Murder Knife stuck in a wall

Spetral

Partier
Aug 10, 2017
16
2
17
I personally believe that when the murderer accidentally lets the knife hit the wall, it should get stuck. I suggest and like this idea because then the game will be more realistic. It can take 15 right-clicks to get it off the wall. Say for example im the murderer and im playing on the map clue. Say there is a player against the wall in the main area and i threw my knife at that specific player, but the player dodged and the knife hits the wall. It should get stuck so the game can look more realistic. If it does hit a player first before the wall, it shouldn't get stuck because the victim's blood got on the knife, so it should slip off the wall. I know the following image looks silly and stupid, but it shows the murderer throwing the knife at a bystander, and bystander dodged it so the knife hit the wall. Maybe this suggestion will be good

DEMENSTRATION.png
 
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I'll go ahead and explain myself here too.

Firstly, the only type of wall that would grip onto a knife and hold it would be wood, and it'd have to be at least 1/4th of the length of the blade.
So that rules out over half the maps, all you have left is Office, Mansion, Tom's Funland, Northern Outpost, Haunted House, and if you'd like to count the trees, which account for less than 1/20th of the map, Temple, and Lab.

This would cause a severe imbalance issue, because this gives the gunner a ridiculous advantage if the murderer misses. Not to mention right clicking it 15 times is kinda ridiculous, why so arbitrary?

This would effectively kill ranged combat for the murderer, which means that a decent portion of the playerbase would be unhappy, and leave.
 
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With improvements this would work. Just make it purely visual; if someone throws it and it hits the wall, it's in the wall and they can just grab it like normal.
 
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I don't see much point in this. It just makes it that much easier for the murderer to get killed. If you throw the knife (how the game is normally played) and it misses, you could either back off until you get it back or just casually pick it up if no one's looking. This suggestion just means you have to both walk up to it, and click it 15 times just to get it back. This makes it very obvious that you're the murderer and it wouldn't make the game fun. It would be more annoying and ruin the game.

With improvements this would work. Just make it purely visual; if someone throws it and it hits the wall, it's in the wall and they can just grab it like normal.
Wouldn't that just be how you normally have to get a knife?
 
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Oops sorry my mistake, still don't see a point in it though.
 
This isn't a good idea, others have stated why I feel this way.
 
I personally believe that when the murderer accidentally lets the knife hit the wall, it should get stuck. I suggest and like this idea because then the game will be more realistic. It can take 15 right-clicks to get it off the wall. Say for example im the murderer and im playing on the map clue. Say there is a player against the wall in the main area and i threw my knife at that specific player, but the player dodged and the knife hits the wall. It should get stuck so the game can look more realistic. If it does hit a player first before the wall, it shouldn't get stuck because the victim's blood got on the knife, so it should slip off the wall. I know the following image looks silly and stupid, but it shows the murderer throwing the knife at a bystander, and bystander dodged it so the knife hit the wall. Maybe this suggestion will be good

View attachment 5546
I'm gonna have to say no, I mean, this wouldn't even be too different to how murder is now. And this would probably seriously annoy the murderer as well.
 
Adding onto "Purely visual"

How would staff do that? We do have the model needed to make it look like its in the ground/wall. But... when it would come into contact the block models would need to update and maybe cause some slight lag.
 
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