Where. Are. The. Changes.

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iNeedSpeed

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Apr 16, 2015
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Back on sept 4th I made a forum post asking where the changes that the admins promised were

Refer here -https://mcpz.net/threads/where-are-the-supposed-changes.48963/

It was probably 2 months before I even asked when they promised to bring change (4 months ago), but I haven’t seen it have you guys? It’s been half a year since these promises were made and I get it, it’s hard work and what not but it doesn’t take half a year to get one thing done. If you guys are getting stuff done then excuse my frustration and confusion but why not make a weekly update or bi weekly update log to let us know what is going on.

Thank you
-Speed
 
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We've been hard at work over the last month and a half both finishing up work that was started before I took over, but also working on some additional content that we'll be able to push to the network once the aforementioned work has been completed.

Unfortunately, it would be redundant posting weekly/bi-weekly updates as most of what's been going on has been testing, which the testing team can attest, has been ongoing almost daily for the last few weeks. Once the content is released and we make a post about it, information about what's been going on will be included with that.
 
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Chests in the lobby appear with text "COMING SOON: Goodie Bags"
A year goes by
Another year goes by
And I'm pretty sure another year goes by
Almost 2019: Can occasionally earn Goodie Bags in games but can't open them, chests in the lobby no longer have text
 
Chests in the lobby appear with text "COMING SOON: Goodie Bags"
A year goes by
Another year goes by
And I'm pretty sure another year goes by
Almost 2019: Can occasionally earn Goodie Bags in games but can't open them, chests in the lobby no longer have text
I understand you're frustrated by the fact that these things haven't been done when they were promised before. A lot of these specific issues predate me and are things I want to put focus into after we're through the current workflow because just like you, I know it's beyond frustrating and annoying that features that were promised literally years ago are still yet to be actually added.
 
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at least this owner cares enough to reply to concerns
 
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I just have a small tip, atleast say when problems are happening and it might get delayed and all that, TF2's team is basically hated as they have endless radio silence, nothing for months making the community angry and such.
 
I understand you're frustrated by the fact that these things haven't been done when they were promised before. A lot of these specific issues predate me and are things I want to put focus into after we're through the current workflow because just like you, I know it's beyond frustrating and annoying that features that were promised literally years ago are still yet to be actually added.
It's not necessarily that I'm asking for you to put everything in your current workload aside and finish goodie bags. That was more of an example of how things have been going for quite a while now. If my memory is correct, the goodie bag chests just sort of appeared one day and went largely unexplained except for that they were "coming soon." I don't remember getting any updates whatsoever about the progress or estimated release date of goodie bags; they were just "coming soon" far before any major leadership changes.

Things like that start to create a difficult relationship between community and server management. And then things like this roll around and we're told that things are getting done (which, as @Lunanary said, is what has been going on for a while), but we aren't really being told what is getting done or how long it's going to take. Don't get me wrong - I completely understand that there are features you'd like to keep as surprises (because who doesn't love a good surprise feature/game?), but we've been left for such a long time wondering what these features/games that you guys want to keep as surprises will actually be and if they'll even be worth the wait.

Regarding what you said previously about weekly/biweekly update logs - I'd honestly be fine with weekly/biweekly logs that say you've just been testing stuff. That wouldn't be redundant at all to me because I'd at least be told what's being tested. By not sending logs, we basically have to just wait and assume you're still working on things. We have no way of knowing if the staff (hopefully won't) get lazy and just drop features that may have been promised earlier.

at least this owner cares enough to reply to concerns
Yes, I agree that it's great that he's responding to our concerns, but in terms of community/server management relations, that's all I'm seeing. "Be patient." "It's being worked on." It's what we've been told for such a long time now.

I just have a small tip, atleast say when problems are happening and it might get delayed and all that, TF2's team is basically hated as they have endless radio silence, nothing for months making the community angry and such.
I agree. I'd appreciate being told the stuff that isn't going so well, either. Not in an "excuses" sort of way, but a way that explains it, like "Hey, sorry things are taking so long. Here's why these features aren't going according to schedule. Here's when we'd like to have it done from now on, assuming everything goes okay."

Tl;dr I'm not trying to be a toxic member of the community. I'm really not. I just know that I'm not alone when I say that we're frustrated after being told for so long that updates are on the way, but then we aren't told when they're expected to be finished, why they aren't going according to schedule, what's being tested/worked on, etc. I think these issues are part of the reason why our player base is suffering so much. I checked the other day and there were 7 players online. 7 players worldwide. We can't excuse that by saying that it's in the middle of the school year. When I joined this server for the first time a few years ago, it was during the school year, and there were easily hundreds of players online the server pretty much all the time. Probably closer to a thousand in the summer.

I care about this server and I have a lot of great memories from it. If possible, I want this community and server to continue, but in a good way.
 
Yes, I agree that it's great that he's responding to our concerns, but in terms of community/server management relations, that's all I'm seeing. "Be patient." "It's being worked on." It's what we've been told for such a long time now.

yeah no i agree, i was actually kinda joking. the server is a dead horse that nobody knows how to ever stop beating. everyone says that the server needs to be 'entirely original!11!!' so every suggestion to not send the server into debt is shut down. maybe if people listened to half the suggestions of the community it wouldn't be dead.

the server is a shell of what it used to be because the administration failed to realize that the once young player base grew up. i was like, 15-16(?) when i first joined, and i stopped playing because i ran out of things to do and the community never grew up. literally the only thing that has changed on the server itself is the fact that games have shut down, and even murder, the staple and trademark of party zone, has become borderline unplayable.

you lost your long time members because you failed to adapt. you continued to be family friendly and impervious to suggestions. not everyone wants to play high school role plays or skin competitions on minecraft all day. it isn't worthwhile to come back to that after a stressful day. find some game that's actually entertaining and captivating, or something that can get people to stick around. y'all have been using the excuse of "elite needs perks" to restrict survival access, but who cares anymore? you went as far as to make a subscription to get that money that you so desperately need. or, like, skyblock? with a custom island? you guys have a whole paid build team (maybe not anymore, wouldn't be shocked) and you can do some amazing custom islands.

excuses continue to be created and i've been watching on standby for years now. the staff has always been hesitant to do literally anything. hell, there was even a staff member one time who was toxic and didn't deserve the position at all, but they refused to let him go because he was popular. it took years to make a discord after ages of it being suggested. even the hub, after years, stayed relatively the same.

learn to change and adapt the server as a whole. stop trying to attract the same little kids and increase your age demographic. make long term games, not mini games that last for 30 minutes tops. i understand party zone's whole concept was for small games, but nobody's going to be captivated forever. unless you put out like, 50 games. stop being afraid to look to other successful servers for ideas, and stop being afraid of the community's suggestions.
 
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