i'd like to say something and get it out there for this server: the revamped maps of the classical murder maps (temple, office, mansion, italy) have been bothering me and the people i've played with for the past few months. yes, the revamped maps are incredibly gorgeous and great to look at, but we need someone on the team to recognise the sense of function more for the maps, especially with 2 maps specifically.
lately, i've been seeing that the maps have gotten larger, or on a larger scale, and yea, it's fine for some minigames, but for murder it's just too complicated for its simple concept of a great game. i've literally complained about this inside of my friend group for ages, and we've all agreed that the simple maps were the best maps.
take temple for an example, it's the map that is probably most hated now, at least for me. it's too large, and the old temple map was spacious enough to see other players, and was easier to track down somebody as the murderer compared to the revamp. on the new map, it's so easy to hide somewhere, and win the game by letting the timer run out (which is an incredibly boring way to win the game, may i add). though, something in the revamp map i do enjoy is the 'clean up' of the inside of the temple, as in the old map, it was too easy to get lost inside the temple "maze".
another example of a sad revamp of a classical map is mansion... what happened to it? the ability to be able to have a view off of the roof, and then being able to jump down off it and climb on the trees was great! and the underground tunnel system was fun too. but, just... what happened to those two features? they've been ruined, i'm sorry, but especially the roof aspect was. barricading the roof was unneccesary and kind of ruined the fun of the map. being able to not see who was under or over the trees as much was a cool feeling to have, giving the map more 'hype'. though, i will give the revamp map some love and say that the inside of the mansion is more 'cleaned up' and polished again, being a bit more spacious compared to the tight and enclosed original mansion.
both of those maps have change too much to their original, and bothers us greatly. although mansion and temple are my main focus to this 'rant', revamped office and italy are still fun! they still have the same fun vibe and passages, etc. to it, so you don't have to do much with those two-- the community still enjoys them! **note that the re-release of blackout is cool too.
basically, to any staff reading this and anyone else, i'd simply like to suggest the classical maps, mansion and temple, should be more to scale to their original. 'to be more to scale', i mean that the two maps should be more familiar to their, in my opinion, better original.
i'm open to everyone's thoughts.
lately, i've been seeing that the maps have gotten larger, or on a larger scale, and yea, it's fine for some minigames, but for murder it's just too complicated for its simple concept of a great game. i've literally complained about this inside of my friend group for ages, and we've all agreed that the simple maps were the best maps.
take temple for an example, it's the map that is probably most hated now, at least for me. it's too large, and the old temple map was spacious enough to see other players, and was easier to track down somebody as the murderer compared to the revamp. on the new map, it's so easy to hide somewhere, and win the game by letting the timer run out (which is an incredibly boring way to win the game, may i add). though, something in the revamp map i do enjoy is the 'clean up' of the inside of the temple, as in the old map, it was too easy to get lost inside the temple "maze".
another example of a sad revamp of a classical map is mansion... what happened to it? the ability to be able to have a view off of the roof, and then being able to jump down off it and climb on the trees was great! and the underground tunnel system was fun too. but, just... what happened to those two features? they've been ruined, i'm sorry, but especially the roof aspect was. barricading the roof was unneccesary and kind of ruined the fun of the map. being able to not see who was under or over the trees as much was a cool feeling to have, giving the map more 'hype'. though, i will give the revamp map some love and say that the inside of the mansion is more 'cleaned up' and polished again, being a bit more spacious compared to the tight and enclosed original mansion.
both of those maps have change too much to their original, and bothers us greatly. although mansion and temple are my main focus to this 'rant', revamped office and italy are still fun! they still have the same fun vibe and passages, etc. to it, so you don't have to do much with those two-- the community still enjoys them! **note that the re-release of blackout is cool too.
basically, to any staff reading this and anyone else, i'd simply like to suggest the classical maps, mansion and temple, should be more to scale to their original. 'to be more to scale', i mean that the two maps should be more familiar to their, in my opinion, better original.
i'm open to everyone's thoughts.