Confirmed SG Suggestions

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Arujann

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Dec 25, 2015
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  • More drops from breaking grass: Things such as carrots, potatoes, broken weapons, broken armor, sticks, or the possible iron ingot would make it much more interesting than having just apples.
  • Tiered chests: Having chests at spawn, hard to reach locations, or just randomized locations have better gear in them such as pieces of iron armor, iron ingots, and possibly diamonds. This would make the gameplay far more entertaining as it gives you incentive to find more than just stopping at full chain armor. I don't know how difficult this is but I feel the need to mention it as a lot of other servers I've played SG on have this.
  • A confirmation command for purchases: I accidentally bought the Dark Knight kit (50,000 coins)- I feel as though this could be beneficial because 50,000 tokens aren't easy to get and it could prevent mistakes like mine from happening. (Don't get me wrong, it's a good kit.)
  • Removal of cobblestone: I feel as though the cobblestone isn't completely necessary to have and it just ends up crowding the chests. An increased chance of stone swords could make up for the removal of cobblestone.
  • Make bows more rare: Bows appear in most of the chests that I have seen and it seems to me that they just end up being used for bowspamming as arrows are quite common as well. Which gets rather annoying.
  • Use newer maps: The maps currently being used for SG were made a rather long time ago as I have seen both since I started playing Survival Games a few years ago. If anything, with the creator's consent of course- they could be edited to look more modern and give them a better feel as in their current state they feel rather dry and old school.
  • Remove chest skulls: PLEASE, they're so obnoxious and serve 0 purpose.
  • Add more chests: Please, there's none.
  • Ability to vote for maps: Not sure if this will be added post-beta, but I think it would be good to have.
  • Create a GUI to select a Teammate: Have the player's skull in a menu and click their skull to invite them to a team.
  • Permanently equip kits or be able to do it from lobby: It gets rather annoying when you forget to equip your kit, and you have to do it every game.
 
  • Removal of cobblestone: I feel as though the cobblestone isn't completely necessary to have and it just ends up crowding the chests. An increased chance of stone swords could make up for the removal of cobblestone.
  • Make bows more rare: Bows appear in most of the chests that I have seen and it seems to me that they just end up being used for bowspamming as arrows are quite common as well. Which gets rather annoying.
Cobblestone:
It's pretty nice to have if you use it for travel unless I got it wrong and you can't place blocks or the cobble comes in pairs of 2. Yet if it comes in pairs of 10 or 32 and you can place them then yea there are pretty useful.
+might need to make it so cobble can't go over chests/hide them and players can't build a sky base or up to "escape".

Bows: I prefer to use a bow and bow spamming is perfectly fine annoying yet it's just how they use it. Yet bows are about the best way of defeating a hacker honestly. So I prefer to use a bow a lot for the advantages in all ways. Having less bows and a lot of swords doesn't give much option on pvp choices. If your just talking about bows being equal to swords then sure yet to make them pretty rare is just going a bit too far.

...
I honestly like everything else just the two mentioned above.
Use newer maps: The maps currently being used for SG were made a rather long time ago as I have seen both since I started playing Survival Games a few years ago. If anything, with the creator's consent of course- they could be edited to look more modern and give them a better feel as in their current state they feel rather dry and old school.
Just my opinion yet I like the old school map expecially the first ones used when hunger games actually became a thing.
 
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Cobblestone:
It's pretty nice to have if you use it for travel unless I got it wrong and you can't place blocks or the cobble comes in pairs of 2. Yet if it comes in pairs of 10 or 32 and you can place them then yea there are pretty useful.
+might need to make it so cobble can't go over chests/hide them and players can't build a sky base or up to "escape".

Bows: I prefer to use a bow and bow spamming is perfectly fine annoying yet it's just how they use it. Yet bows are about the best way of defeating a hacker honestly. So I prefer to use a bow a lot for the advantages in all ways. Having less bows and a lot of swords doesn't give much option on pvp choices. If your just talking about bows being equal to swords then sure yet to make them pretty rare is just going a bit too far.

...
I honestly like everything else just the two mentioned above.

Just my opinion yet I like the old school map expecially the first ones used when hunger games actually became a thing.
If you could place the cobblestone, you could map abuse and grief. The cobblestone, to my knowledge, has only one use and that is to make weapons.

With the bow thing, the best way of defeating a hacker is reporting them or notifying a staff member- not killing them with a bow. There is already a kit with a fairly overpowered bow, so I don't see the the need for an excess amount of bows.

This is my insight on it as I have actually been able to test it.
 
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Bows: I prefer to use a bow and bow spamming is perfectly fine annoying yet it's just how they use it. Yet bows are about the best way of defeating a hacker honestly. So I prefer to use a bow a lot for the advantages in all ways. Having less bows and a lot of swords doesn't give much option on pvp choices. If your just talking about bows being equal to swords then sure yet to make them pretty rare is just going a bit too far.

..

As Arujann said, reporting is the best option. Take it from me, someone who essentially binge-played downgrade for two months, once you finally clear out a large portion of hackers, they just almost stop showing up entirely.

It's great. Reporting hackers in downgrade between March and April was like shooting fish in a barrel. Not to mention, a hacker can only have so many alts, and, from what I have experienced anyway, usually don't have the appeals process work in their favor (Only one case I have observed from over 300 reports, that being said I don't have the ability to check, and I am not everywhere at once. This is just from what I have personally noticed.)

That all out of the way, back to being on topic about this suggestion for me.

Tiered chest: While I understand the premise and the well intentions of this idea, it is kind of flawed without ensuring a random location spawn (Maybe kind of like mini crates, which spawn more frequently than the confirmed supply crate, with only a beacon guiding players to it, and with slightly better rates of loot than normal chests, either by increasing loot quality rates, or loot dispensing rates?

Less common bows: Yes please. Bow combat can be repetitive, that being said, all combat here can be, but bow fights tend to take much longer than close-quarters; and while more flexible about positioning of combatants, it still may be disappointing for those who would rather not be a sniper all of the time.

Chest skulls: Meh, they're okay, a little annoying at times, mocking you on a bad run due to your lack of gear, but it doesn't hinder much in terms of game play.

Permanently equip kits: Make it like Splatter. Splatter does the good kits.

Confirmation for kit purchases: YES PLEASE.
 
I will try to add most of these suggestion whenever possible. Any map related points, like adding more chests, will be addressed when we actually make maps for SG. With diamond armour, adding that into normal chests would be a bad idea but I plan to add them possibly in Supply Chests (coming soon). I will try to make the spawn chests contain better stuff but this isn't as easy as it sounds.

Thank you for your suggestion!
 
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