Mutes are mutes. You can't talk anymore. But one thing really sucks about it. You can't use commands. A user that gets muted cannot teleport or any other useful commands. If you think about it, users shouldn't be allowed to do these things, because that's why they likely got muted, however, that is not always the case. Let's put this into a scenario. You've joined Party Zone, and break a rule resulting in a mute. You still want to build with your friends that are online, or participate in a skin competition or something, but you can't. You literally can not teleport. You can not msg, or anything. I personally think there should be two types of mutes. /CmndMute <Time> <Reason> or however mute commands work. This mute will not allow the user to do anything, except for teleport back to their plot and access head databases, but nothing that can annoy other users, such as spam teleporting. On the other hand, we'll keep the normal mute for users who may have said inappropriate things in chat, but they can still teleport and openly msg other users. If it becomes a problem, they could be Command muted. This command mute goes on top of their current mute, basically just removing more permissions. Pros: Mutes will not cause users to be stuck in whatever area they were muted at, and allow them to return back to their plot or participate in user hosted events. Users will also be stopped from using commands with a certain mute, just in case. Cons: Lots of extra permission changes, crazy amounts of work. An extra command for all staff to learn how to use.