Duplicate A Competitive Building Game

Status
Not open for further replies.

MisterMasquerade

Hyper Partier
VIP+
Apr 17, 2017
45
15
387
PZ is MISSING Something
It would really be nice to have a building game that is competitive. People love Creative, right? People also like to be competitive. It would be cool to have a game like Build Battle, or Master Builders, or something like Build Swap.

It has to include building. In my idea, I think PZ needs a game with Building and PvP. Maybe take aspects from other games like BedWars. This game idea is really unique and might attract new players.

The General Idea
I think the game would work like EggWars, fused with building. You start on an island, that is connected to the middle with a bridge. When the game starts, you have to quickly rush to the middle island and collect as much money as you can. you start with a plain wooden sword, and kill others. When Collecting Time is over, you are forced to go back to your island for Building Time*. In Building Time, you have to build a fort to benefit your PvP and to protect your Beacon*. You can build anything you want, but a fort or a tower is most recommended. After Building Time is over, Combat Time starts. Combat Time is merely the beginning of the game. You can Collect, Build, and Fight in this period, but you are never safe wherever you are. When Collecting, people can kill you and take your loot*. In Combat Time, you can continue building your fort, but people can visit you anytime.

Shops and Currencies
You have 4 different shops in this game.
1: The Item Shop
It sells you: blocks, tools, weapons, pernament armor
2: The Special Items Shop
It sells you: TNT, enderpearls, Iron Golem Spawn Eggs, chests, potions, The Slapping Fish*, insta-bridge*, alarm block*
3: The Upgrade Shops
It sells you: upgrades*
4: The Player Tracking Shop
It sells you: player tracking upgrades*
There will be 5 different currencies in this game.
1: Iron Token
Can buy: Tier I blocks, armor, tools, weapons, Tier II armor, blocks, tools, weapons
2: Gold Token
Can buy: Tier III blocks, armor, tools, weapons
3: Diamond Token
Can buy: Tier IV blocks, armor, tools, weapons
4: Emerald Token
Can buy: Special Items, player tracking upgrades
5: Lapis Token
Can buy: Upgrades

Tiers
There are Tiers up to Tier IV. These Tiers classify the items in the Items Shop.
Tier 1: blocks- wool, glass
Tier 1: armor- leather
Tier 1: weapons and tools- wooden
Tier 2: blocks- wood, clay(terra-cotta)
Tier 2: armor- chain
Tier 2: weapons and tools- stone
Tier 3: blocks- endstone, blast-proof concrete
Tier 3: armor- iron
Tier 3: weapons and tools- iron
Tier 4: blocks- obsidian
Tier 4: armor- diamond
Tier 4: weapons and tools- diamond

Players and Modes
There are four different game modes. Solo, Team, Rush Team, Rush Solo, Experiment, and War. In Solo, there are 8 players. Blue, Green, Yellow, Orange, White, Pink, Red, Magenta. In Team*, there are players ranging from 2-5 on each team. In an average Team game there are 16 people in a single game. In Rush modes, everything is cheaper and everyone is gifted with Speed I. In War, there are 20 people. 2 teams, and 10 people per team. In Experiment, everything is just a mishmash of crazy ideas.

Upgrades
This game will have all the Upgrades of a larger server’s Bed Wars except for the Dragon Upgrade. Instead of the Dragon upgrade, you have the choice of the upgrade “Unfinished Duties.” It will cost 7 Lapis Tokens. It will bring you back to life after you have been killed with your Beacon gone. Sharpened Swords will give you sharpness 1 on all swords you will buy and already have. It costs 4 Lapis Tokens. Refined Armor will give you Protection on your armor. Protection 4 costs 16 Lapis Tokens. Stronger Arms will give you Haste. Haste 2 costs 4 Lapis Tokens. Forge will give you more Tokens when you’re at your generator in the middle*. You can buy traps for 1 Lapis Token.

Notes
Building Time* = It warns you before Building a Time starts saying that the Bridges will break. If you are not at your base before Building Time starts, you are stuck there until you die.

Beacon* = The source of your respawns. If your Beacon is broken, you only have one life.

Take your loot* = In Combat Time you have to “Grave Rob” players to take what they use to have. Even players have to do this to their own bodies if they want to. Graverobbing takes about 2 seconds to open their inventory. There you can grab whatever you want but be alert of those around you. I suggest that bodies stay for one minute until they disappear. It would be ideal to have the body mechanic from Murder implemented here too.

Team* = The amount of teams, and how many players in a team depends on which map you play. For example, on that map “Forest” there’s 2 players a team, and 8 teams in general. And on this map “Easter” there are 4 players per team, and 4 teams in general. The colors of the teams also vary.

The Slapping Fish* = a knockback item in the Special Items Shop

Insta-Bridge* = an item in the Special Items Shop. If you place it down, an entire 16 block long bridge will be created. Ideally, this block will be made out of sponge.

Alarm Block* = you will be alarmed when someone steps or breaks this block. Can buy in the Special Items Shop. Ideally, this block will be the concrete block of the color you are.

Your generator in the middle* = like BedWars, you have a generator. But unlike BedWars, your generator is in the middle island. This adds a challenge to the game.
 
Last edited by a moderator:
We already have weekly build battles as well as a minigame called Ditto (you have to copy another person's build quickly). I don't think this is necessary as we already have close alternatives.
 
We already have weekly build battles as well as a minigame called Ditto (you have to copy another person's build quickly). I don't think this is necessary as we already have close alternatives.
Hopefully you taken in the fact that we need a PvP game. Thanks for the feedback!
 
Hopefully you taken in the fact that we need a PvP game. Thanks for the feedback!
A PvP game would be nice, though I don't think a build PvP game is the way to go. If one were to be implemented (current argument against is that it's not for our playerbase), I'd think it'd be one like KitPvP or prison, as that seems much more popular.
 
Clone of this confirmed suggestion.
Thread locked and adjusted.
 
Status
Not open for further replies.