I have come up with a turn-based strategy gamemode, Castle wars (codename)! You can do stuff such as: Build a castle (or fast food resturaunt, whatever you want your castle to be), Wage war, take over other castles(not actually, you don't get to keep their castle) ect. No, this is not factions. Numbers can be changed depending on balance
This minigame is here to be another central point of PZ, since murder has lost its status as that and Creative is the only one. By central point, I mean “selling point” to get people to join. Or, it could also be a spectacular minigame that can be advertized (this minigame is attempting to fit both of those descriptions). Or just something fun.
How it works
The goal is to overthrow the other player from their throne.
Players: Varies, but the main one should be 1v1. No teams.
Phase 1: Type selection
You load in with another player, who you will be fighting against. A menu will appear,letting you select a type. Types will determine the blocks you can select for building, your unit's powers, ect. When you select a type, you get to select unit powers, building blocks, and trap blocks. There is a time limit of about 30 seconds-1 min.
Phase 2: Castle building (or selection if they can’t build)
After both players select their types, building blocks, and unit powers, they get to build their castle (Or load up a save of a castle that was made earlier). There will be a special block for the throne (explained later on) that both players have. They also receive their trap and building blocks. There must be at least 2 (maybe 1 depending on balance) routes to the throne that are not trapped with traps that are un-traversable once activated (Such as lava pits) (Idk how you will check this, but I guess you could make an AI or a bunch of logic rules. You’ll probably go for a bunch of logic rules bc AI’s are apparently hard to code).Of course you could always skip this and go for a pre-made castle if it’s not possible to do hand-made ones, but if that’s true do a lot.
Castles are supposed to be small, about a third of the size of a creative plot. The time limit to building is either 5 mins or when both players are ready.
Phase 3: War
In this phase you are given 50 (that number is subject to change) units to defend/attack with. What these units can do is determined by your type and your unit powers. There are two types actions units can use: Move and attack. Attacking is also using non-mobility powers (or hybrid between damage and mobility). In this phase, whenever it’s your turn, you can do one of these things for about 10 units (that is also subject to change). Your objective becomes active: Storm the enemy castle and overthrow their ruler (them, your ruler is u), while defending your castle.
Also rulers can’t really do anything
Extra info
Alternatives to Phase 1 and Phase 2
Instead of Phase 1 and Phase 2, you could just have them create “builds” (what their type, castle, ect. is) in a place that you can go to from the lobby (while exiting the lobby)
Unit powers
Units (you can introduce different types, but for this suggestion we’ll stick with the regular type. If you add more types, those types have different skill trees to the regulars) are your troops. They have 1 unified skill tree, which you decide at the beginning. These are their powers. All players have the same amount of skill points to put into the skill tree.
Examples of powers in skill tree (with possible types to use them): Super Fist (Kung fu? Something like that.), LAAAZOR (Light), SCREEE (Sound), ect.
Examples of weapons in skill tree (with possible types to use them): Froggy cannon (water), Skull Launcher (Shadow), ect.
Outro (and a few comments of mine)
This might be a little complex for a minecraft minigame, so if this is impelted, it should probably be simplified. If the staff do simplify it, keep the overall objective please. And hopefully the types, bc the “original” (I took inspiration from an IRL game that my IRL friends made up) is centered around those. (The types can be simplified to just like elements too, bc that’s the original)
Also, if you need to, come up with a texture pack. Types can be renamed to “Factions” or something. Also, as you can see most weapons and types (maybe not so much types) will be humerous.
THE END
Edit log: 1. Added spoilers 2.Trying to get the spoiliers fixed 3. Reverted changes
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