Rejected ɢᴜᴇss ᴡʜᴏ!

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AVenomoose

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From The Hole In Your Wall
ɢ͍ᴜ͖ᴇ̘͈̂ss͔͉̈́ ̩̩̣ᴡ̻ʜ̇ᴏ̎!̤

About the Game: So Guess who, I was thinking based on the Minecraft map and the board game that there would be two players per a match, blue and red (optional colours), there will be two sides of each board about 4 (up) and 6 (along) (see pictures + ignore the doors). with skulls on the red and blue clay (the same on each side) and one of the skulls will be randomly chosen and that will be your skull, then one person will have the option to either guess or ask a question about the other player's skull (has to be a yes or no question) e.g my skull was a dog, the other player would ask a random question like is your skull a human and I would say No then swap to the other person asking or guessing.

Kits or Classes/Shops: So I didn't really have an idea for kits or classes but maybe you could pay a certain amount of coins to choose a skull you want.

Map Layouts: I don't really have any idea's for maps because it's such a little area.


Hope you enjoyed my suggestion as it's based on a family childhood game :)

 

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What happens if the person lies?
What happens if the other player can't speak English?
 
What happens if the person lies?
What happens if the other player can't speak English?
Maybe a command that could prevent the lying : P

If the other player cannot speak English maybe on the screen could be like a range of question you can click (which could be translated for the people who don't speak English) and a yes or no button
 
Maybe a command that could prevent the lying : P

If the other player cannot speak English maybe on the screen could be like a range of question you can click (which could be translated for the people who don't speak English) and a yes or no button
If there was a range of questions to click the game would lose all replayability value due to how repetitive it would get. Even commands can't prevent lying - that's a human brain thing and I don't think we have an API for that yet.
 
If there was a range of questions to click the game would lose all replayability value due to how repetitive it would get. Even commands can't prevent lying - that's a human brain thing and I don't think we have an API for that yet.
Aw well RIP I guess lock dis thread den
 
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