New Gametype Prison....

Okay, but if we sink time, effort, and resources (those servers tend to have difficulty sometimes with RAM utilization when the first start) and noone plays it (like how SG, Splatter, and Partygames are) our devs may feel a bit less motivated. That being said...


Is the only reason I'm not completely downing the idea. We do need to look out for developer morale though. Since it is one of those games that really doesn't need others to be played there is bound to be someone who plays it, just like elite survival. There is usually at least one person there.

This is more of an issue that may need to be explored. If we throw modes at a wall until we see what sticks, we may run into issues with morale of the devs and potential monetary issues.

However there are some further things I would like to address

Prison servers are short of content. We need some way to spice it up, make it so people can't complete it in a week, some reason to drive them to keep playing even if they hit end game. I recommend rentable cells at large scale (of increasing sizes.) Maybe some areas to explore, story content? maybe. I dunno

Thematically we should try to keep up with the style of something in PZ. No idea what. I dunno where I'm really going with this line. Maybe it can be harvested to make something better.

Have a look at the main post as I've been backing up more and more ideas there of how to make it our own prison rather than a copy of someone else's. It seems new party games like you mentioned aren't sticking for the server at the moment however prison is a full game mode. A suggestion could be that once you are freed from the prison you can enter a survival world maybe and try to live there or there will possibly be an option to restart or something I'm not too sure. Open to suggestions.
 
Okay, but if we sink time, effort, and resources (those servers tend to have difficulty sometimes with RAM utilization when the first start) and noone plays it (like how SG, Splatter, and Partygames are) our devs may feel a bit less motivated. That being said...

But if we don't try and give it a go nothing here is going to change! Nothing is going to get better, nothing new is going to get done and we wouldn't get a giant burst of people suddenly coming on! If we don't put in a little risk or give things up then we would not move on. In life you need to give things up to see what the outcome will be! That's the whole reason why the suggestion bar exists, so we can try! I'm sorry if I sound angry I'm really not.
 
A suggestion could be that once you are freed from the prison you can enter a survival world

This specific suggestion however I do have to entirely down because elite survival doesn't need competition. Maybe a loot system with an outside world that offers crates that has said loot.

But if we don't try and give it a go nothing here is going to change! Nothing is going to get better, nothing new is going to get done and we wouldn't get a giant burst of people suddenly coming on! If we don't put in a little risk or give things up then we would not move on. In life you need to give things up to see what the outcome will be! That's the whole reason why the suggestion bar exists, so we can try! I'm sorry if I sound angry I'm really not.

But we have been trying to change, but the community doesn't change. I am not saying don't do it yet anymore by this point, but at least give an attempt to gauge approval ratings among the server, as the forums are used by essentially a vocal minority of the server. More and more people join the forums, and more people are actively showing up, but excluding the questions and build sections, you don't see many people consistently showing up. Therefore I think it may be good if the staff team tried to gauge approval during livestreams, in creative, or maybe even a strawpoll delivered in creative. Something, anything to even remotely tell if this is something of worth pursuing, because if it can pool enough of an audience, that is more for the advertising side to work with.
 
This specific suggestion however I do have to entirely down because elite survival doesn't need competition. Maybe a loot system with an outside world that offers crates that has said loot.



But we have been trying to change, but the community doesn't change. I am not saying don't do it yet anymore by this point, but at least give an attempt to gauge approval ratings among the server, as the forums are used by essentially a vocal minority of the server. More and more people join the forums, and more people are actively showing up, but excluding the questions and build sections, you don't see many people consistently showing up. Therefore I think it may be good if the staff team tried to gauge approval during livestreams, in creative, or maybe even a strawpoll delivered in creative. Something, anything to even remotely tell if this is something of worth pursuing.

Aye I understand the elite survival comment. Just a thought :p
Also if the idea became popular on the forums it would quickly become a rumour around the server of the potential addition of a new big game. Players would be able to give their ideas and thoughts then I'm sure. For now we focus on getting the idea started here.
 
Aye I understand the elite survival comment. Just a thought :p
Also if the idea became popular on the forums it would quickly become a rumour around the server of the potential addition of a new big game. Players would be able to give their ideas and thoughts then I'm sure. For now we focus on getting the idea started here.

Well one thing we do need to look into is how to make the prison interesting, what mechanics can we use to make it even better. Custom enchants is a good start, but maybe a whole breed of it's own pickaxes that can directly modify the user experience of anyone nearby. Maybe in the form of manipulating the blocks in the mine? I dunno, spitballing ideas
 
Well one thing we do need to look into is how to make the prison interesting, what mechanics can we use to make it even better. Custom enchants is a good start, but maybe a whole breed of it's own pickaxes that can directly modify the user experience of anyone nearby. Maybe in the form of manipulating the blocks in the mine? I dunno, spitballing ideas
Yeah no its all good. The original post has everything myself and everybody else has came up with at the bottom. Its 1am here right now so nothing else from me will be added tonight at least but I'm active seeing others ideas.
 
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