Creative /plot co.owner?

nebuwula

Hyper Partier
Elite+
Jan 17, 2018
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34
487
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Bob Ross Is Hot Land
./plot co.owner would allow players to add a co-owner to their plot, that would allow the co-owner to Add players, set the plot name, and always be added.

How would this benefit the server? Well, not many servers have this *cough* none do *cough* and it would make the server more unique, Secondly In my opinion I feel like a lot of people will like the command.


What would this be useful for? Lets say someone named hmm XFuzziFartz is hosting a ROLEPLAY, and they have a helper, that helped them make the ROLEPLAY , or a friend. Then they have to go, and they dont feel like making it an open plot. They could do /plot coowner wjdhaiuwhd, or whoever they could coowner, But of course there would be a limit, so like, 3 for defaults, 5 for vips, 7 for vip+s, 9 for elite, and 11 for elite+, and so on!
 
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./plot co.owner would allow players to add a co-owner to their plot, that would allow the co-owner to Add players, set the plot name, and always be added.

How would this benefit the server? Well, not many servers have this *cough* none do *cough* and it would make the server more unique, Secondly In my opinion I feel like a lot of people will like the command.


What would this be useful for? Lets say someone named hmm XFuzziFartz is hosting a ROLEPLAY, and they have a helper, that helped them make the ROLEPLAY , or a friend. Then they have to go, and they dont feel like making it an open plot. They could do /plot coowner wjdhaiuwhd, or whoever they could coowner, But of course there would be a limit, so like, 3 for defaults, 5 for vips, 7 for vip+s, 9 for elite, and 11 for elite+, and so on!
Sorry but I disagree the point of having your own plot is so that you are able to build things that you always think of, and if that is implemented, it would be more of a TRUST ISSUE cause if your plot get destroyed by whom ever you trusted to be your plot co owner or by someone who that plot owner gave access to, it would be on you, rather not on them but a punishment wold be given to that said player but still -1
 
I believe this has been requested before in the past, and was rejected each time, due to these main following reasons:

- They could easily add anyone or remove anyone without your permission, which could cause a possibility of more griefs
- If that happened, staff may not do anything, as it was your choice to add this person as an admin / co-owner.

It was considered though, as it would be helpful to prevent people from grief and reasons you listed. Honestly it probably is more likely to be added now, thinking back.

Someone also suggested ( on the previous threads ) that you could disable some of their abilities, like preventing them from adding people, and allowing them to deny people. If that makes sense.
To be honest I would like to have this for multiple reasons, but I’ll stay neutral, just in case I’m missing something I haven’t considered.
 
How would this benefit the server? Well, not many servers have this *cough* none do *cough* and it would make the server more unique
I don't see how it would make the server more unique however I still like the command as I think it can benefit roleplays c;

it would be more of a TRUST ISSUE cause if your plot get destroyed by whom ever you trusted to be your plot co owner or by someone who that plot owner gave access to, it would be on you, rather not on them but a punishment wold be given to that said player but still -1
If this happened then it's the user's fault, and the staff can deal with it. I do sort of agree that it's a useless command however it'd benefit roleplays.

+1
 
I kinda’ like this. I’m not really a roleplayer, but one of my close friends is and she always complains about how she has to go sometimes and has to leave the role play to someone who helped her, but of course, that helper can’t add people. So she always has to make it an open plot and hope that no one will happen to pass by and grief her at some point. I get there are concerns, but I think this is much safer than leaving a plot open until you join creative again. And like said, the staff can always fix anything and punish the player who griefed. +1
 
I disagree with this idea. This could give players the advantage of having more plots than their rank permits them. This would be unfair and some players could take advantage of this.

-1
 
Looking back at messages, I'm changing my vote to
-1

As Awela stated, some people may abuse this command as a way to own more plots than their rank permits.
i know that it can be handy for roleplays, but it half defeats the purpose of a plot limit.
E.g
A VIP may only own 4 plots and co-owns 2 others.
*
You basically explained the command as another owner, pretty much meaning the VIP has 6 plots. Even with a limit its still a bit unfair.
I know you're technically not in 100% power, but its quite similar to owning another plot.


People pay money for extra plots, if you could co-own, that devalues the rank slightly. Not hugely, but it does.
 
Looking back at messages, I'm changing my vote to
-1

As Awela stated, some people may abuse this command as a way to own more plots than their rank permits.
i know that it can be handy for roleplays, but it half defeats the purpose of a plot limit.
E.g
A VIP may only own 4 plots and co-owns 2 others.
*
You basically explained the command as another owner, pretty much meaning the VIP has 6 plots. Even with a limit its still a bit unfair.
I know you're technically not in 100% power, but its quite similar to owning another plot.


People pay money for extra plots, if you could co-own, that devalues the rank slightly. Not hugely, but it does.
I disagree with this idea. This could give players the advantage of having more plots than their rank permits them. This would be unfair and some players could take advantage of this.

-1
After seeing these, I’m going to change my vote to -1. I didn’t think about it this way.
 
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I disagree with this idea. This could give players the advantage of having more plots than their rank permits them. This would be unfair and some players could take advantage of this.
Looking back at messages, I'm changing my vote to
-1

As Awela stated, some people may abuse this command as a way to own more plots than their rank permits.
i know that it can be handy for roleplays, but it half defeats the purpose of a plot limit.
E.g
A VIP may only own 4 plots and co-owns 2 others.
*
You basically explained the command as another owner, pretty much meaning the VIP has 6 plots. Even with a limit its still a bit unfair.
I know you're technically not in 100% power, but its quite similar to owning another plot.


People pay money for extra plots, if you could co-own, that devalues the rank slightly. Not hugely, but it does.
Changing my vote to -1.
 
  • Like
Reactions: Awela
Lets say someone named hmm XFuzziFartz is hosting a ROLEPLAY, and they have a helper, that helped them make the ROLEPLAY , or a friend. Then they have to go, and they dont feel like making it an open plot.
Though, isn't this fairly pointless? Like, just do /plotme add or something.

- They could easily add anyone or remove anyone without your permission, which could cause a possibility of more griefs
- If that happened, staff may not do anything, as it was your choice to add this person as an admin / co-owner.
^^
 
-1
This really doesn't improve the server. And by hand it would increase griefs etc, and would just cause a chaos and having someone else be able to add / remove people from your plot isn't really a good idea.