How does Party Zone get away with this?

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Hero_of_Slime

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Oct 25, 2016
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I've been playing Party Zone for a little over two years and I have not had any issues with it up until I read some of Minecraft's EULA restrictions. How does Party Zone get away with giving world edit and multiple plots to ranked players? These greatly effect game play in an unfair way as world edit allows ranked players to complete large tasks in minutes that would otherwise take hours and having extra plots is obviously an unfair perk as players are not as limited to the amount of builds they can have without having to clear older ones. Now, all this would be perfectly fine if these were features were available to unranked players. Every server with creative I have been on has made these features available to all in ways such as allowing players to buy extra plots with in-game currency or getting an hour or two worth of world edit a day for voting for the server. I could be mistaken in this all, I might have read an outdated EULA, but these still seem extremely unfair and should be made available to all.
 
Eula isn't against giving perks and perms away, it's more along the lines of no exchanging hard currency for soft currency, no items that are overpowered in a competitive type gameplay for money.
Creative is not competitive so it's okay.
(No, they are not allowed to use W/E on the server build comps/events.)
 
Yes, its not against giving perks and perms, but it means things like flying in the lobbies, priority access to servers, and unique cosmetics. None of those affect game-play in the way that world edit and extra plots do. Also, no where does it say that these are meant to apply to competitive games only.
 
Yes, its not against giving perks and perms, but it means things like flying in the lobbies, priority access to servers, and unique cosmetics. None of those affect game-play in the way that world edit and extra plots do. Also, no where does it say that these are meant to apply to competitive games only.
It's anti-pay-to-win, and in creative there's nothing to win.
 
Having nothing to win in creative is beside the point. Mojang published EULA to prevent server owners from making money off of their game unfairly and to insure that donors are not given unfair advantages unless those advantages are made available to all players. EULA was not made to just be anti-pay-to-win.
 
I've been playing Party Zone for a little over two years and I have not had any issues with it up until I read some of Minecraft's EULA restrictions. How does Party Zone get away with giving world edit and multiple plots to ranked players? These greatly effect game play in an unfair way as world edit allows ranked players to complete large tasks in minutes that would otherwise take hours and having extra plots is obviously an unfair perk as players are not as limited to the amount of builds they can have without having to clear older ones. Now, all this would be perfectly fine if these were features were available to unranked players. Every server with creative I have been on has made these features available to all in ways such as allowing players to buy extra plots with in-game currency or getting an hour or two worth of world edit a day for voting for the server. I could be mistaken in this all, I might have read an outdated EULA, but these still seem extremely unfair and should be made available to all.

World Edit is a perk that is purely cosmetic - when Mojang refers to "changing gameplay" they refer to things in survival and PVP based things, such as Elite Survival (in our case), Kit PvP, UHC and other PvP based gamemodes, which is "gameplay". When you join a server, say for example Unturned, a game about killing zombies, which allows a server to give a user perks, if there is a separate area where there is nothing dangerous and only allows building houses, world edit would not affect the gameplay of Unturned, as it is based around surviving and killing zombies.

In Party Zone's case, we have Creative, which is undoubtly the most popular gamemode aside from Murder. Creative is a cosmetic type of server, as it does not have any survival gamemode in it, nor does it have PvP or any fighting, unless you count RP's. Mojang is fine with this, as stated in the EULA;

"You are allowed to sell in-game items so long as they don’t affect gameplay
We don’t mind you selling items in game, but they must be purely cosmetic. Pets, hats, and particle effects are OK, but swords, invincibility potions, and man-eating pigs are not. We want all players to be presented with the same gameplay features, whether they decide to pay or not."

Creative does not give you any advantages for anything similar to the sort stated above: Mojang's EULA is primarily focused on servers such as Pay To Win servers, which make you basically have to fork out the cash to get anything close to an advantage, and survival is the main gameplay. You don't advance anything in Creative, nor do you do anything remotely similar to what you do in Survival (other than building).

Yes, its not against giving perks and perms, but it means things like flying in the lobbies, priority access to servers, and unique cosmetics. None of those affect game-play in the way that world edit and extra plots do. Also, no where does it say that these are meant to apply to competitive games only.

Extra plots are cosmetic as well. In survival, you don't get access to plots or have to purchase things to get more land to explore, same with world edit. Creative isn't usually affected with anything the EULA put out.

"Can I sell ranks on my server?
Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine."

^^ This seems to be the issue you're discussing the most. With this, it has, like I said, to be affecting gameplay, which world edit and plots do not do. If we allowed World Edit on Elite Survival, for example, to Elite+'s only, then that would not be allowed, as it affects the Survival Gameplay.

"Can I charge for access to server commands?
Yes, as long as their effects are purely cosmetic. Commands that affect gameplay, such as a command to fly, cannot be sold for hard currency."

Again, this is clearly referring to Survival game modes only, as all players can automatically fly in Creative, and thus does not affect the gameplay.

"As I hope you’ve noticed, these rules are making attempts to prevent Minecraft servers becoming “pay-to-win.” We hate the idea of server hosts restricting Minecraft’s features to players who have already bought our game! It seems really mean.

We’re hoping that these rules will give hosts opportunity to continue creating awesome Minecraft worlds, and for our players to enjoy them without being forced to spend."

Mojang themselves stated at the end of the original Server Monestization post that these rules were adapted for pay to win servers. Mojang created Minecraft mainly to be a survive and explore game, which is the survival and therefore is the "gameplay" of Minecraft, not Creative.

If you'd like to read these over yourself, here are the links I got my information from. Thanks!

Original Post
Follow-Up Post
 
About the unfairness, it truly is not unfair, since whomever receives said perks have donated money. As a result donors have exclusive perks as compensation for supporting the server.
It's the same as buying something. Let's say that there are 10 children, and they go to a toy store. 6 of them buy toys. The other 3 argue that it's unfair, and that they should have toys too, when they didn't pay for any.
 
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Abskull, world edit is in no way cosmetic. The definition of cosmetic is "involving or relating to treatment intended to restore or improve a person's appearance." world edit is a tool, not a decoration. Last time I checked, world edit could not improve a players appearance.

The extra plots do affect gameplay and I will say the same thing as I said with world edit, extra plots are in no way cosmetic. Did you read the entire followup post? towards the end it says this,

"If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency?
No - that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions."

Also, I never said I have a problem with servers selling ranks, how else are servers supposed to make a profit and keep the server up and running?

Hallowaiden, you said that there are ten children and six buy toys and the other three don't. First off, where is the last child? Secondly, did you stop to think that maybe those three don't have access to the money necessary to buy a toy, especially when those "toys" are ridiculously overpriced? Also, these "perks" you say are fair are not perks at all, they are advantages that affect game-play that should not be given to donors only. No matter what you say about creative not being game-play. It is indeed game-play as you are actually playing the game and not loitering in a lobby.
 
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Abskull, world edit is in no way cosmetic. The definition of cosmetic is "involving or relating to treatment intended to restore or improve a person's appearance." world edit is a tool, not a decoration. Last time I checked, world edit could not improve a players appearance.

The extra plots do affect gameplay and I will say the same thing as I said with world edit, extra plots are in no way cosmetic. Did you read the entire followup post? towards the end it says this,

"If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency?
No - that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions."

Also, I never said I have a problem with servers selling ranks, how else are servers supposed to make a profit and keep the server up and running?

Hallowaiden, you said that there are ten children and six buy toys and the other three don't. First off, where is the last child? Secondly, did you stop to think that maybe those three don't have access to the money necessary to buy a toy, especially when those "toys" are ridiculously overpriced? Also, these "perks" you say are fair are not perks at all, they are advantages that affect game-play that should not be given to donors only. No matter what you say about creative not being game-play. It is indeed game-play as you are actually playing the game and not loitering in a lobby.

Like I said before, Mojang has directed the rules, which they specifically said these rules were intended for;

"Thanks for reading!
As I hope you’ve noticed, these rules are making attempts to prevent Minecraft servers becoming “pay-to-win.” We hate the idea of server hosts restricting Minecraft’s features to players who have already bought our game! It seems really mean."

was for servers like pay to win, which affects the survival gameplay feature. I did indeed see the post, but the plots of land do not specifically state that this applies to Creative, and as Mohamed said, these rules (which would include the follow up questions) were changed for pay to win servers.

Even with this, Party Zone is a fairly well known server, and if we had done something that goes against the EULA, we would have received a notice / been blacklisted.
 
I've been playing Party Zone for a little over two years and I have not had any issues with it up until I read some of Minecraft's EULA restrictions. How does Party Zone get away with giving world edit and multiple plots to ranked players? These greatly effect game play in an unfair way as world edit allows ranked players to complete large tasks in minutes that would otherwise take hours and having extra plots is obviously an unfair perk as players are not as limited to the amount of builds they can have without having to clear older ones. Now, all this would be perfectly fine if these were features were available to unranked players. Every server with creative I have been on has made these features available to all in ways such as allowing players to buy extra plots with in-game currency or getting an hour or two worth of world edit a day for voting for the server. I could be mistaken in this all, I might have read an outdated EULA, but these still seem extremely unfair and should be made available to all.
The EULA is based on pay-to-win, they're trying to blacklist servers from making players to pay money to win games, the /fly command is only in lobby, therefore it cannot effect gameplay.
 
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I've been playing Party Zone for a little over two years and I have not had any issues with it up until I read some of Minecraft's EULA restrictions. How does Party Zone get away with giving world edit and multiple plots to ranked players? These greatly effect game play in an unfair way as world edit allows ranked players to complete large tasks in minutes that would otherwise take hours and having extra plots is obviously an unfair perk as players are not as limited to the amount of builds they can have without having to clear older ones. Now, all this would be perfectly fine if these were features were available to unranked players. Every server with creative I have been on has made these features available to all in ways such as allowing players to buy extra plots with in-game currency or getting an hour or two worth of world edit a day for voting for the server. I could be mistaken in this all, I might have read an outdated EULA, but these still seem extremely unfair and should be made available to all.

I would just like to add that perks such as world edit are gameplay affecting changes however they do not give players any more power than any other player. We don't limit what players can build without world edit, world edit can only complete tasks any other player could complete manually as well. As creative is a non-competitive server designed for players to be able to express themselves and build/create their own masterpieces, the idea of giving ranked players a tool that allows them to build faster doesn't mean its "pay-to-win".

If you have any other questions, I would be happy to answer them in a message. I consider this post answered and will be locking it.

Thanks,
Ted
 
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