Creative /worldedit add (player name)

MisterMasquerade

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Apr 17, 2017
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You know that feeling when someone w/e griefs your plot and it doesn’t recover succesfully?
Since that also happened to me, I want to change that!
JUSTICE FOR ALLL!!!!
So I want to add ‘/worldedit add (player name)’
Here’s how it works!!
You have to do /worldedit add (player name) to let someone actually do w/e on your plot!
Even if they’re added on your plot, you HAVE to do this command to let them use w/e on YOUR plot!!!
And just like regular adding, you can always /worldedit add * too!
This can mean you can have an open plot with no w/e permissions on it.
And also, when you do /plot info it should show the w/e permissions too!
Remember, this is to make peoples’ lives easier and better.
So.... whaddya got????
cough cough.. if Morphic also encouraged this suggestion then I think it’s v good.. cough cough..
 
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I think this is a great idea! Only question I have is let’s say you /worldedit add Sockehh (me) but not plot add me...Would that mean I can only use world edit on the plot? Or would a player need to be added to the plot before using the world edit command?

+1 for now
 
This would be a pretty information intensive plugin, not too hard, but that's a lot of permissions.
That said, if you're worried about someone griefing your plot, you should not add them in general.
Redundant suggestion.
 
I think this is a great idea! Only question I have is let’s say you /worldedit add Sockehh (me) but not plot add me...Would that mean I can only use world edit on the plot? Or would a player need to be added to the plot before using the world edit command?

+1 for now
that means you have to add the person twice to fully allow them to use w/e

This would be a pretty information intensive plugin, not too hard, but that's a lot of permissions.
That said, if you're worried about someone griefing your plot, you should not add them in general.
Redundant suggestion.
there are many trolls though. Like what if you were making an open plot for anyone to build on, then you turn your back and then you turn back around to see a horrible lava mess. Or if you’re in a roleplay, and you’re making your role and then you go to the actual RP area and see it’s chunks of grass everywhere. and once, though not a w/e problem, I asked someone to help me build something. He noticed I was lagging and told me to re-log. When I came back everything was covered in lava.
 
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Believe it or not, most WorldEdit griefs are a result of an accident. It happens over hundreds of plots just because someone messes up a regional selection when going to multiple plots. This is most common when people do WorldEdit for others and well... It's actually a bug that we are working out and hopefully, we won't need this suggestion in the near future.
 
I respect the points and ideas you've given but I won't be agreeing with this suggestion.

It is nearly identical as to adding a player to your plot. You are trusting them with access to build/break and by implementing this suggestion you are relatively doing the same, just limiting it to world edit. Given the chances, anyone who you have added can grief your plot at any time with or without world edit. Regardless, [once the bug is fixed] if anyone does grief your plot we can figure out who did it and we would deal with them accordingly.

I'll be agreeing with what @NaNatNat has stated above. This only seems to be an issue currently where we are unable to identify who did what due to a bug. It would be beneficial to have now, but I don't feel as this suggestion will be needed in the future.

As far as plots go, I advise players to take precaution when setting them as "open". Not only can this reduce the number of players who grief but accidental world edit issues as well.
 
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I respect the points and ideas you've given but I won't be agreeing with this suggestion.

It is nearly identical as to adding a player to your plot. You are trusting them with access to build/break and by implementing this suggestion you are relatively doing the same, just limiting it to world edit. Given the chances, anyone who you have added can grief your plot at any time with or without world edit. Regardless, [once the bug is fixed] if anyone does grief your plot we can figure out who did it and we would deal with them accordingly.

I'll be agreeing with what @NaNatNat has stated above. This only seems to be an issue currently where we are unable to identify who did what due to a bug. It would be beneficial to have now, but I don't feel as this suggestion will be needed in the future.

As far as plots go, I advise players to take precaution when setting them as "open". Not only can this reduce the number of players who grief but accidental world edit issues as well.
Cat I believe this is meant specifically to allow players to build, but not worldedit. Not the other way around.
 
Cat I believe this is meant specifically to allow players to build, but not worldedit. Not the other way around.
Even then, it's relatively the same. As an example, a player can fill an entire plot with lava and still manage to do it with or without access to world edit. My vote will remain.
 
Even then, it's relatively the same. As an example, a player can fill an entire plot with lava and still manage to do it with or without access to world edit. My vote will remain.
Don't get me wrong, this is an entirely redundant addition, but you misunderstood and I fixed that.
 
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this would be a beneficial addition.
+1
 
I would say if this is going to be added, 1. Only for Elite and up. 2. It should also plot add people, just to make it easier. It'd be dumb for people to have to add them twice. Which would also happen to completely eliminate the reason for this. I'd have to disagree with this.
 
This might be good, but heh, I don't know!
 
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This is a very good idea, but I agree to what NaNatNat said. Most world edit griefs are accidental, and if you accidentally make a mistake //undo is always a thing . . .
 
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You know that feeling when someone w/e griefs your plot and it doesn’t recover succesfully?
Since that also happened to me, I want to change that!
//rollback is only for staff members. Even ELITE+s don't get //rollback so you wouldn't be able to fix griefs on your plot. Plus you're not supposed to fix griefs staff need to see who griefed the plot. Even if you were given //rollback, you still wouldn't be able to recover your plot fully.

You have to do /worldedit add (player name) to let someone actually do w/e on your plot!
This would make it unfair for the players who bought ELITE or ELITE+ to have world edit. Unless the command only works on people who have w/e

Remember, this is to make peoples’ lives easier and better.
ELITEs and ELITE+s have/bought their rank to make their lives easier. This would drop PZs financial funds if you were able to give people w/e on your plot. People buy ranks so they can have w/e.


All in all, I think the argument that giving people w/e permissions on your plot is insufficient and irrelevant to getting griefed by w/e on your plot. The w/e grief thing is a glitch, and giving people w/e permissions on your plot would make it unfair for those who have bought ranks that have w/e. The better way to do things is to add someone to your plot who has w/e, or ask to do /report to fix a grief.

I'm in between. If the command only works on people who have w/e then it's a +1, otherwise it's a solid -1.
 
This thread is half and half, but the thread contradicts itself, if your plot was W/E Griefed, wouldn't /worldedit add also allow players to world edit grief your plot? <3
 
1. Only for Elite and up.
Are you talking about having the command be a perk for Elites and above? If so, I disagree since the command would help prevent griefing, and we would want all players to have access to that.

2. It should also plot add people, just to make it easier. It'd be dumb for people to have to add them twice. Which would also happen to completely eliminate the reason for this. I'd have to disagree with this.
I don’t understand how it would defeat the purpose of it? It would make it so accidental world edit griefs are much more common, since a lot of them are on open plots or plots that players need to add a lot of people to (roleplays for example).


This is a very good idea, but I agree to what NaNatNat said. Most world edit griefs are accidental, and if you accidentally make a mistake //undo is always a thing . . .
While //undo is a thing, many players crash before they are able to enter the command, or simply may not be aware of it. I know multiple players who did know the command and didn’t crash, however it just didn’t work due to how many blocks had been placed while they were using world edit.

//rollback is only for staff members. Even ELITE+s don't get //rollback so you wouldn't be able to fix griefs on your plot. Plus you're not supposed to fix griefs staff need to see who griefed the plot. Even if you were given //rollback, you still wouldn't be able to recover your plot fully.
I don’t see where they were taking about players getting rollback in this. I believe they were talking about how sometimes when a grief is caused by world edit, staff are unable to roll back a certain portion of it.

This would make it unfair for the players who bought ELITE or ELITE+ to have world edit. Unless the command only works on people who have w/e


ELITEs and ELITE+s have/bought their rank to make their lives easier. This would drop PZs financial funds if you were able to give people w/e on your plot. People buy ranks so they can have w/e.


All in all, I think the argument that giving people w/e permissions on your plot is insufficient and irrelevant to getting griefed by w/e on your plot. The w/e grief thing is a glitch, and giving people w/e permissions on your plot would make it unfair for those who have bought ranks that have w/e. The better way to do things is to add someone to your plot who has w/e, or ask to do /report to fix a grief.
I’m assuming they meant this to restrict elites and elite+s from world editing on other players plots unless they were added with the world edit command. So no, it would not give random players word edit, it would just make it so elites and elite+s can’t world edit on plots that they are not world edit added to.

The purpose of the command is mostly the opposite of your arguments, it would not add more players that could world edit on your plot, it would restrict more, which would help players to not be griefed as often.

This thread is half and half, but the thread contradicts itself, if your plot was W/E Griefed, wouldn't /worldedit add also allow players to world edit grief your plot? <3
The thread does not contradict itself, the command would only allow trusted players to world edit on your plot instead of just any elite or elite+. That, hopefully, would decrease the amount of world edit based griefs.


For the overall suggestion, I think this would be a great part of a suggestion about a /plot roles command where players could customize specifically what players can do on their plot. I assume it would be defaulted to off.
 
//rollback is only for staff members. Even ELITE+s don't get //rollback so you wouldn't be able to fix griefs on your plot. Plus you're not supposed to fix griefs staff need to see who griefed the plot. Even if you were given //rollback, you still wouldn't be able to recover your plot fully.
I never said I fixed it. I reported it and staff were unable to fully restore my plot. It was ruined forever. I had to restart. Also what you said after, no. It does not magically grant non elites W/E. I suggested this so Elites don’t permanently ruin your plot with W/E. This command has no effect on players under Elites.
 
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