope with that?

Well, first off the server needs competition. Right now it's really easy to get tired of the server since there's no real long term goals, which I'll talk more about in a bit. One fantastic way to foster competition is monthly/weekly/daily leaderboards. Put up a (much more public) area where people can see all time top murders, monthly top murderers, weekly and daily top murderers, and you've already given hundreds of players a massive incentive to spend a ton of time in game. Do the same for downgrade and maybe even party games, and whoosh, constantly more people online. The best part? It doesn't even have to be an event, or even have rewards beyond bragging rights of who is top on the board.

Secondly, you need a way to bring in new players. An easy way to do it is after introducing the leaderboards I suggested, you invite a few youtubers with an *older* audience than the server is used to. The current server average age is probably somewhere around 12, and that's no good: 12 year olds rage when they lose, rather than thinking "how can I get better?" As someone who's spent a lot of time getting good at PvP, you'd be shocked at the amount of hack accusations I get in downgrade simply because I know how to aim and strafe. If you up the age to maybe 14, 15, you get more mature (ish) people who are on average better at the game.

Third, as I said before, the long term progression on the server isn't very good. The main/only thing to do that gives a sense of achievement is ranks in murder, and those are slow (many games to get to diamond for a new/average player, hundreds of hours for a top player to even get top100). For that, I suggest a few things. One, a better achievement system. You could reward players when they hit certain milestones: 100 kills as murderer, trade for 10, 50, 100, 1000, 5000 guns, etc. Even if the reward is only coins, you're providing that "I did it!" sense of dopamine, which is psychologically much more likely to make people want to come back for more.

Fourth, and this one will probably get a lot of backlash, you need to tone down the rules. The warning system is horrendous: how many people have actually stuck around to get the 30-40 warnings that equal a ban? Only really dedicated players, and that's exactly who you don't want to be getting rid of. So, filter words better (People much prefer an automated system that stops them from cursing) and have staff be much more lax about punishing people for being a little rowdy. If you want a family friendly server, you're not going to have a very successful server- bigger servers are less moderated, and this server is currently far, far overmoderated.
This will help keep around those older people who don't want to feel like they're playing a server designed for 10 year olds.

Lastly, discourage basically everything that currently goes on in creative chat. If the steps above are followed, it's unlikely that most of the competitive players will visit creative. However, if they do, the constant "L()()K RP HERE JOIN MY RP MYOC RP HIGH SCHOOL RP PLS JOIN" will make people vanish faster than you can say "wow you're roleplaying on minecraft? seriously?". Make a separate chat for RP advertising that's only accessible via some command that enables rp-finding-chat, like a separate thread, and disable it by default. Will some roleplays suffer? Yeah. Will creative chat benefit hugely? y e s s o m u c h o m g. Similarly, in creative filter out typical words that people use to advertise roleplays unless they're in the roleplay advertising chat, so that people don't misuse the main chat.

The server has catered to young children for a really, really long time. Now those kids are growing up, and seeing that there's nothing for them to do on the server: Murder? Takes ten games to change a single percent on their rank. Downgrade? Nobody ever plays. Creative? Not everyone builds, and chat is disgusting there. Elite survival? Huge paywall + still nearly nobody ever plays.
If you don't want the server to die, please make it more competitive. It's how servers are successful, for the most part. Look at Hypixel and Mineplex. There's achievements over time for every single game, unlockable skins and characters to play in most games, which is far better than percentage increases in invisible perks like in murder, there's monthly leaderboards so people want to compete, and they're absolutely monstrously large servers.

//rant over
 
It's no secret to anyone that the playerbase on PZ is dwindling. Let's be realistic, it was only a matter of time until another server made a good version of Gmod's Murder, and it's happened now, on a few large servers. So, how do you cope with that?

Well, first off the server needs competition. Right now it's really easy to get tired of the server since there's no real long term goals, which I'll talk more about in a bit. One fantastic way to foster competition is monthly/weekly/daily leaderboards. Put up a (much more public) area where people can see all time top murders, monthly top murderers, weekly and daily top murderers, and you've already given hundreds of players a massive incentive to spend a ton of time in game. Do the same for downgrade and maybe even party games, and whoosh, constantly more people online. The best part? It doesn't even have to be an event, or even have rewards beyond bragging rights of who is top on the board.

Secondly, you need a way to bring in new players. An easy way to do it is after introducing the leaderboards I suggested, you invite a few youtubers with an *older* audience than the server is used to. The current server average age is probably somewhere around 12, and that's no good: 12 year olds rage when they lose, rather than thinking "how can I get better?" As someone who's spent a lot of time getting good at PvP, you'd be shocked at the amount of hack accusations I get in downgrade simply because I know how to aim and strafe. If you up the age to maybe 14, 15, you get more mature (ish) people who are on average better at the game.

Third, as I said before, the long term progression on the server isn't very good. The main/only thing to do that gives a sense of achievement is ranks in murder, and those are slow (many games to get to diamond for a new/average player, hundreds of hours for a top player to even get top100). For that, I suggest a few things. One, a better achievement system. You could reward players when they hit certain milestones: 100 kills as murderer, trade for 10, 50, 100, 1000, 5000 guns, etc. Even if the reward is only coins, you're providing that "I did it!" sense of dopamine, which is psychologically much more likely to make people want to come back for more.

Fourth, and this one will probably get a lot of backlash, you need to tone down the rules. The warning system is horrendous: how many people have actually stuck around to get the 30-40 warnings that equal a ban? Only really dedicated players, and that's exactly who you don't want to be getting rid of. So, filter words better (People much prefer an automated system that stops them from cursing) and have staff be much more lax about punishing people for being a little rowdy. If you want a family friendly server, you're not going to have a very successful server- bigger servers are less moderated, and this server is currently far, far overmoderated.
This will help keep around those older people who don't want to feel like they're playing a server designed for 10 year olds.

Lastly, discourage basically everything that currently goes on in creative chat. If the steps above are followed, it's unlikely that most of the competitive players will visit creative. However, if they do, the constant "L()()K RP HERE JOIN MY RP MYOC RP HIGH SCHOOL RP PLS JOIN" will make people vanish faster than you can say "wow you're roleplaying on minecraft? seriously?". Make a separate chat for RP advertising that's only accessible via some command that enables rp-finding-chat, like a separate thread, and disable it by default. Will some roleplays suffer? Yeah. Will creative chat benefit hugely? y e s s o m u c h o m g. Similarly, in creative filter out typical words that people use to advertise roleplays unless they're in the roleplay advertising chat, so that people don't misuse the main chat.

The server has catered to young children for a really, really long time. Now those kids are growing up, and seeing that there's nothing for them to do on the server: Murder? Takes ten games to change a single percent on their rank. Downgrade? Nobody ever plays. Creative? Not everyone builds, and chat is disgusting there. Elite survival? Huge paywall + still nearly nobody ever plays.
If you don't want the server to die, please make it more competitive. It's how servers are successful, for the most part. Look at Hypixel and Mineplex. There's achievements over time for every single game, unlockable skins and characters to play in most games, which is far better than percentage increases in invisible perks like in murder, there's monthly leaderboards so people want to compete, and they're absolutely monstrously large servers.

//rant over
I believe this will help! I always got tired of murder and now I rarely come on. Murder is quite boring because of ranks and nothing to spend time on. Maybe a prestige system would be nice. Yet beside that the ranking system can be hard to rank up. Tried to rank up yet too hard to manage it.
 
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Bravo.
That was very well-put.
I do think that your suggestions would make a massive difference in the amount of people attracted here. I mean, who doesn't like competitive games? +1.

You might want to say "the majority" of 12 year olds will rage. I'm 12 and I don't. I do know that you were talking about the broad scope of 12 year olds, and not all. Even though you hit the dart board, it's even better if you hit a bull's-eye.
 
Well the thing is I believe the servers aim is for a young audience because that's what Minecraft is about and it's not fair to say that 12 year olds rage when they loose because that's just horrible tbh. Plus with an older audience there will be more swearing, hacking, helper apps and rule breakers which is just way more work so I'm sorry but it's a -1 from me
 
Well the thing is I believe the servers aim is for a young audience because that's what Minecraft is about and it's not fair to say that 12 year olds rage when they loose because that's just horrible tbh. Plus with an older audience there will be more swearing, hacking, helper apps and rule breakers which is just way more work so I'm sorry but it's a -1 from me
There is an older audience though. And being somewhat apart of that I agree the server is a little too kid friendly. It can still be family friendly but be more accustomed to us.
 
Well the thing is I believe the servers aim is for a young audience because that's what Minecraft is about and it's not fair to say that 12 year olds rage when they loose because that's just horrible tbh. Plus with an older audience there will be more swearing, hacking, helper apps and rule breakers which is just way more work so I'm sorry but it's a -1 from me
I disagree with most of this. It won't completely deter 12 year olds from the server, if they're mature enough and can handle it.
He meant the general population of 12 year olds playing here (I think, from the manner it was phrased in.)
The filter can handle the swearing.
You need to be experienced on the server to apply for staff, and the team is always looking for some new staff.
Not every teenager uses hacks, or breaks rules. Older teenagers happen to be generally more mature than younger kids, so I can't really see that happen any more than it already does.
There is an older audience though. And being somewhat apart of that I agree the server is a little too kid friendly. It can still be family friendly but be more accustomed to us.
I completely agree.
 
I feel like since I am one of the older players age wise and been on the server wise, I think my opinion could be valued highly here. I love the PZ community so that's a big shoutout to my PZ bro's out there. I know that the server is occupied by a range of audiences, and I'm not gonna blame it on 12yr olds or the younger audiences, because I believe they are also a big asset to PZ as they are more likely to talk about the server in school than older teens. I understand that the younger audience can be a nuisance sometimes with chat spam and things but that's because a lot of them need to just mature.

I would like to see a leaderboard implemented and I think it would make a great addition to the server so I do agree with the suggestion and will give it a +1

Although I feel more crowds can be brought in with new gamemodes that are new to minecraft and that is why the server got popular in the first place with its murder game mode. That is hard to do though. But when you think of minecraft, what gamemode do you think of automatically? Survival Games? Almost every other server has SG, so I do understand why it won't be a popular idea but trying to change and do something different with the topic of SG might work.

Sorry this took long to read, I completely agree with @PrisonBop but I think other things could be done to draw more people in. +1 from me.
 
Well the thing is I believe the servers aim is for a young audience because that's what Minecraft is about and it's not fair to say that 12 year olds rage when they loose because that's just horrible tbh. Plus with an older audience there will be more swearing, hacking, helper apps and rule breakers which is just way more work so I'm sorry but it's a -1 from me
Minecraft is not just for young people anyone can play it. It usually depends on the person if they rage. Yet younger people usually do this as I have seen thought many years. With a older audience there could be that yet it also could not turn out that way. Hacking is more of someone raging too much and then gets a hack to feel better. Rule breakers might happen more yet if you haven't seen there are many right now. Most if the time when I walk into a lobby one of them is a rule breaker. Even with the increase of people we have a lot of wonderful staff. Staff applications might get closed from time to time if what you believe willl happen.
.....
In the end what is better the server slowly dying or rising up from the grave to freedom by getting more people and such.
 
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There is an older audience though. And being somewhat apart of that I agree the server is a little too kid friendly. It can still be family friendly but be more accustomed to us.

I disagree. The server needs to be kid friendly.
 
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I think this has a lot of good ideas and I agree with the server slowly dying, but one of the most amazing and different things about Party Zone is that there is Helpers and Mods making everyone closer together. With other larger servers a lot of people do play more, but most of the time you don't make close friends and don't actually have conversations with the other people playing. And along with what you said about other servers having more perks, those things cost money. That is why Party Zone has Murder Identities and Elite Survival, to get more money to add more things to the server.
 
I disagree. The server needs to be kid friendly.
Why does it "NEED" to be kid friendly?
Yes it does need to have rules yet not a kid vibe to it. I don't understand what is your definition of kid friendly so can't post my opinion on that matter. Yet I believe nothing needs to be somthing it can be what ever it wants to be.
 
I completely agree with this, also as one of the old members of the server and an old player I do believe this will help, adding goals for people to achieve, but also for them to maintain is a great idea as this will keep players on the network playing the games, I love this idea.
 
We have some games that are planned and coming up. I'm working on a new game, it's a bit more competitive than what we have. Not exactly what you think of when you think of PvP, although we have ideas for those kinds of games as well. I think the game will be a huge hit. It's making really good progress, we have a couple maps for it already, and the coding for it has made HUGE progress.

Party on ;)
 
We have some games that are planned and coming up. I'm working on a new game, it's a bit more competitive than what we have. Not exactly what you think of when you think of PvP, although we have ideas for those kinds of games as well. I think the game will be a huge hit. It's making really good progress, we have a couple maps for it already, and the coding for it has made HUGE progress.

Party on ;)
If there is SG coming to PZ you can count me in on being here 24/7 just saying (I'm obsessed with SG nowadays)
 
oh man a new game type. that's gone well every other time you've tried it, right?
I disagree. The server needs to be kid friendly.
nope. no it doesnt.
And along with what you said about other servers having more perks, those things cost money. That is why Party Zone has Murder Identities and Elite Survival, to get more money to add more things to the server.
I know how revenue works? i'm not exactly sure what you mean about other servers having more perks, but if you're talking about what I said with leaderboards and whatnot, I doubt it would cost any significant amount of money, if anything there might be lag concerns by adding more processes but I can't really speak on that given I have no idea what goes on on the backend
 
oh man a new game type. that's gone well every other time you've tried it, right?
It's pretty hyped, we think. I don't want to get into many details, but we do plan on using it to bring in new players along with making sure that our current community has fun.
nope. no it doesnt.
We believe that the server should be at least somewhat kid friendly. That's why we have rules and such for language. The new game is one that I believe all ages will enjoy. It's slightly competitive but still very kid friendly.
I know how revenue works? i'm not exactly sure what you mean about other servers having more perks, but if you're talking about what I said with leaderboards and whatnot, I doubt it would cost any significant amount of money, if anything there might be lag concerns by adding more processes but I can't really speak on that given I have no idea what goes on on the backend
Remember that real people need to make the features.

Moral of this half of the post, please be a bit more respectful. This post in specific came out a bit rude and disrespectful.

-----

I did read the post and I'll make some comments about the rest of it, since I didn't really do that in my previous post.

Well, first off the server needs competition.
We are aware that we do lack a competitive element in our games. We don't believe that it is a priority for now, though, although we may look into things like monthly leaderboards and such.

Secondly, you need a way to bring in new players.
We are aware of this and it is our main priority. With our main hit being replicated on other larger servers, we are trying to make new games that are trending and can be hyped up easily.

Third, as I said before, the long term progression on the server isn't very good.
This is actually quite good advice. We may look into some long-term items such as achievements and more cosmetics.

Fourth, and this one will probably get a lot of backlash, you need to tone down the rules.
I won't comment on this, as I really am in no place to. I am mostly just a developer, and don't deal much with things like the rules and how fair they are. I will forward this to the leadership team though.

Lastly, discourage basically everything that currently goes on in creative chat.
I definitely agree with you here, and I have an idea of how to control all of the "L()()K" spam, although I am currently a bit busy on the game I am working on.
 
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It's pretty hyped, we think. I don't want to get into many details, but we do plan on using it to bring in new players along with making sure that our current community has fun.
Not trying to specifically say this game isn't going to go over well, but in the past wasn't every game released pretty hyped? I hope this one works, of course, but I'm not too much of a believer
We believe that the server should be at least somewhat kid friendly. That's why we have rules and such for language. The new game is one that I believe all ages will enjoy. It's slightly competitive but still very kid friendly.
Why is that? I'm not saying it should be a server that only caters to more mature people like some servers with no filter and no language rules, but it feels like currently it's aimed more at 9-10 year olds specifically.
Remember that real people need to make the features.
Moral of this half of the post, please be a bit more respectful. This post in specific came out a bit rude and disrespectful.
okay, fair enough. i was thinking purely tech wise and not actually about who makes the features.
frustrated with a few other things in my life and that tends to leak, whoops
I definitely agree with you here, and I have an idea of how to control all of the "L()()K" spam,
y a y
 
Not trying to specifically say this game isn't going to go over well, but in the past wasn't every game released pretty hyped? I hope this one works, of course, but I'm not too much of a believer
I'm hoping that the game ends up to be murder-level. It's definitely not going to be a simple party game.
Why is that? I'm not saying it should be a server that only caters to more mature people like some servers with no filter and no language rules, but it feels like currently it's aimed more at 9-10 year olds specifically.
I'm really hesitant to comment, but there are some plans regarding this.
 
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wasn't every game released pretty hyped?
Not quite as past released games have been small 'Party Games' which were actually never intended to be hyped up or do well, but keep our player base entertained while we produce the big fat marketable game types (reproducing a Murder style success which is easier said than done and takes some time and thought just for the idea).

currently it's aimed more at 9-10 year olds specifically.
The server was never intended to be made for "9-10 year olds", which @GamerGuts has said in the past. We originally planned for the server to be a small place for our friendship group from the dead ArmadaCraft server to play on. When Murder was released, the big YouTubers advertising it at the start such as: AshDubh, stampylongnose and iBallisticSquid; happened to have very young audiences.
When our network was flooded with players as young as 6 we had to quickly introduce chat filters and specific rules to keep us family friendly and not be the blame for many a loss of innocence.

The vocal forums community are a small portion of the overall server community who happen to be a lot younger so we all have to follow the rules until we can phase them out with YouTubers with an older audience which are hard to come by as the game is afterall Minecraft. This being said, we could perhaps look at reinforced chat filters and possibly making them optional so that older players may talk freely with their peers without risk of punishment. This is a sizely overhaul so would be on the backburner until our new content is developed and released and would of course the concept need to be discussed with the Leadership team in depth. No promises!

i was thinking purely tech wise and not actually about who makes the features

Yeah, there's not that many of us but I promise you'll see the Administration and Staff Team highly active once we get into the summer which for many (including myself with my 2 weeks left of exams) hasn't started yet. British summer for years other than Year 11 doesn't start until July 22nd: so British staff member activity may come into play a bit later.

Yees! Creative will most likely be a focus point during Summer for some long awaited TLC as a large proportion of our player count comes from it.
 
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you invite a few youtubers with an *older* audience

Only problem with this: There's no way to tell anymore. Youtube's Algorithms work, but some younger viewers make their accounts older to watch more mature videos. There's one youtuber who said that his average veiwing age was in the 30s, but when he was advertising his server he found that a majority of the audience was much younger. This is sad but true. :( So there's really no easy way to get a mature audience. So for this reason, -1

The warning system is horrendous: how many people have actually stuck around to get the 30-40 warnings that equal a ban? Only really dedicated players, and that's exactly who you don't want to be getting rid of. So, filter words better (People much prefer an automated system that stops them from cursing) and have staff be much more lax about punishing people for being a little rowdy.

I completely agree with this actually. Good thinking! +1

Make a separate chat for RP advertising that's only accessible via some command that enables rp-finding-chat, like a separate thread, and disable it by default. Will some roleplays suffer? Yeah. Will creative chat benefit hugely? y e s s o m u c h o m g. Similarly, in creative filter out typical words that people use to advertise roleplays unless they're in the roleplay advertising chat, so that people don't misuse the main chat.

Would help a lot with finding RPs, as well as clearing chat from "Any rps?" :p +1

Overall: +1