So, I know this won't be a popular idea, but it's an idea none the less, and I wanted to get opinions about it
So you're playing a game of murder, and you finally get to be the murderer, yay! You are doing great until, uh-oh, you have one person left, and they are hiding! Even worse, they have enough space to allow them to not get afk kicked! You run out of time, and die an unsuccessful murderer, without the last survivor taking any effort to shoot you.
I dunno how many of you experienced this, but it really is not fun.
So the system I'm suggesting is something to remove the issue of hiding players, or at least, to give the murderer a better chance of finding them
I propose, when there are 1-3 bystanders left, and between 60-120 seconds left, a sense of dread will overwhelm the bystanders, making their heart beat much faster, and/or them breathe very heavily
the point is, when the murderer gets close and those conditions are met, an audible cue will play when the murderer is X* distance away from the bystander, and the cue will get louder as the murderer approaches the bystander.
* Maybe it should have the same minimum range as the "I am next to <player>" Dye?
Edit: To clarify, I know it's just a random thing that should or should not be added, but just to be clear, the original plan was NOT have it be a dye, but instead have the RANGE of the dye.
So you're playing a game of murder, and you finally get to be the murderer, yay! You are doing great until, uh-oh, you have one person left, and they are hiding! Even worse, they have enough space to allow them to not get afk kicked! You run out of time, and die an unsuccessful murderer, without the last survivor taking any effort to shoot you.
I dunno how many of you experienced this, but it really is not fun.
So the system I'm suggesting is something to remove the issue of hiding players, or at least, to give the murderer a better chance of finding them
I propose, when there are 1-3 bystanders left, and between 60-120 seconds left, a sense of dread will overwhelm the bystanders, making their heart beat much faster, and/or them breathe very heavily
the point is, when the murderer gets close and those conditions are met, an audible cue will play when the murderer is X* distance away from the bystander, and the cue will get louder as the murderer approaches the bystander.
* Maybe it should have the same minimum range as the "I am next to <player>" Dye?
Edit: To clarify, I know it's just a random thing that should or should not be added, but just to be clear, the original plan was NOT have it be a dye, but instead have the RANGE of the dye.
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