Okay, so I actually think this is going to be a fairly controversial topic amongst everyone in PartyZone. I get that.
Some creative servers I played on in the past allowed players to merge their adjacent plots. This simply replaced the road with grass between the plots so players could have more room to build (or so adjacent plots synchronized better). It made more space for Roleplays and large builds in general. This also allows an easier way to keep track of all the players in one larger plot zone if they're merged. I think this could be implemented into PartyZone, BUT there would need to be some limitations.
That's all I've got. Thanks for reading this! Let me know what you think below. Use the "Should Implement" or "Don't Implement" ratings so the staff team can evaluate the suggestion.
Some creative servers I played on in the past allowed players to merge their adjacent plots. This simply replaced the road with grass between the plots so players could have more room to build (or so adjacent plots synchronized better). It made more space for Roleplays and large builds in general. This also allows an easier way to keep track of all the players in one larger plot zone if they're merged. I think this could be implemented into PartyZone, BUT there would need to be some limitations.
- Plots cannot be merged into anything larger than a 2x2 square. This prevents colossal plots from filling things up.
- Players cannot merge their plots with another player's plot. This prevents issues with the code and arguments between players.
- Players can only make one 2x2 square. This cuts down on the number of massive plots made by ELITEs and ELITE+s (I don't have anything against you guys, but you get a TON of plots).
- If a person, say a VIP with 4 plots, merges all of his/hers into a 2x2 square, then they can just use /plot home and it will take them to the entrance of their first registered plot.
- If a person wishes to clear a specific part of a merged plot, they must separate the plots and clear that part individually. Otherwise, they can clear the entire merged plot all at once.
- WorldEdit can still be used on merged plots.
- Players can still give build permissions to other players on merged plots.
- Players can separate their merged plots at any time. (Can be changed to a timelock?)
That's all I've got. Thanks for reading this! Let me know what you think below. Use the "Should Implement" or "Don't Implement" ratings so the staff team can evaluate the suggestion.
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