Rejected Tutorials

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1+
This Would Help Better Explaining The Whole Game Type
 
Though will we not wait for the players to finish the tutorial (if they're new) and if players have played the game, you'll have to wait for the tutorial being shown to the other players? It's kind of time wasting for the players who know how to play the game. I agree with @Aminuh's decision.

-1
- 1 because.... When the game begins, it gives you clear instructions on how to play. "Draw a picture on the gray" or something along the line of that. The game seems to be pretty self-explanatory and isn't quite difficult in my opinion. This also means the developers have to work on this extra thing because players are incapable to looking to the side to see how to play.

+ 0.5 because... Some players don't pay attention to the small instructions on the side.

Overall I have to be +0 on this, but I am not a developer so I would not know how difficult it would be to do so, but it would be cool to see this implemented although it is not necessary.

[Edit]
It doesn't necessarily have to be in game either, it could be a forum guide instead. This would make it easier on the staff team.
The basic instructions given in Ditto aren't clear enough. "Build a picture on the grey wool" which grey wool? There are 2 places with Grey Wool, the wall and the floor.

@Amoraa And it wouldn't be wasting time because Ditto is a very short game and has little amount of instructions. They just need to be given much more clear.
 
The basic instructions given in Ditto aren't clear enough. "Build a picture on the grey wool" which grey wool? There are 2 places with Grey Wool, the wall and the floor.

@Amoraa And it wouldn't be wasting time because Ditto is a very short game and has little amount of instructions. They just need to be given much more clear.
Continue reading the rest of my replies.
 
Yes of course, but I am also thinking about how difficult it is to implement it. I would love to see this added into games, it would ensure all players know the game works.

I am not a developer/nor am I good with coding. If it's simple to add and not a hassle for admins to implement I am all for it!
It is easy to code. Teleport to a position, say something in chat. There!
 
It is easy to code. Teleport to a position, say something in chat. There!
As I mentioned in that exact post, I am not a developer and I do not know how easy or hard it could be to implement. I am also not sure if you are a developer, or have any knowledge of this thing. I am all for this idea for all the new party games in the future, if it's easy to implement for staff.
 
As I mentioned in that exact post, I am not a developer and I do not know how easy or hard it could be to implement. I am also not sure if you are a developer, or have any knowledge of this thing. I am all for this idea for all the new party games in the future, if it's easy to implement for staff.
I made 2 plugins on Bukkit, and they're pretty good. So, I am a developer and I know for a fact a simple tutorial is not hard to implement.

All that is needed is cooldowns, player messages, titles and teleporting.
 
Hello, and thank you for your suggestion. Due to this gametype no longer existing on the network, this suggestion is now being automatically denied. Apologies for the inconvenience
 
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