Rejected Player limit

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Timelord

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Apr 8, 2015
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So recently there has been many posts about the player limit in creative.
1. Raise the player limit
2. Ideas to fix the problem
3. A bug report that may or may not be a bug.
4. Other people asking how to get into creative.
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1 and 2 found ways to solve the problem but with some risks.
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Idea: allow 150 specific players per server. Also 200 players will be allowed on a server. The other 50 players might include staff or friends.Then a creative 2 will be built. Creative 1 will transfer some players over to creative 2. Once done only 200 players will have their plot on creative 1 and creative 2 will have a selected amount by how many players show up yet 200 for a limit or better anyone who is player 201 to have a plot will not be allowed to build a plot on creative 2 until creative 3 is put up.
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This is pretty complex so there will be a lot of errors I bet. Please tell me if you feel something is missing or needs to be changed in this.
 
I don't believe this would work as it would be hard for staff to moderate two servers, as well as this staff would be hopping from one server to the other sorting out grief reports and helping players etc. Also raising the player limit would just allow there to be more lag with the amount of world edit that will be going on from donators. I'll remain neutral for now
 
I agree with Alex. ^

Plus, it will be annoying if you're at Creative 1 while your friends are at Creative 2. Communication between Creative players would be confusing and also all over the place.
 
I agree with Alex. ^

Plus, it will be annoying if you're at Creative 1 while your friends are at Creative 2. Communication between Creative players would be confusing and also all over the place.
Understandable. It would get annoying and it does sound confusing. So maybe linked creative chats like the lobbies?
I don't believe this would work as it would be hard for staff to moderate two servers, as well as this staff would be hopping from one server to the other sorting out grief reports and helping players etc. Also raising the player limit would just allow there to be more lag with the amount of world edit that will be going on from donators. I'll remain neutral for now
Well then there would be a demand for more staff so I think that isn't much of a problem. I'm not raising the player limit. I am suggesting a second creative and this creative will have limited players on it with specific players in that creative. Only 150 players can have their plots in creative 1. Other players will have their plots in creative 2 and so on. This is why it can be confusing because 1 player can be in creative 1 while the other will be in creative 2.
 
This has been suggested many times, and has been rejected for the reasons stated above.
I doubt this will be implemented any time soon, but you never know.
 
Understandable. It would get annoying and it does sound confusing. So maybe linked creative chats like the lobbies?
Well then there would be a demand for more staff so I think that isn't much of a problem. I'm not raising the player limit. I am suggesting a second creative and this creative will have limited players on it with specific players in that creative. Only 150 players can have their plots in creative 1. Other players will have their plots in creative 2 and so on. This is why it can be confusing because 1 player can be in creative 1 while the other will be in creative 2.

Unfortunatley, staff can't just magically make loads of people staff so they can moderate the other creative, they have to be good for the position, therefore making a demand for staff wouldn't really work.
 
I do agree but the player count is PZ rn is 1500... How is that gonna help with like 200~350 + staff gonna be good?
 
Unfortunatley, staff can't just magically make loads of people staff so they can moderate the other creative, they have to be good for the position, therefore making a demand for staff wouldn't really work.
Yes I know, yet this isn't put in right now thing I was thinking of putting it in after a few days when the new game will be released and noticed. This may or may not raise the player count and increase likelyhood of good and new staff. Then inputting the system with more staff than we have now.
 
Creative isn't a top priority at the moment so won't be dealt with for a while, but we have methods planned that'll solve everyone's issues that will be revealed eventually.
 
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