General Consider "Unoriginal" Gametype Suggestions

aiden

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Jan 7, 2016
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So, after thinking about it, I think that there should be more of an open mind to games that aren't "original."
The server wants more players. They wouldn't necessarily deter anyone. If you want to play a game, who honestly cares if it's a different server. It's fundamentally the same game with (widely) only a small amount of different exclusives/original ideas.
If getting a larger player base is a priority, then sticking (mostly, not always) to "original" ideas for game types isn't a good idea; it's counter-productive.
People can play a game somewhere else, and putting the game here invites them to come here to play it. You just need to make the game better than the competition.
That's like running an ice cream truck but excluding chocolate, vanilla, and strawberry because "nobody wants to eat something they've already had at another ice cream truck, we need to come up with our own flavours!"
Just because someone eats at another ice cream truck doesn't mean they wouldn't eat the same ice cream at yours (unless it tastes bad).

I don't understand this logic. If it's about being overall different and unique, that honestly doesn't matter imo. Want people to play? Invite people to play.
 
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They aren't doing it this way because nobody will like it, they're doing it to generate a very specific playerbase.
We are superior.
We are one.
We are, murder!
 
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People won't leave these larger networks to come play rip off's of their game on a smaller network where they have less progress and less people to play it with.
 
But if we don't do original games, or at least, unoriginal games with a few distinct and well thought out mechanics to enhance gameplay, then what's the real point in playing them here? Anyone new who would want to play those games more than what we currently have will probably be more likely to more established servers than PZ, because it might as well be called exactly the same game.

The reason why PZ got so popular in the first place is because they (essentially) created murder in minecraft for playing in public. That followed by large coverage from popular YT'a at the time attracted a large player base. In fact, I was part of that influx of players.

But think about it, if it really were only just another survival games, or another <insert unoriginal gamemode here> do you think there would be as much coverage as there was? I mean sure there may have ended up being some coverage, but not as much as we got before...

Then there was the preexisting survival games, which didn't get way too much coverage, but was still an okay gamemode, as it adding more mechanics that enhanced the gameplay experience.

The point is, PZ didn't get this far by creating unoriginal gamemodes1

Another way to put it is, sure, you could play on unoriginal gamemodes here, but why would new players want to leave their current server of choice to play exactly the same thing.

1: Of course murder isn't entirely original, but it is a first for minecraft to have murder as a server featured gamemode.
 
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People won't leave these larger networks to come play rip off's of their game on a smaller network where they have less progress and less people to play it with.
You would be suprized ,for example hunger games. Rip offs can be better than the actual first game and that's why players don't stick to one network. They stick to the network that is fun and enjoyable to them.
...
I am up for this since when I join mcpz for some murder yet I want to play any other game on a different network insteaD i could just play it at mcpz. So why not have some classicals and make it the Classic arcade or something and would feature the most popular games.

Of course orginal games will bring in new players and yt. Yet unoriginal games can keep the players. Right now we have not too many games which can get boring after a while. 2 years and no new games can cause a lot of players to leave and lose interest.
But if we don't do original games, or at least, unoriginal games with a few distinct and well thought out mechanics to enhance gameplay, then what's the real point in playing them here? Anyone new who would want to play those games more than what we currently have will probably be more likely to more established servers than PZ, because it might as well be called exactly the same game.

The reason why PZ got so popular in the first place is because they (essentially) created murder in minecraft for playing in public. That followed by large coverage from popular YT'a at the time attracted a large player base. In fact, I was part of that influx of players.

But think about it, if it really were only just another survival games, or another <insert unoriginal gamemode here> do you think there would be as much coverage as there was? I mean sure there may have ended up being some coverage, but not as much as we got before...

Then there was the preexisting survival games, which didn't get way too much coverage, but was still an okay gamemode, as it adding more mechanics that enhanced the gameplay experience.

The point is, PZ didn't get this far by creating unoriginal gamemodes1

Another way to put it is, sure, you could play on unoriginal gamemodes here, but why would new players want to leave their current server of choice to play exactly the same thing.

1: Of course murder isn't entirely original, but it is a first for minecraft to have murder as a server featured gamemode.
Indeed you get players from orginal games yet how to keep the players? Make more orginal game modes that could take mounths of planning depending on how complex it is or how to get the idea.
 
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You would be suprized ,for example hunger games. Rip offs can be better than the actual first game and that's why players don't stick to one network. They stick to the network that is fun and enjoyable to them.
...
I am up for this since when I join mcpz for some murder yet I want to play any other game on a different network insteaD i could just play it at mcpz. So why not have some classicals and make it the Classic arcade or something and would feature the most popular games.

Of course orginal games will bring in new players and yt. Yet unoriginal games can keep the players. Right now we have not too many games which can get boring after a while. 2 years and no new games can cause a lot of players to leave and lose interest.
"2 years" We released Party Games with 2 new games back in April!

Additionally, we have two games in beta testing and due to be released shortly. You can test these with the /beta command!
 
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"2 years" We released Party Games with 2 new games back in April!

Additionally, we have two games in beta testing and due to be released shortly. You can test these with the /beta command!
Yea yet would of been nice to have something else in those about two years. Murder is nice and skywars/ survival games were offline a lot. Hype for the new gamemodes when they are released to the public!1!
 
So, after thinking about it, I think that there should be more of an open mind to games that aren't "original."
The server wants more players. They wouldn't necessarily deter anyone. If you want to play a game, who honestly cares if it's a different server. It's fundamentally the same game with (widely) only a small amount of different exclusives/original ideas.
If getting a larger player base is a priority, then sticking (mostly, not always) to "original" ideas for game types isn't a good idea; it's counter-productive.
People can play a game somewhere else, and putting the game here invites them to come here to play it. You just need to make the game better than the competition.
That's like running an ice cream truck but excluding chocolate, vanilla, and strawberry because "nobody wants to eat something they've already had at another ice cream truck, we need to come up with our own flavours!"
Just because someone eats at another ice cream truck doesn't mean they wouldn't eat the same ice cream at yours (unless it tastes bad).

I don't understand this logic. If it's about being overall different and unique, that honestly doesn't matter imo. Want people to play? Invite people to play.
I 100% agree with this.
People won't leave these larger networks to come play rip off's of their game on a smaller network where they have less progress and less people to play it with.
If you're dedicated to making the network grow, this is an option. At least try to consider game-types that are not original. As it can spark an idea to make it better. Maybe doing this will add more players to the network, because they'll stumble upon the network and decide to try out the minigames and gamemodes. This is literally how it works. How do you think the larger networks have large amounts of players playing? They grab unoriginal gamemodes/minigames and make them more original. But I do appreciate the two new minigames coming soon that are currently playable in the beta mode for donators.
 
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Like Sean said, making a similar game mode from a larger network will not raise the player count on PZ due to the fact the game is a rip off version. If anything, it would just cause more tension between the two networks (we all know how that worked out with the Murder mystery situation) Correct me if wrong but I believe Partyzone is made up of original games (original to minecraft anyways) and using game modes that have already been created by other networks would make the player count go either way depending on how original it is. In my personal opinion, as much as I love hunger games, skywars etc, I'd rather play on original content by Partyzone than the usual game modes you get on other networks/servers.
 
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They aren't doing it this way because nobody will like it, they're doing it to generate a very specific playerbase.
We are superior.
We are one.
We are, murder!
seems legit
People won't leave these larger networks to come play rip off's of their game on a smaller network where they have less progress and less people to play it with.
Like Sean said, making a similar game mode from a larger network will not raise the player count on PZ due to the fact the game is a rip off version. If anything, it would just cause more tension between the two networks (we all know how that worked out with the Murder mystery situation) Correct me if wrong but I believe Partyzone is made up of original games (original to minecraft anyways) and using game modes that have already been created by other networks would make the player count go either way depending on how original it is. In my personal opinion, as much as I love hunger games, skywars etc, I'd rather play on original content by Partyzone than the usual game modes you get on other networks/servers.
They're pretty much ripping off each other lol. How many server have Bedwars? Hunger Games? A lot.
But if we don't do original games, or at least, unoriginal games with a few distinct and well thought out mechanics to enhance gameplay, then what's the real point in playing them here? Anyone new who would want to play those games more than what we currently have will probably be more likely to more established servers than PZ, because it might as well be called exactly the same game.

The reason why PZ got so popular in the first place is because they (essentially) created murder in minecraft for playing in public. That followed by large coverage from popular YT'a at the time attracted a large player base. In fact, I was part of that influx of players.

But think about it, if it really were only just another survival games, or another <insert unoriginal gamemode here> do you think there would be as much coverage as there was? I mean sure there may have ended up being some coverage, but not as much as we got before...

Then there was the preexisting survival games, which didn't get way too much coverage, but was still an okay gamemode, as it adding more mechanics that enhanced the gameplay experience.

The point is, PZ didn't get this far by creating unoriginal gamemodes1

Another way to put it is, sure, you could play on unoriginal gamemodes here, but why would new players want to leave their current server of choice to play exactly the same thing.

1: Of course murder isn't entirely original, but it is a first for minecraft to have murder as a server featured gamemode.
read this lol
That's like running an ice cream truck but excluding chocolate, vanilla, and strawberry because "nobody wants to eat something they've already had at another ice cream truck, we need to come up with our own flavours!"
Just because someone eats at another ice cream truck doesn't mean they wouldn't eat the same ice cream at yours (unless it tastes bad).
If they really like their ice cream truck they won't leave, but all you need to to is just be better. They'll like your ice cream more and eventually you have new people.
You would be suprized ,for example hunger games. Rip offs can be better than the actual first game and that's why players don't stick to one network. They stick to the network that is fun and enjoyable to them.
...
I am up for this since when I join mcpz for some murder yet I want to play any other game on a different network insteaD i could just play it at mcpz. So why not have some classicals and make it the Classic arcade or something and would feature the most popular games.

Of course orginal games will bring in new players and yt. Yet unoriginal games can keep the players. Right now we have not too many games which can get boring after a while. 2 years and no new games can cause a lot of players to leave and lose interest.

Indeed you get players from orginal games yet how to keep the players? Make more orginal game modes that could take mounths of planning depending on how complex it is or how to get the idea.
Yeah! I actually like Classic Arcade idea. It'd make it all neat and tidy.
I 100% agree with this.

If you're dedicated to making the network grow, this is an option. At least try to consider game-types that are not original. As it can spark an idea to make it better. Maybe doing this will add more players to the network, because they'll stumble upon the network and decide to try out the minigames and gamemodes. This is literally how it works. How do you think the larger networks have large amounts of players playing? They grab unoriginal gamemodes/minigames and make them more original. But I do appreciate the two new minigames coming soon that are currently playable in the beta mode for donators.
bingo.

Also remember I'm not telling you to ACCEPT/IMPLEMENT unoriginal ideas I'm asking if everyone can be more supportive towards these ideas, staff and players, and just give them a chance of being implemented.
 
Like Sean said, making a similar game mode from a larger network will not raise the player count on PZ due to the fact the game is a rip off version. If anything, it would just cause more tension between the two networks (we all know how that worked out with the Murder mystery situation) Correct me if wrong but I believe Partyzone is made up of original games (original to minecraft anyways) and using game modes that have already been created by other networks would make the player count go either way depending on how original it is. In my personal opinion, as much as I love hunger games, skywars etc, I'd rather play on original content by Partyzone than the usual game modes you get on other networks/servers.
Orginal games does get players yet how do we keep those players? Are they simply going to play murder or the other games all day? Varity is nice to have and some of that includes unoriginal games. We don't need to be "pure" by having only orginal gamemodes. You can still play orginal games on mcpz, yet 1 or 2 games might not be orginal. Not saying that having unorginal games is better only that orginal game modes are hard to come by or at least the good ones. If we keep going around in circles of getting that one perfect orginal game what will happen? Our player base will go down since there isn't anything much to do anymore. Sure the mini games and other games are there yet so far they haven't gain much popularity.
 
People won't leave these larger networks to come play rip off's of their game on a smaller network where they have less progress and less people to play it with.
I don't think this is to encourage ideas that aren't original, just shining a light on some that aren't *as* original as others.
 
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If they really like their ice cream truck they won't leave, but all you need to to is just be better. They'll like your ice cream more and eventually you have new people.

Servers aren't ice cream though...

I know it's a comparison being used to drive a point, but it's like saying there shouldn't be a difference between Terraria, Minecraft, or Roblox. Sure they can have things in common, but if they were clones of each other, would they all be popular? Then that would lead to endless debates about which one is better that ultimately falls down to preference. If there were to be any gains, these gains would probably cancel each other out.

It really just isn't as simple as "better" because time and time again, it's been shown that mass innovation and marketing beats minor improvements to what is already there.

I guess another thing I could say is look at all of the indie games that mimic minecraft as much as possible, but has some features that could be said to enhance the game quite a bit. Do you see those around much? I mean, there are many minecraft clones that add on to the genre, but they just don't get even a fraction of the same attention most of the time. So I think now I can rest my case on the fact that making something better does not necessarily mean we're gonna do well.

Take the new splatter game, sure it's already technically been done, but it's not featured on any major servers, probably not on any small servers either. That is something that would make a difference. All they need now is the marketing...
 
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Servers aren't ice cream though...

I know it's a comparison being used to drive a point, but it's like saying there shouldn't be a difference between Terraria, Minecraft, or Roblox. Sure they can have things in common, but if they were clones of each other, would they all be popular? Then that would lead to endless debates about which one is better that ultimately falls down to preference. If there were to be any gains, these gains would probably cancel each other out.

It really just isn't as simple as "better" because time and time again, it's been shown that mass innovation and marketing beats minor improvements to what is already there.

I guess another thing I could say is look at all of the indie games that mimic minecraft as much as possible, but has some features that could be said to enhance the game quite a bit. Do you see those around much? I mean, there are many minecraft clones that add on to the genre, but they just don't get even a fraction of the same attention most of the time. So I think now I can rest my case on the fact that making something better does not necessarily mean we're gonna do well.

Take the new splatter game, sure it's already technically been done, but it's not featured on any major servers, probably not on any small servers either. That is something that would make a difference. All they need now is the marketing...
Figure out what they like and give them more of it. Find what the majority of the player prefer and fine-tune your game into something everyone or many people like; a classic game with additions that they find cool.
 
2d, and it's not a sandbox, it's an RPG.
Almost uncomparable really, it's about as good as Minecraft, but it's nowhere near the same game.
There's a storyline and a major antagonist, as well as loot hidden in the world.
It's an RPG.

Minecraft for people under the age of 6.
The literal trash of the internet.
If the fanbase, (and the graphics), were updated, might be a decent game, but then we'd just call it Minecraft.

Minecraft
An actually decent sandbox game with a survival function.
Allows for infinite possibilities while also allowing for minor antagonism for those who want a more RPG-like experience.
Obviously superior graphics to both games.
More dynamic movements and GUI interactions.
Massively Multiplayer is an option.
With plugins you can literally do anything.

Much better than any block game, it's a world full of adventure larger than Terraria, with a more directed storyline, but there are also decisions.
The only way to change it is mods, but who would want to change it? This game is bomb af.
The houses look cooler and you don't even have to build them.
Unless you get Hearthfire, but then, you get to build your own house, and it's sick.


You would be suprized ,for example hunger games. Rip offs can be better than the actual first game and that's why players don't stick to one network. They stick to the network that is fun and enjoyable to them.
...
I am up for this since when I join mcpz for some murder yet I want to play any other game on a different network insteaD i could just play it at mcpz. So why not have some classicals and make it the Classic arcade or something and would feature the most popular games.

Of course orginal games will bring in new players and yt. Yet unoriginal games can keep the players. Right now we have not too many games which can get boring after a while. 2 years and no new games can cause a lot of players to leave and lose interest.

Indeed you get players from orginal games yet how to keep the players? Make more orginal game modes that could take mounths of planning depending on how complex it is or how to get the idea.

This...
Is a really good point actually, and a decent reason for adding unoriginal gamemodes.
You have changed my vote, sir. Kudos.
 
2d, and it's not a sandbox, it's an RPG.
Almost uncomparable really, it's about as good as Minecraft, but it's nowhere near the same game.
There's a storyline and a major antagonist, as well as loot hidden in the world.
It's an RPG.


Minecraft for people under the age of 6.
The literal trash of the internet.
If the fanbase, (and the graphics), were updated, might be a decent game, but then we'd just call it Minecraft.


An actually decent sandbox game with a survival function.
Allows for infinite possibilities while also allowing for minor antagonism for those who want a more RPG-like experience.
Obviously superior graphics to both games.
More dynamic movements and GUI interactions.
Massively Multiplayer is an option.
With plugins you can literally do anything

So essentially you didn't understand the point of what I said, that's what I gathered from all of this.
The point is, if they were all the same, given a couple features tweaked, added, and/or removed, they all wouldn't be as popular as they are- one Probably would have, A second probably would not has as good of success, but a third would probably have fallen a long time ago.

Each game builds on the same topic on generally EXTREMELY different ways. This is why all of them co-exist in the spotlight for this genre, even if the fan bases attack each other.
 
So essentially you didn't understand the point of what I said, that's what I gathered from all of this.
The point is, if they were all the same, given a couple features tweaked, added, and/or removed, they all wouldn't be as popular as they are- one Probably would have, A second probably would not has as good of success, but a third would probably have fallen a long time ago.

Each game builds on the same topic on generally EXTREMELY different ways. This is why all of them co-exist in the spotlight for this genre, even if the fan bases attack each other.
These are big individual games, not a server within a game. It's a bit different.
 
These are big individual games, not a server within a game. It's a bit different.
Sure, it's slightly different, the servers in question are contained in the same game, but really, do you expect another Skywars to make it big when literally every large server has it? I mean, there was the new hit Bedwars, but that in of itself has different fundamental blocks building it, that when all broken down finally turns into just Skywars. Most of these suggestions don't build like that.

High supply, low demand.
 
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Sure, it's slightly different, the servers in question are contained in the same game, but really, do you expect another Skywars to make it big when literally every large server has it? I mean, there was the new hit Bedwars, but that in of itself has different fundamental blocks building it, that when all broken down finally turns into just Skywars. Most of these suggestions don't build like that.

High supply, low demand.
We aren't trying to make it big with the unoriginal gamemodes, that's the point, they're going to be there to keep whatever playerbase we do gain, the original gametypes are for gaining, the unoriginal are for convenience and for keeping people.
Why go to that big server when you can play SG and SW here with your friends at PZ?
There's less strangers and more fun.
 
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