Woo! 2nd Suggestion! If you haven't already, go check out my RP members gamertag one!
Lets get on with the actual thing, Reese!
Okay. So there's a game that I invented with my cousins (IrL) that is similar to Hide And Seek., Freeze Tag, and Infection Tag , but crazily modified.
Roles:
Players: You are running from the evil fence warden, who is trying to catch you. You have a 15-30 second period to hide within the map (similarly to Freeze Tag) , than you are free to move, until the fence warden is released. Once the warden is released, you will be LOCKED in position until A. the five-second randomly appearing Move Time that happens once every 25 seconds, maximum., B. The fence warden dies/disconnects, in which you are able to move until the next warden is chosen, or C. The fence warden is within 10 blocks of you. If you are discovered, your job is to run to the fence randomly placed on the map, and when you get to the fence, you are SAFE, and cannot be tagged.
Fence Warden: You are trying to prevent the taggers from getting to the fence, and becoming safe. You prowl the map, and look for players. Once you find a player, your job is to chase them, and "tag them" (hit them with a sword/stick) If they get to the fence, you cannot tag them. However, if you do tag them, they become a fence minion*
Fence Minion: This is an optional playertype. The Fence minion is what happens when a player is tagged. The fence minion can look for players, but cannot tag them. They have a whistle, that enables the Fence Warden to see their location, and gives the fence warden an option to see where the player is. Upon discovery by a Fence Minion, the players will be able to move, but not to sprint. Sprinting is only available to players upon discovery by the Fence Warden.
Optional Gamemodes:
Intensity Mode: Same rules apply, but there is two wardens instead of one.
Insanity Mode: Same rules apply, but players are not locked.
Randomizer Mode: Same rules apply, but roles are switched every minute.
Anything Else?
The players should have an advantage of sprinting, but ONLY when they are discovered by the Warden, but only when they are being chased. The warden should also have a distinct appearance, and should have a spectral arrow effect on them, so players can see.
During the last minute of play, the warden has a compass to enable them to see where remaining players are (the direction)
Power-ups.
Super Sprint!- Players can sprint 1.5x as fast as normal
Jump!- Players can double-jump.
Mask!- Players can become invisible for 3 seconds
Distract!- Players release a distraction of bats to cloud the Warden for three seconds.
How long are rounds?
All gamemodes have 4 minute rounds.
Map Information:
The maps would be 200x200 blocks, with 20-30 hiding spaces.
Players would have the advantage here, but the fence is randomly generated in an area.
Player Counts:
The server could have 25 players in a round, but only 20 are needed to start.
Thank You for Reading!
If you have any questions regarding this, please PM me!
+1? +0? -1?
You Decide!
Edit: Once you get to the fence, you are safe, however, you are teleported back into the map after 30 seconds.
Lets get on with the actual thing, Reese!
Okay. So there's a game that I invented with my cousins (IrL) that is similar to Hide And Seek., Freeze Tag, and Infection Tag , but crazily modified.
Roles:
Players: You are running from the evil fence warden, who is trying to catch you. You have a 15-30 second period to hide within the map (similarly to Freeze Tag) , than you are free to move, until the fence warden is released. Once the warden is released, you will be LOCKED in position until A. the five-second randomly appearing Move Time that happens once every 25 seconds, maximum., B. The fence warden dies/disconnects, in which you are able to move until the next warden is chosen, or C. The fence warden is within 10 blocks of you. If you are discovered, your job is to run to the fence randomly placed on the map, and when you get to the fence, you are SAFE, and cannot be tagged.
Fence Warden: You are trying to prevent the taggers from getting to the fence, and becoming safe. You prowl the map, and look for players. Once you find a player, your job is to chase them, and "tag them" (hit them with a sword/stick) If they get to the fence, you cannot tag them. However, if you do tag them, they become a fence minion*
Fence Minion: This is an optional playertype. The Fence minion is what happens when a player is tagged. The fence minion can look for players, but cannot tag them. They have a whistle, that enables the Fence Warden to see their location, and gives the fence warden an option to see where the player is. Upon discovery by a Fence Minion, the players will be able to move, but not to sprint. Sprinting is only available to players upon discovery by the Fence Warden.
Optional Gamemodes:
Intensity Mode: Same rules apply, but there is two wardens instead of one.
Insanity Mode: Same rules apply, but players are not locked.
Randomizer Mode: Same rules apply, but roles are switched every minute.
Anything Else?
The players should have an advantage of sprinting, but ONLY when they are discovered by the Warden, but only when they are being chased. The warden should also have a distinct appearance, and should have a spectral arrow effect on them, so players can see.
During the last minute of play, the warden has a compass to enable them to see where remaining players are (the direction)
Power-ups.
Super Sprint!- Players can sprint 1.5x as fast as normal
Jump!- Players can double-jump.
Mask!- Players can become invisible for 3 seconds
Distract!- Players release a distraction of bats to cloud the Warden for three seconds.
How long are rounds?
All gamemodes have 4 minute rounds.
Map Information:
The maps would be 200x200 blocks, with 20-30 hiding spaces.
Players would have the advantage here, but the fence is randomly generated in an area.
Player Counts:
The server could have 25 players in a round, but only 20 are needed to start.
Thank You for Reading!
If you have any questions regarding this, please PM me!
+1? +0? -1?
You Decide!
Edit: Once you get to the fence, you are safe, however, you are teleported back into the map after 30 seconds.
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