General Consider "Unoriginal" Gametype Suggestions

We aren't trying to make it big with the unoriginal gamemodes, that's the point, they're going to be there to keep whatever playerbase we do gain, the original gametypes are for gaining, the unoriginal are for convenience and for keeping people.
Why go to that big server when you can play SG and SW here with your friends at PZ?
There's less strangers and more fun.
That's also more developer time taken up by maintaining and patching said game, instead of working on the new ones.
 
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That's also more developer time taken up by maintaining and patching said game, instead of working on the new ones.
Dev time is up to the Devs, we never said it had to be implemented right now, we just said consider.
And once all the bugs are gone in a game, there shouldn't™ be any more to fix.
 
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Dev time is up to the Devs, we never said it had to be implemented right now, we just said consider.
And once all the bugs are gone in a game, there shouldn't™ be any more to fix.
If there was a bug or map abuse I would of found it by now lol. Been looking for them all year yet most of my quests have failed expected a couple of times I found some yet they are well known now. The only bugs are small ones or the ones that are rare or hard to find.
That's also more developer time taken up by maintaining and patching said game, instead of working on the new ones.
We have developement time that can be used for games yet that unoriginal gamemode doesn't have to be top priority just a idea being implement over a long period of time.
 
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If there was a bug or map abuse I would of found it by now lol. Been looking for them all year yet most of my quests have failed expected a couple of times I found some yet they are well known now. The only bugs are small ones or the ones that are rare or hard to find.
The only map bugs I know of are Temple and the hole in the wall on Airship.
 
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bump.
If there was a bug or map abuse I would of found it by now lol. Been looking for them all year yet most of my quests have failed expected a couple of times I found some yet they are well known now. The only bugs are small ones or the ones that are rare or hard to find.

We have developement time that can be used for games yet that unoriginal gamemode doesn't have to be top priority just a idea being implement over a long period of time.
Work on it over a long period of time, then they can work to get it done when people are caught up with a fun new gamemode. There are bugs and stuff in Creative like chat commands not working etc etc.
 
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I agree with @Aiden and @Kra3tys (not because they're cool people but because I legitimately support their views on this matter).

I'd much rather play a popular Minecraft mini-game on PZ with people (and cats) I actually care about than to play it with over-competitive seven-year-olds who flip out when you kill them on a major network.

Major servers are just ripping each other off with little or no extra features. No one here is suggesting we copy and paste a popular mini-game just because it's popular. We're suggesting that we have a more open mind about making unoriginal minigames our own with new and exciting features. Splatter is a copy of a map that was made a couple years ago, which is a copy of Splatoon. I can almost guarantee you'll find Freeze Tag somewhere else in Minecraft. Build Battle or whatever isn't new. When you think about it, Murder wasn't even original. GMod did it first. So, really, Downgrade is our only "original" game mode. And it might not even be that.

As Ecclesiastes says, "There is nothing new under the sun." We can't just throw good ideas out the window because they show resemblance to unoriginal game modes. (And if you're thirsty for new game modes, why don't you GREENLIGHT SOME ORIGINAL ONES INSTEAD OF DESTROYING THEM.)

Don't stop making original games. Don't completely give yourself up to unoriginal ones either. There needs to be a balance.
 
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So, after thinking about it, I think that there should be more of an open mind to games that aren't "original."
The server wants more players. They wouldn't necessarily deter anyone. If you want to play a game, who honestly cares if it's a different server. It's fundamentally the same game with (widely) only a small amount of different exclusives/original ideas.
If getting a larger player base is a priority, then sticking (mostly, not always) to "original" ideas for game types isn't a good idea; it's counter-productive.
People can play a game somewhere else, and putting the game here invites them to come here to play it. You just need to make the game better than the competition.
That's like running an ice cream truck but excluding chocolate, vanilla, and strawberry because "nobody wants to eat something they've already had at another ice cream truck, we need to come up with our own flavours!"
Just because someone eats at another ice cream truck doesn't mean they wouldn't eat the same ice cream at yours (unless it tastes bad).

I don't understand this logic. If it's about being overall different and unique, that honestly doesn't matter imo. Want people to play? Invite people to play.
Dude don't worry. I'm going to create a thread all about a new original thing that I have NEVER seen before :)
Trust me :D
 
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In addition to the above messages,

The server is trying to attract more players. Cause if we stay with this amount of players, the toll will fall until theyve all moved on too.

We need to start making our own gametypes that don't compare to any game on other servers. That is simple. Cause otherwise what are we stuck with? Creative, downgrade, murder, a few party games, Elite survival, etc. People get bored of that, and frankly being on pz within a day you could have done all of it. And got bored of it.

Things like the beta testing's Splatter (which is basically splatoon) has never been done before on another server - that's perfect. We're attracting minecraft players who also have played and liked splatoon. Two in one.

Basically, we just need more original ideas for the server, cause like you guys have been saying, no player is gonna leave a morw popular server to come play a rip-off version of that server's game.
 
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In addition to the above messages,

The server is trying to attract more players. Cause if we stay with this amount of players, the toll will fall until theyve all moved on too.

We need to start making our own gametypes that don't compare to any game on other servers. That is simple. Cause otherwise what are we stuck with? Creative, downgrade, murder, a few party games, Elite survival, etc. People get bored of that, and frankly being on pz within a day you could have done all of it. And got bored of it.

Things like the beta testing's Splatter (which is basically splatoon) has never been done before on another server - that's perfect. We're attracting minecraft players who also have played and liked splatoon. Two in one.

Basically, we just need more original ideas for the server, cause like you guys have been saying, no player is gonna leave a morw popular server to come play a rip-off version of that server's game.
I suggest reading the replies first. Here's a strong rebuttal:
Orginal games does get players yet how do we keep those players? Are they simply going to play murder or the other games all day? Varity is nice to have and some of that includes unoriginal games. We don't need to be "pure" by having only orginal gamemodes. You can still play orginal games on mcpz, yet 1 or 2 games might not be orginal. Not saying that having unorginal games is better only that orginal game modes are hard to come by or at least the good ones. If we keep going around in circles of getting that one perfect orginal game what will happen? Our player base will go down since there isn't anything much to do anymore. Sure the mini games and other games are there yet so far they haven't gain much popularity
 
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I don't think anyone in the administration is arguing here that unoriginal games are in fact: evil.

We moreover don't have the man power of developers to focus on creating unoriginal games when we need an instant relief of new players coming into the network very soon. We're doing all we can to bring in those new players by creating games that'll attract YouTubers and players to us, just like we did with Murder, which unfortunately doesn't happen with unoriginal games.

We know that having unoriginal games (and just more games and content in general) can keep our existing player base, but that isn't the problem at hand for the foreseeable future. If all goes well and our player count starts to increase, that's when we can stop our mad rush to get unique games out and bring players, if it doesn't work out then who knows what will happen to us. We need income to survive, and that only comes with a sustainable amount of new players every day.
 
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I don't think anyone in the administration is arguing here that unoriginal games are in fact: evil.

We moreover don't have the man power of developers to focus on creating unoriginal games when we need an instant relief of new players coming into the network very soon. We're doing all we can to bring in those new players by creating games that'll attract YouTubers and players to us, just like we did with Murder, which unfortunately doesn't happen with unoriginal games.

We know that having unoriginal games (and just more games and content in general) can keep our existing player base, but that isn't the problem at hand for the foreseeable future. If all goes well and our player count starts to increase, that's when we can stop our mad rush to get unique games out and bring players, if it doesn't work out then who knows what will happen to us. We need income to survive, and that only comes with a sustainable amount of new players every day.
Okay, I agree with most things you said, HOWEVER: some YouTubers played Murder on PZ when it was released, and then when other servers started doing it, they acted like it was a completely new idea.

I'm all for keeping our numbers increasing. Don't get me wrong.
 
Okay, I agree with most things you said, HOWEVER: some YouTubers played Murder on PZ when it was released, and then when other servers started doing it, they acted like it was a completely new idea.

I'm all for keeping our numbers increasing. Don't get me wrong.
Yeah, that happens when you don't continue staying relevant.
 
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Yeah, that happens when you don't continue staying relevant.
Disclaimer: Murder is my favorite minigame and really good as it is, it does not need to change.

However, the reason it didn't stay relevant is because there is no possible way to make a series out of it.
The games are too short, and there's no ascending progress.

SG series exist because they play for 20 minutes+ and each game is different.
Survival Map series exist because they can keep playing almost forever and always gain progress.

If you really want to increase player traffic you need to create something original that can be made a series out of.
 
Disclaimer: Murder is my favorite minigame and really good as it is, it does not need to change.

However, the reason it didn't stay relevant is that there is no possible way to make a series out of it.
The games are too short, and there's no ascending progress.

SG series exist because they play for 20 minutes+ and each game is different.
Survival Map series exist because they can keep playing almost forever and always gain progress.

If you really want to increase player traffic you need to create something original that can be made a series out of.
This is another reason to revive Survival Games and Skywars (with the suggestions you made on another thread).

I also suggested adding rewards to achievements in minigames such as Downgrade and Murder to actually cause an incentive to earn them, and that was apparently shot down. We need a better feeling of ascending progress in our games, and some unoriginal mini-games can do that.

YouTubers pay (and draw) attention to things that are either new or that revolutionize a new or old system. That's why Bed Wars became popular when major networks started doing it several months ago - it was originally an old downloadable map that was revolutionized to be online multiplayer with more progress, more features, etc.

If we take unoriginal ideas, truly change them for the better and make them our own, that has a good chance of drawing in YouTube content creators, drawing new players in and keeping our current player base. We did that with Murder way back when, and it was a hit. Let's keep making hits. We can do that with original games, but at some point, we need to allow unoriginal ideas to be a part of PartyZone. We already have, so why can't we keep it going? Variety is the spice of life, as they say.
 
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However, the reason it didn't stay relevant is because there is no possible way to make a series out of it.
The games are too short, and there's no ascending progress.
I meant more as in the network didn't stay relevant and continue at our 1500 player peaks because we stopped releasing new content for 2 years. If we had done what we're doing now back then, we'd probably be much more successful at it.

I also suggested adding rewards to achievements in minigames such as Downgrade and Murder to actually cause an incentive to earn them, and that was apparently shot down. We need a better feeling of ascending progress in our games, and some unoriginal mini-games can do that.
This is an idea that we'll possibly be looking into in the near future in the form of Goodie Bag rewards, network levels, questing etc.

major networks
Exactly, these don't become popular unless you already have a large following like those major networks.

We did that with Murder way back when,
Murder was essentially original as it hadn't been done on any other large network so we could hop onto it as it was the Garry's Mod hit with YouTubers at the time. That's how it got so popular and worked as well as it did.

Let's keep making hits
This is a lot easier said than done, finding a hit to make is harder than you think.
 
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