My suggestion is a new death in murder.
The way to get the message at the end of the game will look astonishing but might make players fly off the handle when they are the murderer. When the murderer throws the knife at a wall, the knife should bounce and if the murderer doesn't move, the knife will hit the murderer and end his/her soul.(I mean to kill himself/herself in the game). To make this suggestion more detailed, the message should be green. Also, the knife doesn't have to hit the murderer only. It can bounce off the wall and hit the bystander or the detective as well. It should only bounce off the wall once. For example, I was the murderer. I am trying to go for the detective because he/she got the gun when he/she first spawned as a bystander. Say I tried to throw my knife at him/her and it hits the wall and then bounces off and hits me. I should then die because the knife hit me. Next, should say "The murderer was unsucessful!" Lets hope this get accepted
EVERYONE SHOULD BE LAUGHING!!!!!

MY REACTION WHEN I SEE A DONKEY
The way to get the message at the end of the game will look astonishing but might make players fly off the handle when they are the murderer. When the murderer throws the knife at a wall, the knife should bounce and if the murderer doesn't move, the knife will hit the murderer and end his/her soul.(I mean to kill himself/herself in the game). To make this suggestion more detailed, the message should be green. Also, the knife doesn't have to hit the murderer only. It can bounce off the wall and hit the bystander or the detective as well. It should only bounce off the wall once. For example, I was the murderer. I am trying to go for the detective because he/she got the gun when he/she first spawned as a bystander. Say I tried to throw my knife at him/her and it hits the wall and then bounces off and hits me. I should then die because the knife hit me. Next, should say "The murderer was unsucessful!" Lets hope this get accepted
EVERYONE SHOULD BE LAUGHING!!!!!

MY REACTION WHEN I SEE A DONKEY

Last edited: