Creative New world edit commands

Lucky

Heroic Partier
Elite+
Mar 7, 2015
673
264
3,667
Wales
Hello! first of all, thanks for taking the time to look at my suggestion so lets get on with it

The Suggestion:
So i was thinking the different commands are, //set (Player) and it turns the plot into a giant version of your face! and maybe //set emoji, you get the rest.

The reasons:
Well its really just a nice thing to have isnt it! admit it, you would like it! and i realize this would take ALOT of work! but i believe that the fabulous administrators of the server can do it!

Extra Information:
//set (Player) for E+
//set Emoji and the rest is for ELITE


So in conclusion, i believe this would just be like fun to mess around with and you should so, go and give it a +1 and click the 'Should implement'

Goodbye! Thanks for reading!



 
I mean, the issue could be that the server would need to process the character's skin. Which in all may not be all bad, but could induce a mountain of extra lag for such a basic thing. As for the emoji thing, it wouldn't be that bad, as those could be pre-determined in the programming. I wouldn't say this would be much of an issue when creative is optimized, however. But then also comes the problems of:

  • What pallets will the server use on player faces? If it's too little, the skins could be incredibly inaccurate and bad looking, but the more variety, the more processing the server would need to do to figure out what block would best fit.
  • How would the interpolation between sizes work? A normal player head is 8x8, and while that could work out for sizes that are multiples of that, anything else could end up all weird and distorted.
  • How long would it take to program said interpolation? I mean, 8x8 is great all, but I don't think you intended for only 8x8 squares to be affected by this. Correct me if I am wrong though, and I will remove this one.
 
I mean, the issue could be that the server would need to process the character's skin. Which in all may not be all bad, but could induce a mountain of extra lag for such a basic thing. As for the emoji thing, it wouldn't be that bad, as those could be pre-determined in the programming. I wouldn't say this would be much of an issue when creative is optimized, however. But then also comes the problems of:

  • What pallets will the server use on player faces? If it's too little, the skins could be incredibly inaccurate and bad looking, but the more variety, the more processing the server would need to do to figure out what block would best fit.
  • How would the interpolation between sizes work? A normal player head is 8x8, and while that could work out for sizes that are multiples of that, anything else could end up all weird and distorted.
  • How long would it take to program said interpolation? I mean, 8x8 is great all, but I don't think you intended for only 8x8 squares to be affected by this. Correct me if I am wrong though, and I will remove this one.
I realize that the server will have to process the players skin, which has never been an issue but if you have seen the 1 year as staff party, there is a massive Dizzeh, like they used 4x4 blocks to form 1 block in a way, so a head is 32 blocks high and 32 blocks wide, if you are on creative soon, i will show you what i mean.
 
The only problem is that WorldEdit is a separate plugin not coded by PartyZone and I'm not sure if the plugin coders would like PartyZone Devs to go in and edit / add to the code. :)
 
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The only problem is that WorldEdit is a separate plugin not coded by PartyZone and I'm not sure if the plugin coders would like PartyZone Devs to go in and edit / add to the code. :)

It's certainly a possible endeavor... I've seen similar concepts exist with... limited accuracy. While it wasn't horrible accuracy, if the color it needed wasn't in the spectrum that it could use, and the plugin knew it, the plugin would force it to be white wool.

However that isn't the point, this plugin made the skin statues of players with a simple command, and, to my memory, was NOT world edit dependent.

My previous points still stand, but this is a bit of an amendment to the conversation. It is possible, but even if confirmed, it probably won't be too high on priority list (because things like the build swap party game and creative optimization are somewhat overdue,) but then again, you never know what the devs are pulling out next.

tldr; It's possible, but it would need some serious work, dedication, and bug testing to make it work good.

PS: Not to mention, it isn't impossible to add on to plugins either with more plugins, but that could get inefficient fast, especially if the plugin wasn't made for that kind of situation, which I'm not sure if W/E was or not :p