Rejected Separate server for RPs.

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ABennn

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As the title says, a separate server for RPs! I feel this would appeal to tons of people who are looking for RPs. The main chat could be used for advertising and the already used RP system could just be re-inplimented into this server.

Plots
Since its not actually creative, you wouldn't need many plots for ranks, so they don't get as many. All defaults receive one plot. All ranks receive one extra. You shouldn't need many to do an RP, the most you should need is two if you want a massive HS or town RP, if you're desperate you can just ask someone to help you.

Other features
This could finally be the time to implement survival into RPs! It's been suggested many times and I feel the time is right. You could also make plots slightly bigger to give players more opportunities. This would also reduce the amount of players in creative, thus reducing some amounts of lag.

What about the unused creative plots, and the RP chat for messging multiple people?
After you add this server, open applications on the forums to move an RP plot to the other server! Staff can look through these and see the plots they need to move to the other server, you would only need this open for about a month to give people a chance to move them. I'm pretty sure this is possible, as a server I used to play on did it while moving their creative server. Don't ask me why. And now, messaging multiple people. You can use the same system (The RP chat) you have now, only removing a few commands and renaming it PC (private chat)

Please don't mind the grammar and spelling mistakes. I'm on a phone and I'm not used to it.
 
I like.
While the moving plots thing might be an issue for staff, the rest of it is cool.
 
do this
 
I honestly think it's a waste of time to create a separate server just for Role Plays. However I do see the reason for this, it's still not reached that 'wow' factor yet. I do get that advertisements for Role Plays are annoying. But that's not going to change. The admins (ahem Unstitched) is planning on coding a RP GUI for creative.

Now if we take your suggestion into consideration:
-Players who don't role play might abuse the Rp plot system. They can use those plots to make more buildings and use them as 'Extra creative plots' Which will make this Role playing server like a mini creative game mode.
-A lot of players already made their role plays which would make them unhappy to think that they need to rebuild/move their role playing map.
-New players might not know about the rp server and still continue role playing in creative. (As they are used to role play in other servers' creative)
 
-Players who don't role play might abuse the Rp plot system. They can use those plots to make more buildings and use them as 'Extra creative plots' Which will make this Role playing server like a mini creative game mode.
-A lot of players already made their role plays which would make them unhappy to think that they need to rebuild/move their role playing map.
-New players might not know about the rp server and still continue role playing in creative. (As they are used to role play in other servers' creative)
1 - Silly etgarar, what happens if we catch, say, a map abuser?
Wouldn't the same thing happen here?

2 - Why would this make them unhappy? This is literally making it easier for them to make a roleplay with people who like roleplaying.

3 - Then tell them about it? It's not like it'd be a major problem, just put it in one of those automatic chat advertisements.
 
1 - Silly etgarar, what happens if we catch, say, a map abuser?
Wouldn't the same thing happen here?

2 - Why would this make them unhappy? This is literally making it easier for them to make a roleplay with people who like roleplaying.

3 - Then tell them about it? It's not like it'd be a major problem, just put it in one of those automatic chat advertisements.
I'm just saying that a lot of players use Creative for role plays and it would be useless (like I said in my opinion) to remove a huge amount of players from creative.

1. But just like creative, Staff are also a lot of the times unaware of certain inappropriate plots due to creative having so much plots. Unless if they have members who just roam the plots 24/7 until they find an inappropriate plot.

2. A lot of players put a lot of effort building their role play maps. And in my opinion it would be tragic to lose a well made detailed plot due to PZ creating a rp serer.

3. That could work, but still, most servers use Creative for role plays and a lot of players are used to it being like that.

There is already going to be a method (in the future) to look for role plays in Creative. Like I stated, this is my opinion. But I feel as if all of these role play suggestions are only made to get rid of role players in Creative and not focusing on their point of views and opinions.
 
But I feel as if all of these role play suggestions are only made to get rid of role players in Creative and not focusing on their point of views and opinions.
... not really, it's
A: Reducing lag in creative. This would also help Unstiched in figuring out some stuff. I feel it's much easier to transfer stuff over
B: Allowing Roleplayers to have their own space. It may be much easier to set an environment when there aren't random plots.
And C: Making it easier to find the role plays.
 
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... not really, it's
A: Reducing lag in creative. This would also help Unstiched in figuring out some stuff. I feel it's much easier to transfer stuff over
B: Allowing Roleplayers to have their own space. It may be much easier to set an environment when there aren't random plots.
And C: Making it easier to find the role plays.
I'm not saying that this is aimed to get rid of role players. I'm just implying that I think these suggestions are only focused on the non-rp'ers pov. A lot of them are tired of advertisements and just want a non advertising chat. But not necessarily thinking about the rp'ers pov.

A. I do understand the lag, but I don't think Role Plays are the main reason for lag. If we eliminate the main reason first then we can discuss 'rp lag'

B. That is understandable.

C. As I'm only repeating what I said. Admins already planned a GUI for creative in order to find role plays easier.
 
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Admins already planned a GUI for creative in order to find role plays easier.
Not sure how I missed this, but as I said, wouldn't this make it easier for Unstiched? I feel like just moving a program already in place would be much easier than creating something entirely new.. this would give the developers more time to work on other projects.
 
Not sure how I missed this, but as I said, wouldn't this make it easier for Unstiched? I feel like just moving a program already in place would be much easier than creating something entirely new.. this would give the developers more time to work on other projects.
Buying and developing a brand new mini-gamemode server will take bunches of time to finish. It's not easier for Unstitched and the other administrators. So I might need to agree with etgarar on this one.

I love the idea though! I'm a roleplayer and would LOVE for this to be implemented, though some tweeks need to be explained in order to catch my point ;)
 
I'm just saying that a lot of players use Creative for role plays and it would be useless (like I said in my opinion) to remove a huge amount of players from creative.

1. But just like creative, Staff are also a lot of the times unaware of certain inappropriate plots due to creative having so much plots. Unless if they have members who just roam the plots 24/7 until they find an inappropriate plot.

2. A lot of players put a lot of effort building their role play maps. And in my opinion it would be tragic to lose a well made detailed plot due to PZ creating a rp serer.

3. That could work, but still, most servers use Creative for role plays and a lot of players are used to it being like that.

There is already going to be a method (in the future) to look for role plays in Creative. Like I stated, this is my opinion. But I feel as if all of these role play suggestions are only made to get rid of role players in Creative and not focusing on their point of views and opinions.

It wouldn't be useless at all?
Creative suffers either a lack of player slots, or lag, or both.
Splitting it up into two creatives would allow for less issues.

MC servers are only meant to hold 200 people at most, creative has more because supply < demand.

1. That's what player reports are for, if it isn't reported yet it isn't a problem yet.
If it's already a problem it has nothing to do with this suggestion.

2.
What about the unused creative plots, and the RP chat for messging multiple people?
After you add this server, open applications on the forums to move an RP plot to the other server! Staff can look through these and see the plots they need to move to the other server, you would only need this open for about a month to give people a chance to move them. I'm pretty sure this is possible, as a server I used to play on did it while moving their creative server. Don't ask me why. And now, messaging multiple people. You can use the same system (The RP chat) you have now, only removing a few commands and renaming it PC (private chat)

3. They can still call it a creative server.

We know about the future method, and we can add that to this new server.
We aren't trying to get rid of them we're trying to help everyone, including them.
 
I'm not saying that this is aimed to get rid of role players. I'm just implying that I think these suggestions are only focused on the non-rp'ers pov. A lot of them are tired of advertisements and just want a non advertising chat. But not necessarily thinking about the rp'ers pov.

A. I do understand the lag, but I don't think Role Plays are the main reason for lag. If we eliminate the main reason first then we can discuss 'rp lag'

B. That is understandable.

C. As I'm only repeating what I said. Admins already planned a GUI for creative in order to find role plays easier.
A. The lag is the amount of players, oh look, splitting them up into two servers would help, whoops.

B. Ok.

C. Put that GUI in this server? Double easy is better than normal easy right?

Buying and developing a brand new mini-gamemode server will take bunches of time to finish. It's not easier for Unstitched and the other administrators. So I might need to agree with etgarar on this one.

I love the idea though! I'm a roleplayer and would LOVE for this to be implemented, though some tweeks need to be explained in order to catch my point ;)
This... actually wouldn't take that much time though?
It's literally just another creative server?
Copy and paste?
Also, Unstitched has said before, players don't handle the coding process so any comments or estimates are irrelevant to any threads, and should you base your opinion on this your opinion is invalid.
 
Like what? :)

  1. Find a way that players can get their roleplay plots from creative to the RP server.
  2. Make the server inexpensively payable.
  3. Add more features/commands/ideas for the server.
  4. Would there be achievements? Like having a specific amount of roleplays then getting an achievement for it?
@Kra3tys so adding another Creative Server? That isn't going too really turn out good.


;)
 
  1. Find a way that players can get their roleplay plots from creative to the RP server.
  2. Make the server inexpensively payable.
  3. Add more features/commands/ideas for the server.
  4. Would there be achievements? Like having a specific amount of roleplays then getting an achievement for it?
@Kra3tys so adding another Creative Server? That isn't going too really turn out good.


;)
1. Easy, just copy/paste with worldedit.
2. Just open up another server on the same computer, and lower the player slots in both creatives.
3. Survival, the current roleplay, the planned roleplay gui, plot merging, saving roleplay chats maybe?
4. Why?

And why wouldn't it turn out good?
 
It's pointless to split our Creative playerbase over whether they like to participate in roleplays and this would take far too long to implement for the little results.

We already have a system planned that will tackle both Creative's lag and the lack of slots, this is just underneath getting new minigames and content out so we can save our player count.
 
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