Lights Out
Lights Out is a game inspired by Bedwars. The main goals and rules stay the same. The goal is to eliminate your opponents and see who can stay 'awake' the longest.
How it works:
In a round, there will be 6-8 colours. They will be:
Red
Orange
Yellow
Green
Blue
Purple
Black
White
The game will have two modes, Solo and Team mode.
Solo mode: 8 players maximum, 6 players needed to start the game.
Team mode: 16 players maximum, 12 players needed to start the game.
(Each game will be about 10-15 minutes long.)
Each colour will have a base. The base will contain an Item Shop, Upgrade Store, a bed and a lantern. The lantern can be a beacon, a head that gives off light etc. If you are unaware why we need a lantern, a lantern is our version of the bed, (in the original Bedwars). Lanterns would respawn the player, back to their base, after they have been killed. (Once a player has been killed they have to wait 5 seconds in order to respawn.) If a player dies and their lantern is destroyed, they won't be able to respawn. (Which is also known as the FINAL KILL.)
If a colour's lantern gets destroyed, a message will pop up saying:
"Lights out for Purple!" (In chat)
"Lights out for you." (On the player's screen if they are on the Purple team.)
If a player gets killed, this message will pop up in chat:
"Etgo has been tucked into bed by allonely!"
and "Etgo has been put to sleep by alloney!" (If it's a final kill)
If the entire team has been eliminated this message will pop up in chat:
"Purple has fallen asleep!"
If a colour has been eliminated, (meaning all of their teammates died and their lantern has been destroyed, their skin(s) will be lying on their base's bed. (Using the same method that is used for the corpses in Murder)
The Currency: (Optional)
The currency of this game will be different from the original Bedwars.
(From the least to the most valuable.)
IRON -> COINS (Sunflowers would be used as coins)
GOLD -> SUGAR
DIAMONDS -> COOKIES
EMERALDS -> CAKE
The Map:
I haven't thought of a great map idea to use as an example, but it will be similar to Bedwars' maps. (The boxes which are marked as "Cookie" are the Cookie/Diamond spawn locations.
Item Shop:
The Item Shop will be a NPC, (preferably a teddy bear.) If a player right clicks the bear, the following will pop up:
(From left to right: Blocks, Armor, Weapons, Tools, Potions and Utility.)
Blocks:
Blocks will contain wool, clay, glass, wood, end stone and obsidian.
Wool and glass are the weakest blocks, they can be destroyed by hand.
Clay can also be destroyed by hand, but it will take longer.
(See what destroys wood and obsidian blocks at Tools and what destroys end stone at Utility.)
Armor:
A player will start off with a leather cap and tunic according to their given colour. A player can upgrade their armor.
Beginners (Just Cap & Tunic)
Leather Armor
Iron Armor
Diamond Armor
Note: Armor is permanent.
Weapons:
Player will also start off with a wooden sword (unbreakable), they can upgrade their weapon to a stone sword, iron sword or a diamond sword.
Note: Weapons are unbreakable but once a player dies and respawns they lose their weapon and start off with a wooden sword.
Tools:
Tools will have an axe, a pickaxe and a fishing rod.
An axe can destroy glass, wool, clay and wood.
A pickaxe can destroy all blocks.
Potions:
Potions will cost 1 emerald each.
The current potions will be invisibility, night vision and regeneration.
Utility:
(From left to right: Golden apple, tnt, snowballs, eggs, ender pearl (optional), bone (wolf spawner) | (optional) and a spawn egg (spawns an iron golem.)
A golden apple will increase your health.
Tnt can destroy wool, clay, wood and end stone.
An iron golem will stay at your base to protect your lantern.[/SPOILER]
Upgrade Store:
The Upgrade Store will be another NPC (also a teddy bear). If a player right clicks this NPC, this will pop up:
(The upgrades will be: Upgrade Weapons, Upgrade Armor, Add Swiftness, Bed Bugs, Sugar Rush and Lights Out.)
Upgrade Weapons:
If chosen, any weapons the team/player has and will have in the future, will be enchanted. (With Sharpness or something along that line.)
Upgrade Armor:
Similar to Upgrade Weapons, but with Armor.
Note: Upgrade Weapons & Armor will be changed. So please suggest any improvements!
Add Swiftness:
If chosen, the entire team will gain infinity speed.
Bed Bugs:
This is similar to Bedwars' "It's a trap!". For example, if Purple buys this trap, the next time a team/player approaches Purple's base, silverfish will spawn and attack the player.
Sugar Rush:
Players can Haste.
Lights Out:
Also a trap. For example, if Purple buys this trap, the next time a team/player approaches Purple's base, they will be blinded for 5-15 seconds.
Lights Out is a game inspired by Bedwars. The main goals and rules stay the same. The goal is to eliminate your opponents and see who can stay 'awake' the longest.
How it works:
In a round, there will be 6-8 colours. They will be:
Red
Orange
Yellow
Green
Blue
Purple
Black
White
The game will have two modes, Solo and Team mode.
Solo mode: 8 players maximum, 6 players needed to start the game.
Team mode: 16 players maximum, 12 players needed to start the game.
(Each game will be about 10-15 minutes long.)
Each colour will have a base. The base will contain an Item Shop, Upgrade Store, a bed and a lantern. The lantern can be a beacon, a head that gives off light etc. If you are unaware why we need a lantern, a lantern is our version of the bed, (in the original Bedwars). Lanterns would respawn the player, back to their base, after they have been killed. (Once a player has been killed they have to wait 5 seconds in order to respawn.) If a player dies and their lantern is destroyed, they won't be able to respawn. (Which is also known as the FINAL KILL.)
If a colour's lantern gets destroyed, a message will pop up saying:
"Lights out for Purple!" (In chat)
"Lights out for you." (On the player's screen if they are on the Purple team.)
If a player gets killed, this message will pop up in chat:
"Etgo has been tucked into bed by allonely!"
and "Etgo has been put to sleep by alloney!" (If it's a final kill)
If the entire team has been eliminated this message will pop up in chat:
"Purple has fallen asleep!"
If a colour has been eliminated, (meaning all of their teammates died and their lantern has been destroyed, their skin(s) will be lying on their base's bed. (Using the same method that is used for the corpses in Murder)

The Currency: (Optional)
The currency of this game will be different from the original Bedwars.
(From the least to the most valuable.)
IRON -> COINS (Sunflowers would be used as coins)
GOLD -> SUGAR
DIAMONDS -> COOKIES
EMERALDS -> CAKE
The Map:
I haven't thought of a great map idea to use as an example, but it will be similar to Bedwars' maps. (The boxes which are marked as "Cookie" are the Cookie/Diamond spawn locations.

Item Shop:
The Item Shop will be a NPC, (preferably a teddy bear.) If a player right clicks the bear, the following will pop up:

(From left to right: Blocks, Armor, Weapons, Tools, Potions and Utility.)
Blocks:
Blocks will contain wool, clay, glass, wood, end stone and obsidian.

Wool and glass are the weakest blocks, they can be destroyed by hand.
Clay can also be destroyed by hand, but it will take longer.
(See what destroys wood and obsidian blocks at Tools and what destroys end stone at Utility.)
Armor:
A player will start off with a leather cap and tunic according to their given colour. A player can upgrade their armor.

Beginners (Just Cap & Tunic)
Leather Armor
Iron Armor
Diamond Armor
Note: Armor is permanent.
Weapons:
Player will also start off with a wooden sword (unbreakable), they can upgrade their weapon to a stone sword, iron sword or a diamond sword.
Note: Weapons are unbreakable but once a player dies and respawns they lose their weapon and start off with a wooden sword.
Tools:
Tools will have an axe, a pickaxe and a fishing rod.
An axe can destroy glass, wool, clay and wood.
A pickaxe can destroy all blocks.
Potions:
Potions will cost 1 emerald each.
The current potions will be invisibility, night vision and regeneration.
Utility:

(From left to right: Golden apple, tnt, snowballs, eggs, ender pearl (optional), bone (wolf spawner) | (optional) and a spawn egg (spawns an iron golem.)
A golden apple will increase your health.
Tnt can destroy wool, clay, wood and end stone.
An iron golem will stay at your base to protect your lantern.[/SPOILER]
Upgrade Store:
The Upgrade Store will be another NPC (also a teddy bear). If a player right clicks this NPC, this will pop up:
(The upgrades will be: Upgrade Weapons, Upgrade Armor, Add Swiftness, Bed Bugs, Sugar Rush and Lights Out.)
Upgrade Weapons:
If chosen, any weapons the team/player has and will have in the future, will be enchanted. (With Sharpness or something along that line.)
Upgrade Armor:
Similar to Upgrade Weapons, but with Armor.
Note: Upgrade Weapons & Armor will be changed. So please suggest any improvements!
Add Swiftness:
If chosen, the entire team will gain infinity speed.
Bed Bugs:
This is similar to Bedwars' "It's a trap!". For example, if Purple buys this trap, the next time a team/player approaches Purple's base, silverfish will spawn and attack the player.
Sugar Rush:
Players can Haste.
Lights Out:
Also a trap. For example, if Purple buys this trap, the next time a team/player approaches Purple's base, they will be blinded for 5-15 seconds.
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