It was not originally called bombers
Oh. I guess that's what I get for being late.
It was not originally called bombers
I've seenThe intended purpose was to be a gun twist on CS:GO and Murder smashed together. Do not think of this as pure MineStrike. Thanks!
PLAYERS/TIME
5 players (3 Innocents, 1 SWAT, and 1 Terrorist) up to 28 (14 Innocents, 7 SWAT, and 7 Terrorist)
Games (on average) can last (based on new approximations) around 10-15 minutes. A short game would be 5-8 minutes.
ROLES
Innocents
Weapons - Low damage and high accuracy Pistol, medium accuracy, low damage, high rate of fire AK-47, and high damage, high recoil, high accuracy Sniper Rifle.
Abilities, etc. - Respawns after 10 seconds, can sprint, and can see who SWAT are, but not fellow Innocents and Terrorists. If this role kills a Terrorist, the Terrorist will respawn. The Bystander gets kill credit and will be told that who they killed was a Terrorist. If this role kills a SWAT, they will be killed and cannot respawn for 30 seconds, and a stern talking to while a ghost. The SWAT is simply respawned where they were killed.
SWAT
Weapons - Medium damage and medium accuracy Desert Eagle, medium damage, low accuracy, very high rate of fire Machine Gun, and very high damage, very high recoil, pinpoint accuracy Ops Sniper Rifle. Slower movement with Ops Sniper Rifle in hand.
Abilities, etc. - If killed by fellow SWAT, both SWAT are killed and respawn in ten seconds, and does not respawn when killed by a Terrorist. Can see who fellow SWAT are, but not who the Innocents or Terrorists are. Can sprint. Has the unique ability to defuse bombs and kill Terrorists. If this role kills an Innocent, the Innocent dies for the game but gets credit for winning if they stay until the end and the SWAT and Innocents wins. The SWAT is warned and respawned at their spawn point.
Terrorists
Weapons - Same weapons as Innocents get. Low damage and high accuracy Pistol, medium accuracy, low damage, high rate of fire AK-47, and high damage, high recoil, high accuracy Sniper Rifle.
Abilities, etc. - When killed by a fellow Terrorist, both Terrorists will die and respawned in 10 seconds, and does not respawn when killed by a SWAT. Can see who fellow Terrorists are, but not who the Innocents or SWAT are. If this role kills an Innocent, the Innocent will die and respawn in 10 seconds. This role has two designated “Bombers.” Bombers get three bombs ONLY, and must blow up every checkpoint: Alpha, Beta, and Charlie (A,B,C.). The bombs have a 45 second timer. It takes ten seconds to plant the bomb. But beware, if you plant a bomb, every SWAT will know your name and know you planted a bomb. If the bomb is defused before it blows up, the bomb the Bomber used is wasted and non-retrievable. If it manages to blow up, the checkpoint is destroyed, and the Terrorists are one step closer to win. If it blows up while a SWAT is defusing it, that SWAT dies.
Chat Rules and Restrictions
Global chat- Global chat is activated by putting an exclamation point (!) in front of your message. Team chat is automatic, and does not require an exclamation point. In global chat, cross-teaming is an immediate ban (however close immediate can be) and is reportable. Also, protecting a SWAT as a Terrorist is also a bannable offense, and vice versa. IF YOU ARE A GOOD GUY, YOU CAN NOT TELL A TERRORIST YOUR ROLE, NO MATTER WHAT! IF YOU ARE A TERRORIST, DO NOT TELL A SWAT OR INNOCENT YOUR ROLE!
Team chat- Terrorists talk to each other using this, and SWAT talk to Innocents using this. If an Innocent finds out who a Terrorist is, it is allowed for an Innocent to tell a SWAT who it is. Same with Terrorists, Terrorists can find out who a SWAT is and tell other Terrorists who it is.
How to win
Time - 15 minutes is the game limit. If the SWAT have at least 2x players alive than the amount of checkpoints destroyed and (if large game) half the Terrorists alive, SWAT and Innocents win, and vice versa. (example scenario in large game: The game ends with 1 checkpoint destroyed, 5 SWAT alive, and 3 Terrorists alive. 1 checkpoint x 2 is 2, and 1/2 of 3 terrorists is 1.5. 1.5 + 2 is 3.5. 3.5 is MORE than half of 5 (1/2 of 5 is 2.5), so Terrorists win. See what i did there? Comment down below if that made no sense and I need to explain better.)
Terrorists - If all of the checkpoints are blown up, this role wins. The only reason to kill SWAT would be for the purpose of less worries of someone defusing a bomb.
SWAT and Innocents - If all of the Terrorists are killed, or if 6 bombs are defused (a.k.a. The Bombers run out of bombs) these two roles win.
Anything else you think I missed? Any contradictory statements? Please explain down below! Thanks for reading! Also, dont be a douche and just rate "Don't Implement" without comments.
TL;DR: Read it.
I've seen something like this before, it could be a very successful game! This is the kind of games that could bring players to mcpz like murder did. It doesn't really matter if it isn't an original game anymore, and I don't think pz really cares about original games anymore. As long as they bring players to party zone they're fine with it. Good job!The intended purpose was to be a gun twist on CS:GO and Murder smashed together. Do not think of this as pure MineStrike. Thanks!
PLAYERS/TIME
5 players (3 Innocents, 1 SWAT, and 1 Terrorist) up to 28 (14 Innocents, 7 SWAT, and 7 Terrorist)
Games (on average) can last (based on new approximations) around 10-15 minutes. A short game would be 5-8 minutes.
ROLES
Innocents
Weapons - Low damage and high accuracy Pistol, medium accuracy, low damage, high rate of fire AK-47, and high damage, high recoil, high accuracy Sniper Rifle.
Abilities, etc. - Respawns after 10 seconds, can sprint, and can see who SWAT are, but not fellow Innocents and Terrorists. If this role kills a Terrorist, the Terrorist will respawn. The Bystander gets kill credit and will be told that who they killed was a Terrorist. If this role kills a SWAT, they will be killed and cannot respawn for 30 seconds, and a stern talking to while a ghost. The SWAT is simply respawned where they were killed.
SWAT
Weapons - Medium damage and medium accuracy Desert Eagle, medium damage, low accuracy, very high rate of fire Machine Gun, and very high damage, very high recoil, pinpoint accuracy Ops Sniper Rifle. Slower movement with Ops Sniper Rifle in hand.
Abilities, etc. - If killed by fellow SWAT, both SWAT are killed and respawn in ten seconds, and does not respawn when killed by a Terrorist. Can see who fellow SWAT are, but not who the Innocents or Terrorists are. Can sprint. Has the unique ability to defuse bombs and kill Terrorists. If this role kills an Innocent, the Innocent dies for the game but gets credit for winning if they stay until the end and the SWAT and Innocents wins. The SWAT is warned and respawned at their spawn point.
Terrorists
Weapons - Same weapons as Innocents get. Low damage and high accuracy Pistol, medium accuracy, low damage, high rate of fire AK-47, and high damage, high recoil, high accuracy Sniper Rifle.
Abilities, etc. - When killed by a fellow Terrorist, both Terrorists will die and respawned in 10 seconds, and does not respawn when killed by a SWAT. Can see who fellow Terrorists are, but not who the Innocents or SWAT are. If this role kills an Innocent, the Innocent will die and respawn in 10 seconds. This role has two designated “Bombers.” Bombers get three bombs ONLY, and must blow up every checkpoint: Alpha, Beta, and Charlie (A,B,C.). The bombs have a 45 second timer. It takes ten seconds to plant the bomb. But beware, if you plant a bomb, every SWAT will know your name and know you planted a bomb. If the bomb is defused before it blows up, the bomb the Bomber used is wasted and non-retrievable. If it manages to blow up, the checkpoint is destroyed, and the Terrorists are one step closer to win. If it blows up while a SWAT is defusing it, that SWAT dies.
Chat Rules and Restrictions
Global chat- Global chat is activated by putting an exclamation point (!) in front of your message. Team chat is automatic, and does not require an exclamation point. In global chat, cross-teaming is an immediate ban (however close immediate can be) and is reportable. Also, protecting a SWAT as a Terrorist is also a bannable offense, and vice versa. IF YOU ARE A GOOD GUY, YOU CAN NOT TELL A TERRORIST YOUR ROLE, NO MATTER WHAT! IF YOU ARE A TERRORIST, DO NOT TELL A SWAT OR INNOCENT YOUR ROLE!
Team chat- Terrorists talk to each other using this, and SWAT talk to Innocents using this. If an Innocent finds out who a Terrorist is, it is allowed for an Innocent to tell a SWAT who it is. Same with Terrorists, Terrorists can find out who a SWAT is and tell other Terrorists who it is.
How to win
Time - 15 minutes is the game limit. If the SWAT have at least 2x players alive than the amount of checkpoints destroyed and (if large game) half the Terrorists alive, SWAT and Innocents win, and vice versa. (example scenario in large game: The game ends with 1 checkpoint destroyed, 5 SWAT alive, and 3 Terrorists alive. 1 checkpoint x 2 is 2, and 1/2 of 3 terrorists is 1.5. 1.5 + 2 is 3.5. 3.5 is MORE than half of 5 (1/2 of 5 is 2.5), so Terrorists win. See what i did there? Comment down below if that made no sense and I need to explain better.)
Terrorists - If all of the checkpoints are blown up, this role wins. The only reason to kill SWAT would be for the purpose of less worries of someone defusing a bomb.
SWAT and Innocents - If all of the Terrorists are killed, or if 6 bombs are defused (a.k.a. The Bombers run out of bombs) these two roles win.
Anything else you think I missed? Any contradictory statements? Please explain down below! Thanks for reading! Also, dont be a douche and just rate "Don't Implement" without comments.
TL;DR: Read it.
You can't completely dismiss an idea just because it isn't original. Splatter isn't original, and neither is Survival Games, but that was revived. Freeze Tag certainly wasn't original, either. We need solid games with good gameplay to keep players here, not just attract them.Party Zone prefer original games, and as this isn't, it's not a great idea in my opinion,
That makes sense. I was looking for a better reason than "it's not original."This game isn't very appropriate for the audience, and i know murder isn't very appropriate either, but this game includes more guns and could have more of an effect on how the younger audience treat "life" i suppose and how they act in life. I don't know to be honest but i'm just not sure about the game
No every Opinion is Important!My opinion is irrelevant for I am just a mortal Hipster and no longer a Developer
No, you have a lot of past experience. I would love your opinion.My opinion is irrelevant for I am just a mortal Hipster and no longer a Developer
well, that's your opinion. For me Minecraft is dumb, for others it isn't. (no hate or anythingtbh cs:go is dumb
I'd like to give it a try, it seems interesting, but just one thing vvI need more opinions!
Aren't 28 players too many? I would make max 18 people (8 Innocents, 5 SWAT, 5 Terrorists) or even less.up to 28 (14 Innocents, 7 SWAT, and 7 Terrorist)
then why are you here m9For me Minecraft is dumb, for others it isn't.
I don't like the game itselfthen why are you here m9