HIDE AND SEEK
One person is automatically be selected to be the seeker while the other players must hide. The hiders will be given 15 seconds to hide (meanwhile, the seekers screen will be black so that they can't see where the other players are hiding) until the seeker must come and get them!
Also, the players name tag will be taken away to prevent giving away their location. Once the seeker has found a player, they must left click the player, the player that has just been caught will now be a spectator to let the seeker catch the rest of the players. Once the seeker has found and caught the last hider, the screen will say that either the Hider or the Seeker won. E.g. *GhostGamer36 * wins!
However, the seeker must catch all hiders within the time limit. (300 seconds) Similar to Murder, you start in a lobby with the other players and you have the option to vote for the next map. (There would also be a parkour in the lobby, just like Murder, Downgrade and Freeze tag) These maps would be built with lots of hiding spots (but not too many) and unlike freeze tag, there would be a variety of maps to choose from.
Furthermore, there would be nether and end portals that lead to the nether/end to make the maps larger and more enjoyable (however, the amount of space in the end/nether would be restricted to prevent oversized maps) In addition, each map would have a different theme. (e.g. Horror, Fun, Forests, Christmas etc) which is something that other servers may be lacking.
If you feel that I am missing something or haven't added enough detail, please comment below.
One person is automatically be selected to be the seeker while the other players must hide. The hiders will be given 15 seconds to hide (meanwhile, the seekers screen will be black so that they can't see where the other players are hiding) until the seeker must come and get them!
Also, the players name tag will be taken away to prevent giving away their location. Once the seeker has found a player, they must left click the player, the player that has just been caught will now be a spectator to let the seeker catch the rest of the players. Once the seeker has found and caught the last hider, the screen will say that either the Hider or the Seeker won. E.g. *GhostGamer36 * wins!
However, the seeker must catch all hiders within the time limit. (300 seconds) Similar to Murder, you start in a lobby with the other players and you have the option to vote for the next map. (There would also be a parkour in the lobby, just like Murder, Downgrade and Freeze tag) These maps would be built with lots of hiding spots (but not too many) and unlike freeze tag, there would be a variety of maps to choose from.
Furthermore, there would be nether and end portals that lead to the nether/end to make the maps larger and more enjoyable (however, the amount of space in the end/nether would be restricted to prevent oversized maps) In addition, each map would have a different theme. (e.g. Horror, Fun, Forests, Christmas etc) which is something that other servers may be lacking.
If you feel that I am missing something or haven't added enough detail, please comment below.
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