Creative Mob Spawning.

searsholdings

Ultimate Partier
Elite+
Jul 16, 2017
101
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Wait wait wait! Before you go to the comments and say "No. too much lag, griefing etc." Please read the entire thread!

So, I say with ranks, you get a certain number of mobs to be spawned.

VIP - 3
VIP+ - 5

Elite - 7
Elite+ - 9

BUT THE CATCH IS, MOBS RESET WEEKLY/MONTHLY, WHATEVER IS NEEDED TO HELP LAG.

It'd become a rank perk, So defaults would not be able to do this.
You would only be able to spawn PASSIVE mobs. So, no creepers, zombies, endermen, etc.

MOBS:
Pig
Cow
Sheep
Horse/Donkey/Mule
Wolf
Oceolot
(I couldn't think of the rest of the mobs, sorry.)

I think this would be an OKAY idea. If you have any comments about certain parts, quote it. :)

What I need you to do is, if you think a part doesn't sound right or is a bit too much / less, comment what you'd say about it. <3
 
Even if non passive mobs were to be spawned the gamemode is in Creative therefore leaving all mobs passive. The amount of ranked members that would use this perk would be too much for Creative and it will lag/crash/restart more.
 
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hmm... there might be a way to fix it up so it wouldn't be a horrible issue, but it's unlikely that this will actually be allowed until the server becomes more powerful

Basically the idea is to remove the AI from the mobs, lowering the processing needed for mobs. However positioning and whatnot will still need to be accounted for, which may cause issues for server stability...

If this were to be added, rates would most likely be lower. Possibly to the point where elite's get 1 in total, and elite+ gets 2 or 3. I feel like there would be too much processing power put into the server to make it further available for VIP's unfortunately. But who knows what the admins may do next..
 
Even if non passive mobs were to be spawned the gamemode is in Creative therefore leaving all mobs passive. The amount of ranked members that would use this perk would be too much for Creative and it will lag/crash/restart more.

Then why is there a suggestion that's confirmed about having pets in creative XD wouldn't that cause lag because EVERYONE is able to get pets.

I really like this idea!
 
Then why is there a suggestion that's confirmed about having pets in creative XD wouldn't that cause lag because EVERYONE is able to get pets.

I really like this idea!
I read over that suggestion and I THINK you need to buy a lobby pet before you can get a pet in creative
 
This is a cool idea, however, if they're implementing pets into creative it would totally bypass purchasing pets from the store, and might break some sort of EULA.
As for resetting all the mobs, it could happen each time the server restarts, which is usually daily.
 
I read over that suggestion and I THINK you need to buy a lobby pet before you can get a pet in creative

That's what I was on about, what's the difference with having a pet from lobby on creative or having mobs on creative.