New Gametype Baby Blocks - UPDATED

If you want to see my first suggestion for 'Baby Blocks', click here

Okay, so I made a suggestion for 'Baby Blocks' back around May, and it's gone a bit cold. It also had a few questions which is why I'm here, making an updated suggestion of it to hopefully answer those questions and clear this game up.

Playing the game:
This is an Arcade game, so there will be 8 mini-games in total. Each mini-game will be held in a baby block. Each mini-game will last around 2 minutes. In every mini-game, the top 3 winners will earn points. Whoever came first in a minigame earns 3 points, then whoever came second earns 2 points, and whoever came third earns 1 point. Then, at the end of the game, everyone's points are added together, giving them a final score. The person with the most amount of point will win 'Baby Blocks. In 'Baby Blocks', there will be 8-12 players.

Mini-games:
Quiz; On my other suggestion, I suggested a quiz as a short mini-game. With this, I had a couple of problems. If the quiz was about PartyZone, some people may not know the answers as they may only come on PartyZone for the games, and if it was just about general knowledge, it would either be too hard for the younger players, or too easy for the older players. I personally do like the quiz idea, so to make it a little bit more fair on all players, when a question has been asked, each player will have a selection of 3 answers to choose from. I do still see this a bit unfair for those who are older who may know the answers, but I don't really see a fair way for everyone to answer the questions without making it too tricky. I still haven't decided what the topic the questions will be based on, so if you have any suggestions, just suggest them.

Four corners; This mini-game was actually inspired by @Sweetay 's game plot. If you don't know how 'Four Corners' works, there are 4 different colours in the corners of the room (Ex: red, purple, green and blue). All players must run around the room whilst the music is playing. (There will be a sign at the top of the screen telling you when the music is playing and when it has stopped). Then, once the music has stopped, the players have 5 seconds to run to any corner of their choice. Then, a random colour will be chosen. Whichever colour was chosen, those players standing on will be out! 'What if a player decides to stay in the corner of the room?' The colours will only appear in the corner once the music has stopped, and every round, the colours will change corners. 'What if a player keeps running to different colours and can't decide which one to stay on?' If a player keeps running to different corners, and ends up not on a corner by the time their 5 seconds is up, they will automatically be teleported to the last colour they stood on. If they didn't stand on any corner, they will be out.

Sumo Slap; Now this game I am not 100% sure will be good but I'll add it in for now. I have seen this game on another server, however I have adding some slight changes. Each player will have a different coloured chest plate (Red, Orange, Yellow, Blue, Cyan, Lime, Green, Purple, Magenta, Pink, White and Black.) Each player will be given a dye of their colour (Ex: If I was black, I'd be given the ink sack). The aim of the game is to hit the players off, using their dye. Every time you hit a player off, you earn 2 points, however, once you get hit off, you get a point taken away from you, and that other player earns 2 points. Halfway through the game, the players get a chance to grab a powerup, these powerups could either be an advantage for them, or a curse.
Advantages: Jump boost, speed, anti-knockback and invisibility.
Curses: Slowness, nausea, blindness and poison.

Each powerup will last 15 seconds.

[EDIT]

Caught Red-Handed;
This game was suggested by @Sweetay, but I have changed some bits. This game is very similar to 'Heads Down, Thumbs Up'. For those who don't know what that is, basically some people put there heads down and thumbs up. Then some other people push someone's thumbs down. Once everyone has done that, those people must guess which person pushed their thumbs down. This version is slightly different. Depending on the amount of people in the game, (8-12), there will be 4/6 thieves and 4/6 victims. The thieves' job is to steal the victims' apple, which will be hung above the victim, on a tree. Each thief will have a different coloured hat. "How will the thief get the apples?" They will all start behind bars, then once the victims' screens has turned black, the thieves will parkour their way to any apple tree and get the apple. "How long will they get" The thieves will get roughly 2 minutes to get an apple, as soon they grab it, that thief gets 30 seconds to get back behind their bars, because as soon as they have the apple, the victim's screen will be visible after the 30 seconds. (Parkour won't be needed when running back). Once the two minutes are up, all the victims will be given 4/6 different coloured wool. Their job is to right click the coloured wool they thought took their apple.

Design:
The design hasn't changed, but I'll remind you. Each mini-game will be held in a baby block. The first mini-game will be in a red baby block, labelled 'A', then the next mini-game will be in a orange baby block, labelled 'B', and so on until the eighth block, which will be pink, and labelled 'H'. If you wish to see what the blocks will look like, they are in my other suggestion, which you can find at the top of this thread.

These are the only ideas I have now, if you have any questions about these mini-games or anything to add, please feel free to suggest them.
This should get implemented, I like it.
 
Ill be honest i glanced at it and the font makes my eye want to jump out of its socket and run screaming across the floor, down the hallway, turning left at the double doors, along towards the west wing, into the guest bedroom, through the bookcase door, down the stone steps and into a vat of onions.

So in short ill copy it paste it and changes its font so i can read it before commenting