Creative Re: RP Gamemodes

Pixelatedd

Champion Partier
Aug 18, 2017
291
80
1,157
MCPZ Avenue
As I previously made a suggestion about RP Gamemodes, it was strongly disagreed with. And I've thought it through, and here it is! The new and improved edition.

First of all, the purpose of this is to add a feature where you can set your Survival roleplay to Survival, your cave-mining roleplay to adventure, etc. It will add a variety of things to add adventure to your plot instead of having 1,000 pepperonis flying around like it's a rave party. [I'm exaggerating.]

In short, you can do /plotgamemode (1, 2, or 0.) to enable your plot's gamemode. Once enabled on a different gamemode, your plot's usually quartz slab borders will become nether-brick slab borders. This will alert players that they are flying over a gamemode plot. They will tune into the new gamemode within 10 seconds, giving them ample time to get out of the plot before their gamemode switches. If you are stuck/trapped in a plot, do /plot stuck and you will be teleported outside of the plot you are in.

Basically, in a non-specific detailed edition, this is to enhance your plots theme.

-Commands-

/plot gamemode [1, 2, or 0.] - Sets the gamemode in your plot and changes the border.
/plot stuck - Releases you from a trap-plot.
/plot save - Saves your plot in case harvested in Survival roleplays and such.
/plot load - Loads your unharvested plot.

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If you go offline, your gamemode will immediately resort back to creative, allowing people to freely fly across your plot with no penalty. If you've read the first few passages, you will start to understand this suggestion.

Overall, this is supposed to enhance the theme of your plot, and/or give your roleplay a certain gamemode.

Acceptin' Opinions!
 
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I have to highly agree, people disagree and then complain no updates are coming.

This would certainly bring players to the network because It would make this creative the most unique of them all, I like this idea.
 
Oo this is nice! But what if it was /rp game mode that way everyone in the rp gets their gm changed.
 
Hey!
I think this improved version makes more sense than your last thread and all works really well. This is a very distinctive and unique idea that no other server has, therefore this would definitely be beneficial for the network. Even though this would have to undertake heavy amounts of coding to make this work, it would be an incredible feature. I hope PZ can expand its developers and hopefully implement this in the near future! :)