So, this went cold again so I have to revive it again
The main problem with my previous suggestion was that new players who don't know the rules or unlucky people will lose more Karma.
Karma right now works quite well, but the problem is that there still are quite a few RDMers. This might actually be a really useful feature.
Karma should take into consideration other factors in determining how much Karma is to be subtracted:
Base = 25
If meeting criteria to conclude that a person RDMs, then base = 50
Multiplier for people shot = 2.5
like normal lol
With this in mind, the system should then determine how much Karma to subtract within a certain range. Each variable should have a different impact on the final result, and also should not rely on previous results. (e.g. Subtracting 5-75 karma depending on the previously listed factors)
There should be a one-month notice before the new system takes effect so that some people can clean up their act. This is so that once the new system is in effect, they'll lose less Karma.
This results in less of a toll on people who don't purposely RDM, and a bigger one on those who do randomly kill.
As well as this, rules must be exposed far more heavily, and made sure that everyone knows the rules.
This is a huge improvement over version 2. If anyone has ideas to make it better, then please help.
The main problem with my previous suggestion was that new players who don't know the rules or unlucky people will lose more Karma.
Karma right now works quite well, but the problem is that there still are quite a few RDMers. This might actually be a really useful feature.
Karma should take into consideration other factors in determining how much Karma is to be subtracted:
- The frequency of RDMs in the past month and the past week for a player
- The average frequency of RDMs per game for a player
- The average ratio of not RDMing anyone in a game with a gun to not RDMing
- If a player who was killed by another bystander is an RDMer
- How many games the player has finished/completed fully
- How many random kills in the game (@Kra3tys)
- If the person shot had a gun (@Kra3tys)
- If they RDMed in the previous game (@Kra3tys)
- This is to determine if they are an RDMer or not.
- Again, determining if they are an RDMer.
- This can determine if they RDM just because they can.
- This determines if another bystander with a gun was trying to stop an RDMer.
- Determines how new the person is, reducing the toll on newbies who don't know the rules
- To determine how much to multiply the base Karma penalty by
- Less effect on targeters
- To determine more accurately if someone is a RDMer
Base = 25
If meeting criteria to conclude that a person RDMs, then base = 50
Multiplier for people shot = 2.5
like normal lol
With this in mind, the system should then determine how much Karma to subtract within a certain range. Each variable should have a different impact on the final result, and also should not rely on previous results. (e.g. Subtracting 5-75 karma depending on the previously listed factors)
There should be a one-month notice before the new system takes effect so that some people can clean up their act. This is so that once the new system is in effect, they'll lose less Karma.
This results in less of a toll on people who don't purposely RDM, and a bigger one on those who do randomly kill.
As well as this, rules must be exposed far more heavily, and made sure that everyone knows the rules.
This is a huge improvement over version 2. If anyone has ideas to make it better, then please help.
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