Hey everyone! I've been thinking of a game for 5 minutes and I guess I used my weird imagination and thought of one? Anyway, lets get to the point.
Thanks guys for reading. Have Question? Disagree? Leave it below! If you're questions are good questions, I will consider editing this thread. Thank you!
Edit:
I will add that to mine.

Firstly, I'd like to say what the maps could potentially look like if not even better or maybe even a smaller map for such a minor game. I'd say if we could combine all current maps we have such as Air Ship, the beta SG games maps, murder maps etc etc... and if possible, make them a miniature map but if not we could always block some bits off but hopefully there should be a way.
Secondly, I would like to go over some of the gameplay that happens. Every player would spawn like how you would spawn in SG. You'd spawn on redstone lamps powered by stone pressure plates on top of them. Then there would be the same chest layout or maybe different but there will be chests at the middle of the spawning area to defend yourselves with. You can get food/armour and a sword of some sorts and some other miscellaneous stuff. Depending on the amount of players who joined, the amount of cards that will spawn will change. I'd say the minimum of people is 5 and therefore that should be round about 2-3 cards. 6-8 people about 4-5 cards and 9-12 people is about 6-8 or 9 cards. The cards will be located in chests that are well hidden and the cards will spawn in different chests each game due to the fact that other people can learn of by heart where they are.
Thirdly , if that's a word , i'd like to explain the basic method of winning although there can be advanced ways to. It's simple. First player to find ( lets say there were 5 cards ) 4 card would win. Or if there was 8 cards, first person to find 7 will win etc etc. The reason why I don't want the whole cards is because there is a chance that you could be there all day xD. Now, lets say if I had 2 out of 6 cards and another person have 4, basically, if I killed them, they would lose their loot and I would receive their loot and I would win. But. Lets say if they didn't have 4, they only had 3? Well, that's the reason that players can now respawn on death but with no items. Chests refills happens every 2 minutes average . The cards don't go in chests refills. They always stay at the chest they were originally placed at.
You might also be wondering? Cards? What? Yea.. umm.. I was kinda thinking the same thing until I thought of something. Each card or the cards in a game will be represented by a minecraft block/item. Lets say, if I found a card. it has a chance to say the name : ( example ) Cobblestone Card. or Oak Fence if that makes sense. It could also be names of specific mobs such as Wolf, Wither etc etc . To make it fair, each card you find, you get 250 coins for? And each game you win you get about 750 coins? They might be unfair amounts but staff can indeed change that. Also, the game length can be about 5-8 minutes depending on how much players there are. We don't want to make it too long or too short.
Thanks guys for reading. Have Question? Disagree? Leave it below! If you're questions are good questions, I will consider editing this thread. Thank you!
Edit:
love the suggestionThere could be multiple types of cards, each with varying values. The player is rewarded with the specific point value in that card when he or she collects the entire set. Then, after a set is completed, the points are added to that player's total for this game and a new round begins. Play continues until a player reaches a specific number of points, thus ending the game.

love the suggestion by FoxMaybe if someone needed 1 card and then that player will get a compass pointing to a play that has a card, then in the person that the leader is after their chat will tell them something like "A player needs 1 more card and you have it, don't die!".

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