Rejected Punishment changes

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KusoNoOni

Ultimate Partier
Elite
Sep 26, 2015
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I feel like a straight up ban should be avoided at all costs....
My suggestion is simple on paper, devs may say it's not as simple to do but if it is possible I think there should be gamemode exclusive punishments. Eg: Grief on Elite Survival = Elite Survival Ban/Tempban, Ghosting = Murder Tempban + stats reset.
Obviously there would be a severity and repeat offence system for the punishments, but I know how annoying it can be where a staff member misses out on context and a punishment can make you want to quit the server.
Also I think if you're muted you should still be able to teleport so you can help someone like a friend build.
Ghosting is very hard to catch so there's no point for it and also I don't think there should be server punishments, you'll have to pay to circumstances of breaking rules like everyone else does, if we typically have server punishments, it'll give the players who've caused destruction a chance to destroy things on the other gamemodes.
 
Ghosting is very hard to catch so there's no point for it and also I don't think there should be server punishments, you'll have to pay to circumstances of breaking rules like everyone else does, if we typically have server punishments, it'll give the players who've caused destruction a chance to destroy things on the other gamemodes.
That's just assuming, give them a chance to prove otherwise
 
That's just assuming, give them a chance to prove otherwise
Well they're given a chance to prove after they wait out their time or appeal and their appeal gets accepted, people who don't follow rules have to be dealt with and making only server bans will not help.
 
Direct punishments on game modes would be kind of ineffective- The user could just move on to the next gamemode they can and cause issues.
 
Direct punishments on game modes would be kind of ineffective- The user could just move on to the next gamemode they can and cause issues.
The whole point is to give them a chance to learn, if they don't that's on them
 
The whole point is to give them a chance to learn, if they don't that's on them
They're given several chances to learn and many who do it are aware of the punishments, the bans aren't permenant as they're being another chance to come back and prove themselves that they wouldn't do it again, this is way too lenient.
 
Perm bans are only done in very bad scenarios, and can always be appealed (not saying it will be accepted but it’s likely for an inappropriate username ban). Game mode specific punishments would defeat the purpose- they’re already given chances if they deserve it, but if they hack in say Downgrade, they shouldn’t be allowed on murder, etc.
Ghosting already isn’t punishable because we can’t really get sufficient evidence on it.

TPA is disabled because people can spam requests. Possibly this could be implemented if there was a cool down or something. -1 from me for now.
 
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