Office
Italy
Lunar
Clue
Haunted House
Temple
Mansion
Overgrown Lab
Grave Gardens
Electricity
Lock-Up and Station
Twimbell
Oasis
North Pole
Northern Outpost
Cobblestone
Airship
If I missed any maps, please tell me, and I'll add them.
A few things to note.
Maps are built on playability, not aesthetic.
Aesthetic is just a bonus.
Will add more as they come up.
The ideal map, it offers high ground a low ground, but with limited camping/hiding options, and those are easy to reach through due to glass.
It has open spaces and enclosed spaces for strategical maneuvering, but the enclosed spaces aren't ridiculously small so it's easy to die.
However, a remodel is due, it's a bit empty, no offense to star.
But it's in the old build style and that's kinda ehh.
So retexture the walls to look pretty.
It has open spaces and enclosed spaces for strategical maneuvering, but the enclosed spaces aren't ridiculously small so it's easy to die.
However, a remodel is due, it's a bit empty, no offense to star.
But it's in the old build style and that's kinda ehh.
So retexture the walls to look pretty.
Italy
Almost ideal, but the camping spots aren't as reachable.
A remodel is also due on this one.
Add another way to the highest reachable point on the map, and retexture the walls to look pretty.
A remodel is also due on this one.
Add another way to the highest reachable point on the map, and retexture the walls to look pretty.
Lunar
Clue
This one's a doozy.
It's got small cramped tunnels, hiding spots, that whole upper rim is a camping hotspot, especially toward the end there.
The main room is simultaneously too open, and too enclosed.
Not to mention it violates EULA.
1 - Remove the fences on the top floor, they're unnecessary.
2 - In the attic, remove some of the boxes, these are hard to maneuver, you can leave most of them, but we don't need that many.
3 - Link the tunnels into the garden.
4 - Remove the pressure plate from the fridge door secret tunnel
5 - Remove the E+ lever or make it available to the general public.
6 - If you do remove, make another available way into the top left room. (The one with the second bathroom).
It's got small cramped tunnels, hiding spots, that whole upper rim is a camping hotspot, especially toward the end there.
The main room is simultaneously too open, and too enclosed.
Not to mention it violates EULA.
1 - Remove the fences on the top floor, they're unnecessary.
2 - In the attic, remove some of the boxes, these are hard to maneuver, you can leave most of them, but we don't need that many.
3 - Link the tunnels into the garden.
4 - Remove the pressure plate from the fridge door secret tunnel
5 - Remove the E+ lever or make it available to the general public.
6 - If you do remove, make another available way into the top left room. (The one with the second bathroom).
Haunted House
Ideal except for that upper camping spot and the utterly ridiculous number of doors.
Don't remove the rooms, just the doors.
The upper camping spot could be fixed by a second secret entrance into it.
And turn on a few lights, it's supposed to be haunted, not lightless.
Perhaps a couple windows and a very low time set, so there's just a little light
Credit - @PartyVetonium
Don't remove the rooms, just the doors.
The upper camping spot could be fixed by a second secret entrance into it.
And turn on a few lights, it's supposed to be haunted, not lightless.
Perhaps a couple windows and a very low time set, so there's just a little light
Credit - @PartyVetonium
Temple
The third worst map you have.
The waterfall and the vines make it a camping hotspot, the inside of the temple is waaaay too cramped.
It's hard to maneuver at all over the ground, making it harder on the murderer only, as it's at your feet, so the gunner doesn't have to move.
You've all tried to fix the vine camping twice now and it's still a problem on one tree.
Either a removal or a complete remake of this map are in order.
Make the inside tunnels of the temple larger.
Make the waterfall out of solid blue blocks, and have people walk behind it.
Level out the ground more evenly.
Make the entire map larger in general.
The waterfall and the vines make it a camping hotspot, the inside of the temple is waaaay too cramped.
It's hard to maneuver at all over the ground, making it harder on the murderer only, as it's at your feet, so the gunner doesn't have to move.
You've all tried to fix the vine camping twice now and it's still a problem on one tree.
Either a removal or a complete remake of this map are in order.
Make the inside tunnels of the temple larger.
Make the waterfall out of solid blue blocks, and have people walk behind it.
Level out the ground more evenly.
Make the entire map larger in general.
Mansion
It's okay except for that one tunnel underneath, and all the dang grass!
I mean, some grass is okay, but jeez, mow your lawn sometimes?
Widen the underneath tunnel and cut down most of the two block tall grass.
Maybe thin out the trees a little as well.
And add a second way to reach the underground room.
Credit - @Time
I mean, some grass is okay, but jeez, mow your lawn sometimes?
Widen the underneath tunnel and cut down most of the two block tall grass.
Maybe thin out the trees a little as well.
And add a second way to reach the underground room.
Credit - @Time
Overgrown Lab
I don't mean to be rude to the people who built it, and it does look good.
It would be great if used for anything else really.
But I forgot about this map because I haven't played it until today.
I've been back for a month and the first time I've played it is today.
That's how universally hated it is as a map.
As much as office is the ideal map, this one is as much the worst map there is.
There is nowhere with any real movement space, the map is so small you could fit the entirety into office twice.
Best case scenario - Removal.
But you could remake too.
Make it a lot larger, we need actual tunnels, not these 2x2 kiddie walls.
It would be great if used for anything else really.
But I forgot about this map because I haven't played it until today.
I've been back for a month and the first time I've played it is today.
That's how universally hated it is as a map.
As much as office is the ideal map, this one is as much the worst map there is.
There is nowhere with any real movement space, the map is so small you could fit the entirety into office twice.
Best case scenario - Removal.
But you could remake too.
Make it a lot larger, we need actual tunnels, not these 2x2 kiddie walls.
Grave Gardens
This should be an ideal map.
Should be.
For some dang reason you put almost half of the emerald spawns inside the underground tunnels, the rest are in corners.
It's a really well laid out and fun to play map, but scatter out a couple more emerald spawns inside the house and in the yard.
EDIT: The balconies are too easy to camp, make windows behind the upper one and make all the balcony windows, even the new ones, breakable. Credit - @Fox
Should be.
For some dang reason you put almost half of the emerald spawns inside the underground tunnels, the rest are in corners.
It's a really well laid out and fun to play map, but scatter out a couple more emerald spawns inside the house and in the yard.
EDIT: The balconies are too easy to camp, make windows behind the upper one and make all the balcony windows, even the new ones, breakable. Credit - @Fox
Electricity
It's okay.
There's nothing directly wrong with it.
I suppose.
There's nothing directly wrong with it.
I suppose.
Lock-Up and Station
These are both ideal maps.
Twimbell
This one is alright I guess.
There's something I have against it but I can't put my finger on it.
There's something I have against it but I can't put my finger on it.
Oasis
Ideal, but the middle could use a little clearing out, just a little.
North Pole
Very cluttered map.
Hard at best to navigate the underside.
Much advantage to murderer.
Hard at best to navigate the underside.
Much advantage to murderer.
Northern Outpost
It's okay, but it's a little too open.
This needs just a little more clutter in some strategic areas.
This needs just a little more clutter in some strategic areas.
Cobblestone
I haven't played enough to formulate a specific opinion but so far I like it.
The main issue people have is the size, but it's only about as big as gardens if you look at it.
My main problem is that I'm colorblind so the walls all blend in, making it hard to find my direction.
The main issue people have is the size, but it's only about as big as gardens if you look at it.
My main problem is that I'm colorblind so the walls all blend in, making it hard to find my direction.
Airship
It's a good concept, and a good map, but the ship needs to be much, much bigger.
This is so far the smallest map we have.
Expand please.
This is so far the smallest map we have.
Expand please.
If I missed any maps, please tell me, and I'll add them.
A few things to note.
Maps are built on playability, not aesthetic.
Aesthetic is just a bonus.
Will add more as they come up.
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