Please keep in mind that this is not an original idea.
Basic Summary:
In this game, 8 players will be placed on a certain map (This could be randomized, or put in one map alone) waiting 15 seconds until a natural disaster begins. Natural disasters being Sandstorms, thunderstorms, tsunamis, acid rain, earthquakes, etc. Each will have their own unique way of surviving the attack, e.g. to survive a flood, you would need to get to high ground. After a certain amount of time (Possibly a few minutes, depending on which disaster) and after the said disaster is finished, the remaining players will be rewarded with their points/stars (The point system for Party Games) and then be sent to the lobby.
Powerups and Cosmetics
Current cosmetic ideas I have are;
- Particles e.g. trails (fire feet), a raining cloud above you
- Hats, Like murder
- Armour
Powerups will be spread across the map like downgrade. When you walk over them, they will be put in your inventory. By right-clicking them, they will be activated
- 15/10 seconds of invincibility, potion of strength
- Speed, sugar
- Jump, rabbit feet
- Freeze, ice block
This powerup allows you to click on a player with it, and stop them from moving
- 5 seconds of levitation, feather
The full list of disasters;
-Flood
-Pig Tornado
-Space Goop
Space goop spreads across the map, when stepped upon, you will die.
-Fire
-Raining Anvils
-Slime Attack
-Zombie Apocalypse
-Floor is lava
Some Extra Details:
-The map will be somewhat a medium sized island, the theme for the map could be a park, construction site, or even a normal town.
-It will be randomized from 1 - 3 disasters each time
-
Some of the problems with this game:
- A texture pack would be needed to make it look more like what the current disaster is.
- It could be very tricky to implement (As in the commands needed and possible plugins)
Please send feedback, as I would much appreciate it
Basic Summary:
In this game, 8 players will be placed on a certain map (This could be randomized, or put in one map alone) waiting 15 seconds until a natural disaster begins. Natural disasters being Sandstorms, thunderstorms, tsunamis, acid rain, earthquakes, etc. Each will have their own unique way of surviving the attack, e.g. to survive a flood, you would need to get to high ground. After a certain amount of time (Possibly a few minutes, depending on which disaster) and after the said disaster is finished, the remaining players will be rewarded with their points/stars (The point system for Party Games) and then be sent to the lobby.
Powerups and Cosmetics
Current cosmetic ideas I have are;
- Particles e.g. trails (fire feet), a raining cloud above you
- Hats, Like murder
- Armour
Powerups will be spread across the map like downgrade. When you walk over them, they will be put in your inventory. By right-clicking them, they will be activated
- 15/10 seconds of invincibility, potion of strength
- Speed, sugar
- Jump, rabbit feet
- Freeze, ice block
This powerup allows you to click on a player with it, and stop them from moving
- 5 seconds of levitation, feather
The full list of disasters;
-Flood
-Pig Tornado
-Space Goop
Space goop spreads across the map, when stepped upon, you will die.
-Fire
-Raining Anvils
-Slime Attack
-Zombie Apocalypse
-Floor is lava
Some Extra Details:
-The map will be somewhat a medium sized island, the theme for the map could be a park, construction site, or even a normal town.
-It will be randomized from 1 - 3 disasters each time
-
Some of the problems with this game:
- A texture pack would be needed to make it look more like what the current disaster is.
- It could be very tricky to implement (As in the commands needed and possible plugins)
Please send feedback, as I would much appreciate it

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