Rejected Calm Down Punishments

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Short and sweet.

The punishment system and rules as it stands is a bit trigger happy on punishing players, despite the fact that said punishment will often lead players to quit the server for good.

I'd love to know statistics for the amount of players that have been banned vs the amount of unique players we have. I'd imagine it's quite a lot.
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By toning down punishments ever so slightly, the amount of players lost for questionable punishment reasons is reduced and helps to keep the server alive for a little longer. The player counts have continued to dwindle in the couple hundreds over the years since 2014, it's no better time for change.
 
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Short and sweet.

The punishment system and rules as it stands is a bit trigger happy on punishing players, despite the fact that said punishment will often lead players to quit the server for good.

I'd love to know statistics for the amount of players that have been banned vs the amount of unique players we have. I'd imagine it's quite a lot.

By toning down punishments ever so slightly, the amount of players lost for questionable punishment reasons is reduced and helps to keep the server alive for a little longer. The player counts have continued to dwindle in the couple hundreds over the years since 2014, it's no better time for change.
I really agree only for the fact of this has happened for me to loose contact with whom I cared for because they've been punished and quit partyzone. It's more than hurtful to see people leaving the community, specially those who mean alot to you.

I'd say this would lessen people quitting due punishments and those who quit because their friend who quit because of the punishment they've received.

Yes, people who break rules should be punished but the severity should be decreased as permanent bans isn't the solution to everything.
 
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I would also add the reset of the statistics (minigames/murder/downgrade), including ranks and coins, in the case of a player caught cheating to balance the shorter punishments
 
I would also add the reset of the statistics (minigames/murder/downgrade), including ranks and coins, in the case of a player caught cheating to balance the shorter punishments
If they reset the player statistics, player who's statistics got reset just because of them not following rules, will never join back.
 
If they reset the player statistics, player who's statistics got reset just because of them not following rules, will never join back.
So you suggest letting cheaters come back after a week to cheat again with their old stats, rank and coins?
 
Our punishments as they stand are perfectly fine, they don't need to be toned down or changed, a lot of our punishments are a lot more lenient than what they used to be yet people still complain - so no matter what our punishments are, people will still get annoyed about how we punish players because they're getting annoyed that they're being punished, so its not really the punishments fault, its the players fault for breaking that rule which they should know exists.
 
Our punishments as they stand are perfectly fine, they don't need to be toned down or changed, a lot of our punishments are a lot more lenient than what they used to be yet people still complain - so no matter what our punishments are, people will still get annoyed about how we punish players because they're getting annoyed that they're being punished, so its not really the punishments fault, its the players fault for breaking that rule which they should know exists.
That's your perspective, let's see the actual player community's and that of those who left the server and never returned. We're not gaining new players to warrant the players that we're losing through this, so PZ is continuing to decline.

Going easy on the punishments is one of a few solutions that could be applied as a band aid to the ailing player count, regardless of whether or not it's harsh already. That's why I suggested this. If things don't change eventually then it will be too late. Party Games and many game updates in the past were intended to rescue the server. It didn't. I'm sure we all want to see the server survive. Instead of trying to shut down ideas, get suggesting alternative solutions to save PartyZone or you could get behind this one!
 
That's your perspective, let's see the actual player community's and that of those who left the server and never returned. We're not gaining new players to warrant the players that we're losing through this, so PZ is continuing to decline.

Going easy on the punishments is one of a few solutions that could be applied as a band aid to the ailing player count, regardless of whether or not it's harsh already. That's why I suggested this. If things don't change eventually then it will be too late. Party Games and many game updates in the past were intended to rescue the server. It didn't. I'm sure we all want to see the server survive. Instead of trying to shut down ideas, get suggesting alternative solutions to save PartyZone or you could get behind this one!

Basing the decline of our player base on the fact our punishments are too severe is very incorrect, there are lots of things which contribute to it, games, lag, bugs etc all contribute to our playerbase declining, maybe punishments are part of that however they have already been made more lenient but people still complain, hence why I’m saying changing it won’t make a difference and punishments most likely don’t have much of an effect on the player base, as said before it’s not our fault that players break the rules in the first place.
 
Basing the decline of our player base on the fact our punishments are too severe is very incorrect, there are lots of things which contribute to it, games, lag, bugs etc all contribute to our playerbase declining, maybe punishments are part of that however they have already been made more lenient but people still complain, hence why I’m saying changing it won’t make a difference and punishments most likely don’t have much of an effect on the player base, as said before it’s not our fault that players break the rules in the first place.
Nowhere in this thread did I say I believe it's the sole reason. But unless you have access to some statistics e.g. player to punishment ratio that we (the players) do not then I wouldn't be so quick to state that a hypothesis is "very incorrect". I simply offered a possible solution to a growing problem, as I advise everyone to do also and come together as a community. :)
 
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The PartyZone rules clearly state what behavior isn't allowed on the network. Players are well aware of the consequences they receive if they don't abide by the rules. I'm not saying that you are wrong, there are definitely players that have quit the network due to punishments. But, punishments are given to make the network a fun and comfortable place for all players within the community and making these punishments any more lenient than some already are could affect the server in more negative ways than positive.

I'd like to hear the positives from players who agree with this suggestion- I can only think of one positive attribute this suggestion promotes. I don't have a solid opinion on this yet so I'm going to stay neutral until I hear more reasons on how exactly would it benefit the server and community (not just boosting player activity).
 
I remember when I got warned for something that wasn't even in the official forum rules and the staff claimed it was "common sense", when it's not my fault I'm never on creative to know what a speed item even is.
I remember when staff members used to harass me by finding OLD posts I made and giving me punishments for them, when half the time, what I said wasn't against the current rules at the time.
I remember when I got banned for swearing in a report (when I was reporting someone for swearing ironically) (Okay this one's on me, but still)
I remember when someone told me to commit suicide, but I was the one who got banned for harassment.


Honestly... SORT UR CRAP OUT PPL PLS


+1
 
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I remember when I got warned for something that wasn't even in the official forum rules and the staff claimed it was "common sense", when it's not my fault I'm never on creative to know what a speed item even is.
I remember when staff members used to harass me by finding OLD posts I made and giving me punishments for them, when half the time, what I said wasn't against the current rules at the time.
I remember when I got banned for swearing in a report (when I was reporting someone for swearing ironically) (Okay this one's on me, but still)
I remember when someone told me to commit suicide, but I was the one who got banned for harassment.


Honestly... SORT UR CRAP OUT PPL PLS


+1

With some of the scenarios you have stated, speed items are in the rules and have been for a while now, which is why we suggest reading over them every now and then as they do change as time goes on. Furthermore, although you may have been punished for harassing someone, you aren’t aware of what happens to the other user, they may have been punished but you might not be aware of it.

Our rules are stated clearly here, and it is no one but the players fault if they decide to break one of those rules, it’s not down to what punishments we give, if they player is aware of what the rules are then they will be able to avoid getting punished for it.
 
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I don’t have much to say on this. Lessening the harshness of our punishments is certainly an option that can get us somewhere if we try. Our punishments change often and I do understand that people will probably have a problem with them regardless, but y’all do have a point. Our punishments can be a bit harsh in some circumstances and we are desperately trying to maintain our playerbase while expanding it. I know many people who have left for stuff such as punishments and though they still might, there is no problem with making an effort to reduce that. I want to hear a bit more about this. For now, I’m neutral.
 
With some of the scenarios you have stated, speed items are in the rules and have been for a while now, which is why we suggest reading over them every now and then as they do change as time goes on. Furthermore, although you may have been punished for harassing someone, you aren’t aware of what happens to the other user, they may have been punished but you might not be aware of it.

Our rules are stated clearly here, and it is no one but the players fault if they decide to break one of those rules, it’s not down to what punishments we give, if they player is aware of what the rules are then they will be able to avoid getting punished for it.
You're missing my point. It wasn't written in the official forum rules at the time that I was in possession of a speed item. So yeah it's not my fault? Besides someone gave it to me so I wasn't aware about it?
I love being warned for accepting free presents lol 10/10 moderating, like let's be real. If I even knew WHAT A DAMN SPEED ITEM WAS, then I would've bloody gotten rid of them.
It's like the staff are LOOKING for reasons to use /warn /kick /ban and /mute, can you literally not? This is why the server is dying.
 
Our punishments can be a bit harsh in some circumstances
So ima say a thing about when I was banned and you tell me if it was a tad harsh. When I was banned the evidence brought to me was one scene on only one video. It looked a little xrayish I will admit but what got me going was that it was 1 scene. If that isn't harsh I don't know what is. My appeal was denied then I had to go the long way around and talk about it to em in a conversarion. Finally he accepted the appeal as for what ever reason he did. Now that ban was for a lifetime. I should of left but I like murder a lot so I stayed but countless other people aren't like me.
...
Anyways back to the suggestion. I feel this is already implemented as it has been discussed that the staff team is working on finding their ground.
 
I also brought this up a few months ago and despite the large amount of support— nothing ever came of it.

I feel it interesting that 2/3 of the ‘I disagree’s given to this were by staff members. If you take away their votes, you get an overwhelming majority of the playerbase in favor of it. I feel as though the reason these rule changes are so divisive are that whether intentional or not, staff have a larger say in these matters over the playerbase. That could also be a reason the playerbase is dwindling— that’s who we should really be listening to.
 
Basing the decline of our player base on the fact our punishments are too severe is very incorrect, there are lots of things which contribute to it, games, lag, bugs etc all contribute to our playerbase declining, maybe punishments are part of that however they have already been made more lenient but people still complain, hence why I’m saying changing it won’t make a difference and punishments most likely don’t have much of an effect on the player base, as said before it’s not our fault that players break the rules in the first place.
Have you heard anyone say they're permanently leaving the network because of lag and/or bugs? Maybe, but I've seen quite a few more people leave the network because they feel they were punished wrongly.

We're not saying you shouldn't punish at all. But a lot of situations these days seem to result in staff members issuing punishments hastily, and that's not acceptable. You could tone down on the punishments by examining both sides of the story (and some evidence of course) and not making hasty decisions.
 
Have you heard anyone say they're permanently leaving the network because of lag and/or bugs? Maybe, but I've seen quite a few more people leave the network because they feel they were punished wrongly.

We're not saying you shouldn't punish at all. But a lot of situations these days seem to result in staff members issuing punishments hastily, and that's not acceptable. You could tone down on the punishments by examining both sides of the story (and some evidence of course) and not making hasty decisions.

Our punishments have already become more lenient over time, we are not going to change them any more. If people feel wrongly punished they can make an appeal, where they will usually find that they actually did break the rules. We can’t tone down our punishments because of players complaint they’re punishment was false, otherwise every player who gets punished could do that.
 
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I am just going to state this straight forwardly, If you play smart and use common sense besides a few thing that should change in the rules you shouldn't be punished. Easy as that. Yet for the actual punishments, I have reported someone a about 1 year ago for teaming 3 times or more and it appeared nothin happened about it. If I were to assume a simple warn was given. It appears pretty turned down then and now I seen a person being a bit disrepectful to a staff member. He or she was warned and countinued making remarkes.

Anyways from where I stand what punishments are you even talking about?
 
Our punishments have already become more lenient over time, we are not going to change them any more. If people feel wrongly punished they can make an appeal, where they will usually find that they actually did break the rules. We can’t tone down our punishments because of players complaint they’re punishment was false, otherwise every player who gets punished could do that.

Along with the punishments becoming more lenient over time, the negative trend in our player count has exponentially increased over time as well.

I feel like you’re being a little one-sided on this and not really taking what we’re saying into consideration. I don’t think you can sit there and safely say that our rules aren’t strict, regardless if you’re staff or not. Especially if you take a glance at our sister server, Neme’s, rules. We need to be promoting unity between players and staff not driving a wedge between them with limited chat freedoms.

The rules keep being cited here, but they’re exactly the problem. They need to be revised because let’s face it, we’re all capable of acting mature and if given the privilege of more leniency on what we can say— it’d be more beneficial than not.
 
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