In the year 172 RE(Release Era), a dinosaur-man hybrid(who was once a General in the ArmadaCraft Army) came with his companions(who used to be lieutenants and officers in the AC Army) and conquered an unknown land.
This land was named PartyZone(due to his insanity and obsession with parties). Here there were numerous tests and experiments(which were modeled in the form of a game) created with JavaScript technology. An example is Gun Game, made to observe how military personnel could handle enemies with weaker and weaker weapons.
As it evolved into a server of its own(they were called "countries" in the Old World), more and more "test subjects" started appearing and partaking in the tests. Eventually, partaking in tests became a common leisure for the inhabitants of PZ. Some of the tests(or game-modes as they are now called) are listed here:
SkyWars: A military test to see how soldiers would use resources to create weapons and fight on islands that float over an endless void. Kits were used as additional aid in battles.
Survival Games:A common tradition by many Minecraftian Servers. Some even consider it obligatory. As always, participants or "Tributes" are put together in an area where they can find supplies and weapons and be the last [insert suitable gender equivalent noun here] standing.
Downgrade: The long lost descendant of Gun Game. It was a plan to reboot the Gun Game program(which was running successfully but was mysteriously abandoned).
Infection: At first, an attempt at creating and observing the effects of a modern Zombie-like virus but then the objective was changed to observing human behaviour towards infectious monsters. Sadly, it was abandoned as a project due to some malfunctions in the system.
Factions:Used to observe tension between many different groups. Frequent wars were waged here.
Creative: The most innocent and safest of all the tests. This wasn't actually a test. It was more the need to supress gigosaurus' insanity(which it somewhat did a good job at). When test subjects got curious and secretly went into Creative and the administration and development team found out, the project was publicised as a way of "encouraging more outside-the-box thinking". Ironically, subjects only had square-shaped plots to build on.
Murder: By far the most successful test ever conducted, Murder was created to observe the effect of a sadistic killer on a group of people and the struggles of trust, survival tactics, defense, quick thinking and even reactions to chance circumstances. A modified version of the virus from Infection is used on the murderer. Murder was an idea copied from information gathered from the planet of Gmod(which used its premiere Source system developed by Valve Tech) using cross-galactic video viewing technology(primarily YouTube) and remodeled to fit the world of Minecraftia and be compatible with JavaScript technology.
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Hey look! A history lesson related to PZ! Boring! Right? No? Yes? You tell me!
Also, obvious clickbait is obvious.
This land was named PartyZone(due to his insanity and obsession with parties). Here there were numerous tests and experiments(which were modeled in the form of a game) created with JavaScript technology. An example is Gun Game, made to observe how military personnel could handle enemies with weaker and weaker weapons.
As it evolved into a server of its own(they were called "countries" in the Old World), more and more "test subjects" started appearing and partaking in the tests. Eventually, partaking in tests became a common leisure for the inhabitants of PZ. Some of the tests(or game-modes as they are now called) are listed here:
SkyWars: A military test to see how soldiers would use resources to create weapons and fight on islands that float over an endless void. Kits were used as additional aid in battles.
Survival Games:A common tradition by many Minecraftian Servers. Some even consider it obligatory. As always, participants or "Tributes" are put together in an area where they can find supplies and weapons and be the last [insert suitable gender equivalent noun here] standing.
Downgrade: The long lost descendant of Gun Game. It was a plan to reboot the Gun Game program(which was running successfully but was mysteriously abandoned).
Infection: At first, an attempt at creating and observing the effects of a modern Zombie-like virus but then the objective was changed to observing human behaviour towards infectious monsters. Sadly, it was abandoned as a project due to some malfunctions in the system.
Factions:Used to observe tension between many different groups. Frequent wars were waged here.
Creative: The most innocent and safest of all the tests. This wasn't actually a test. It was more the need to supress gigosaurus' insanity(which it somewhat did a good job at). When test subjects got curious and secretly went into Creative and the administration and development team found out, the project was publicised as a way of "encouraging more outside-the-box thinking". Ironically, subjects only had square-shaped plots to build on.
Murder: By far the most successful test ever conducted, Murder was created to observe the effect of a sadistic killer on a group of people and the struggles of trust, survival tactics, defense, quick thinking and even reactions to chance circumstances. A modified version of the virus from Infection is used on the murderer. Murder was an idea copied from information gathered from the planet of Gmod(which used its premiere Source system developed by Valve Tech) using cross-galactic video viewing technology(primarily YouTube) and remodeled to fit the world of Minecraftia and be compatible with JavaScript technology.
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Hey look! A history lesson related to PZ! Boring! Right? No? Yes? You tell me!
Also, obvious clickbait is obvious.
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