Notice: The concept of a Maze game was NOT created by me, I will include credit at the bottom of this thread.
From the start of the game, Wave 1, all the way to Wave 30, the waves get harder, with more zombies, and other mobs like skeletons, that spawn at a higher pace. Once the players successfully survive wave 30, a continuous amount of zombies are spawned as players are now give a single exit from the entire grid. This exit will be random, since if it were in the same place everytime, players who won repeatedly would learn the pattern.
Kits in this game include Survivor (Default), Archer, Healer, and Tank. Here is a brief description of these kits...
Survivor: Stone sword, leather armor, one health potion which gives 5 hearts back (on being drunk, a countdown starts of 45 seconds and this health potion is given back to them in that time), and a Fishing Rod for creating distance between the player and the zombies (this can be removed)
Archer: Wooden sword, leather armor, a Bow with Power II, and two health potions, which give back 3 hearts each, (same concept as above, except they take 65 seconds to get back)
Healer: Wooden sword, leather armor (dyed pink and purple or something to indicate they are a healer), and 3 Instant Health Splash Potions, which give back 4 hearts each (given back every 25 seconds) This is a somewhat complicated class, as not only do their health potions heal their teammates, but they damage zombies, since they are undead. It can be difficult to decide when to throw a potion at a player or when to throw multiple at a group of zombies to kill them all, or at least do lots of damage to them all.
Tank: Stone Axe, Iron Armor, One potion of regeneration (8 seconds, given back every 45 seconds), this class is mostly just meant for protection of the weaker classes, giving this class a slowness effect is debatable. What do you guys think?
Coins can be gained from killing zombies, depending on their classes, and adding some classes or making some which I listed above cost coins to buy is also something I would like feedback on.
When someone dies, they are left dead until the next round begins, which is when they respawn.
What can I specify? Tell me what you guys think, this is only a few extra details with an actual goal and game mechanic.
"Do not create a thread that has already been created, unless that thread has gone cold. Unless your new thread is significantly improved with more details and such." -Global Forum Rules
Here is the thread that allowed me to brainstorm this much more detail: https://mcpz.net/threads/mazes.44922/
Labyrinth
To describe this game quickly, Labyrinth is a fast paced game set in a maze, where 8 players survive through 30 waves of zombies, and find the exit when wave 30 passes. There are different classes to this game which all benefit the team in some manner, but in the end, sticking together is what matters most, so one or two players don't get surrounded by too many zombies.From the start of the game, Wave 1, all the way to Wave 30, the waves get harder, with more zombies, and other mobs like skeletons, that spawn at a higher pace. Once the players successfully survive wave 30, a continuous amount of zombies are spawned as players are now give a single exit from the entire grid. This exit will be random, since if it were in the same place everytime, players who won repeatedly would learn the pattern.
Kits in this game include Survivor (Default), Archer, Healer, and Tank. Here is a brief description of these kits...
Survivor: Stone sword, leather armor, one health potion which gives 5 hearts back (on being drunk, a countdown starts of 45 seconds and this health potion is given back to them in that time), and a Fishing Rod for creating distance between the player and the zombies (this can be removed)
Archer: Wooden sword, leather armor, a Bow with Power II, and two health potions, which give back 3 hearts each, (same concept as above, except they take 65 seconds to get back)
Healer: Wooden sword, leather armor (dyed pink and purple or something to indicate they are a healer), and 3 Instant Health Splash Potions, which give back 4 hearts each (given back every 25 seconds) This is a somewhat complicated class, as not only do their health potions heal their teammates, but they damage zombies, since they are undead. It can be difficult to decide when to throw a potion at a player or when to throw multiple at a group of zombies to kill them all, or at least do lots of damage to them all.
Tank: Stone Axe, Iron Armor, One potion of regeneration (8 seconds, given back every 45 seconds), this class is mostly just meant for protection of the weaker classes, giving this class a slowness effect is debatable. What do you guys think?
Coins can be gained from killing zombies, depending on their classes, and adding some classes or making some which I listed above cost coins to buy is also something I would like feedback on.
When someone dies, they are left dead until the next round begins, which is when they respawn.
What can I specify? Tell me what you guys think, this is only a few extra details with an actual goal and game mechanic.
"Do not create a thread that has already been created, unless that thread has gone cold. Unless your new thread is significantly improved with more details and such." -Global Forum Rules
Here is the thread that allowed me to brainstorm this much more detail: https://mcpz.net/threads/mazes.44922/
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