The intended purpose was to be a gun twist on CS:GO and Murder smashed together. Do not think of this as pure MineStrike. Thanks! I would also like to point out that this game is not for everyone. Don't rate it "Don't Implement" because you wouldn't play it. Please have a better reason than "Oh, I don't wanna play so no one should play! GRR!" Thanks again!
PLAYERS/TIME
5 players (3 Innocents, 1 SWAT, and 1 Terrorist) up to 18 players (8 Innocents, 5 SWAT, 5 Terrorists)
Games (on average) can last (based on new approximations) around 10-15 minutes. A short game would be 5-8 minutes.
ROLES
Innocents
Weapons - Low damage and high accuracy Pistol, medium accuracy, low damage, high rate of fire AK-47, and high damage, high recoil, high accuracy Sniper Rifle.
Abilities, etc. - Respawns after 10 seconds, can sprint, and can see who SWAT are, but not fellow Innocents and Terrorists. If this role kills a Terrorist, the Terrorist will respawn. The Bystander gets kill credit and will be told that who they killed was a Terrorist. If this role kills a SWAT, they will be killed and cannot respawn for 30 seconds, and a stern talking to while a ghost. The SWAT is simply respawned where they were killed.
SWAT
Weapons - Medium damage and medium accuracy Desert Eagle, medium damage, low accuracy, very high rate of fire Machine Gun, and very high damage, very high recoil, pinpoint accuracy Ops Sniper Rifle. Slower movement with Ops Sniper Rifle in hand.
Abilities, etc. - If killed by fellow SWAT, both SWAT are killed and respawn in ten seconds, and does not respawn when killed by a Terrorist. Can see who fellow SWAT are, but not who the Innocents or Terrorists are. Can sprint. Has the unique ability to defuse bombs and kill Terrorists. If this role kills an Innocent, the Innocent dies for the game but gets credit for winning if they stay until the end and the SWAT and Innocents wins. The SWAT is warned and respawned at their spawn point.
Terrorists
Weapons - Same weapons as Innocents get. Low damage and high accuracy Pistol, medium accuracy, low damage, high rate of fire AK-47, and high damage, high recoil, high accuracy Sniper Rifle.
Abilities, etc. - When killed by a fellow Terrorist, both Terrorists will die and respawned in 10 seconds, and does not respawn when killed by a SWAT. Can see who fellow Terrorists are, but not who the Innocents or SWAT are. If this role kills an Innocent, the Innocent will die and respawn in 10 seconds. This role has 1-3 designated “Bombers.” (Depending on amount of Terrorists). Bombers get three bombs and only a low damage, low accuracy, low rate of fire Sidearm-077. They ONLY get three bombs though! They must blow up every checkpoint: Alpha, Beta, and Charlie (A,B,C.). The bombs have a 45 second timer to blow. It takes ten seconds to plant the bomb. But beware, if you plant a bomb, every SWAT will know your name and know you planted a bomb (they won’t know where). If the bomb is defused before it blows up, the bomb the Bomber used is wasted and non-retrievable. If the bomber loses all their bombs, they become a normal Terrorist. (YOU CANNOT HAVE TWO BOMBS PRIMED AT THE SAME TIME! IT GIVES AN UNFAIR ADVANTAGE!) If the bomb manages to blow up, the checkpoint is destroyed, and the Terrorists are one step closer to a win. If it blows up while a SWAT is defusing it, that SWAT dies. The reason to kill a SWAT would be for less worries of someone defusing a bomb, AND to get an advantage in the “Time” way to win. Basically, BLOW YOUR BOMBS, OR WIN BY KILLING THE SWAT!
Chat Rules and Restrictions
Global chat- Global chat is activated by putting an exclamation point (!) in front of your message. Team chat is automatic, and does not require an exclamation point. In global chat, cross-teaming is an immediate ban (however close immediate can be) and is reportable. Also, protecting a SWAT as a Terrorist is also a bannable offense, and vice versa. IF YOU ARE A GOOD GUY, YOU CAN NOT TELL A TERRORIST YOUR ROLE, NO MATTER WHAT! IF YOU ARE A TERRORIST, DO NOT TELL A SWAT OR INNOCENT YOUR ROLE! MESSAGES ARE DISABLED, TOO!
Team chat- Terrorists talk to each other using this, and SWAT talk to Innocents using this. If an Innocent finds out who a Terrorist is, it is allowed for an Innocent to tell a SWAT who it is. Same with Terrorists, Terrorists can find out who a SWAT is and tell other Terrorists who it is.
How to win/Special rules
Time - 15 minutes is the game limit. If the SWAT have at least double the amount of players alive than the amount of checkpoints destroyed and (if large game (10+ players)) double Terrorists alive. SWAT always win ties in scoring! If they tied for double amount of checkpoints destroyed, they win! If they tie for double amount of Terrorists alive, they win! (example scenario in large game: The game ends with 1 checkpoint destroyed, SWAT alive, and 2 Terrorists alive. 1 checkpoint x 2 is 2. SWAT have double already. BUT, 2 Terrorists doubled (4) is MORE than 3 SWAT, so it is a draw. If there were 1 Terrorist alive, (double is 2) then the SWAT would win, because they win ties in scoring. See what i did there? Comment down below if that made no sense and I need to explain better.)
Terrorists - If all of the checkpoints are blown up, or all SWAT are killed, this role wins.
SWAT and Innocents - If all of the Terrorists are killed, or if 6 bombs are defused (a.k.a. The Bombers run out of bombs) these two roles win.
Anything else you think I missed? Any contradictory statements? Please explain down below! Thanks for reading! Also, dont be a douche and just rate "Don't Implement" without comments. If you rate "Don't Implement" without reading it, i know where you sleep... but srsly. Please comment if you rate "Don't Implement".
TL;DR: Read it. You scrub.
PLAYERS/TIME
5 players (3 Innocents, 1 SWAT, and 1 Terrorist) up to 18 players (8 Innocents, 5 SWAT, 5 Terrorists)
Games (on average) can last (based on new approximations) around 10-15 minutes. A short game would be 5-8 minutes.
ROLES
Innocents
Weapons - Low damage and high accuracy Pistol, medium accuracy, low damage, high rate of fire AK-47, and high damage, high recoil, high accuracy Sniper Rifle.
Abilities, etc. - Respawns after 10 seconds, can sprint, and can see who SWAT are, but not fellow Innocents and Terrorists. If this role kills a Terrorist, the Terrorist will respawn. The Bystander gets kill credit and will be told that who they killed was a Terrorist. If this role kills a SWAT, they will be killed and cannot respawn for 30 seconds, and a stern talking to while a ghost. The SWAT is simply respawned where they were killed.
SWAT
Weapons - Medium damage and medium accuracy Desert Eagle, medium damage, low accuracy, very high rate of fire Machine Gun, and very high damage, very high recoil, pinpoint accuracy Ops Sniper Rifle. Slower movement with Ops Sniper Rifle in hand.
Abilities, etc. - If killed by fellow SWAT, both SWAT are killed and respawn in ten seconds, and does not respawn when killed by a Terrorist. Can see who fellow SWAT are, but not who the Innocents or Terrorists are. Can sprint. Has the unique ability to defuse bombs and kill Terrorists. If this role kills an Innocent, the Innocent dies for the game but gets credit for winning if they stay until the end and the SWAT and Innocents wins. The SWAT is warned and respawned at their spawn point.
Terrorists
Weapons - Same weapons as Innocents get. Low damage and high accuracy Pistol, medium accuracy, low damage, high rate of fire AK-47, and high damage, high recoil, high accuracy Sniper Rifle.
Abilities, etc. - When killed by a fellow Terrorist, both Terrorists will die and respawned in 10 seconds, and does not respawn when killed by a SWAT. Can see who fellow Terrorists are, but not who the Innocents or SWAT are. If this role kills an Innocent, the Innocent will die and respawn in 10 seconds. This role has 1-3 designated “Bombers.” (Depending on amount of Terrorists). Bombers get three bombs and only a low damage, low accuracy, low rate of fire Sidearm-077. They ONLY get three bombs though! They must blow up every checkpoint: Alpha, Beta, and Charlie (A,B,C.). The bombs have a 45 second timer to blow. It takes ten seconds to plant the bomb. But beware, if you plant a bomb, every SWAT will know your name and know you planted a bomb (they won’t know where). If the bomb is defused before it blows up, the bomb the Bomber used is wasted and non-retrievable. If the bomber loses all their bombs, they become a normal Terrorist. (YOU CANNOT HAVE TWO BOMBS PRIMED AT THE SAME TIME! IT GIVES AN UNFAIR ADVANTAGE!) If the bomb manages to blow up, the checkpoint is destroyed, and the Terrorists are one step closer to a win. If it blows up while a SWAT is defusing it, that SWAT dies. The reason to kill a SWAT would be for less worries of someone defusing a bomb, AND to get an advantage in the “Time” way to win. Basically, BLOW YOUR BOMBS, OR WIN BY KILLING THE SWAT!
Chat Rules and Restrictions
Global chat- Global chat is activated by putting an exclamation point (!) in front of your message. Team chat is automatic, and does not require an exclamation point. In global chat, cross-teaming is an immediate ban (however close immediate can be) and is reportable. Also, protecting a SWAT as a Terrorist is also a bannable offense, and vice versa. IF YOU ARE A GOOD GUY, YOU CAN NOT TELL A TERRORIST YOUR ROLE, NO MATTER WHAT! IF YOU ARE A TERRORIST, DO NOT TELL A SWAT OR INNOCENT YOUR ROLE! MESSAGES ARE DISABLED, TOO!
Team chat- Terrorists talk to each other using this, and SWAT talk to Innocents using this. If an Innocent finds out who a Terrorist is, it is allowed for an Innocent to tell a SWAT who it is. Same with Terrorists, Terrorists can find out who a SWAT is and tell other Terrorists who it is.
How to win/Special rules
Time - 15 minutes is the game limit. If the SWAT have at least double the amount of players alive than the amount of checkpoints destroyed and (if large game (10+ players)) double Terrorists alive. SWAT always win ties in scoring! If they tied for double amount of checkpoints destroyed, they win! If they tie for double amount of Terrorists alive, they win! (example scenario in large game: The game ends with 1 checkpoint destroyed, SWAT alive, and 2 Terrorists alive. 1 checkpoint x 2 is 2. SWAT have double already. BUT, 2 Terrorists doubled (4) is MORE than 3 SWAT, so it is a draw. If there were 1 Terrorist alive, (double is 2) then the SWAT would win, because they win ties in scoring. See what i did there? Comment down below if that made no sense and I need to explain better.)
Terrorists - If all of the checkpoints are blown up, or all SWAT are killed, this role wins.
SWAT and Innocents - If all of the Terrorists are killed, or if 6 bombs are defused (a.k.a. The Bombers run out of bombs) these two roles win.
Anything else you think I missed? Any contradictory statements? Please explain down below! Thanks for reading! Also, dont be a douche and just rate "Don't Implement" without comments. If you rate "Don't Implement" without reading it, i know where you sleep... but srsly. Please comment if you rate "Don't Implement".
TL;DR: Read it. You scrub.
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