New Gametype Psycho | A ToS like murder game

Would you like to see this?


  • Total voters
    10

tecnojet

Active Partier
Dec 27, 2016
14
6
47
A hole under england
Note: This minigame is similar to murder but it has "roles" like town of salem!

How the game works:
This game is very similar to murder, There are 12-32 players per game. When a game starts all the players are given roles, There are three types of roles: Killing, Saviour and Neutral. If you couldn't already guess, Killing class has to kill all other players. Saviour needs to Kill the Killing class and Neutral can either just try to survive or do what they want. When a game starts all the players are spread out across the map, All of the players then have 10 minutes to complete their goals. There are mainly more Neutral roles than all others. There are more Saviour roles than killing. Every player has a limited sprint unless specified otherwise, the default is 10 seconds worth of running. Some classes have some special abilities.

Combat:
This isn't like murder where one person has a instant-kill knife. Some people have a single kill weapon but most dont. This is a bit weird but if you hit someone until they are on 5 or less health, they gain slowness V and if you right click on them while wielding rope, You can make them force ride you. Everyone slowly regenerates health throughout the game. If a player is being kidnapped with rope you can mash shift to break free, if you shift 100 times the rope item breaks and you are free, you can still get murdered though. When a player is killed they leave a body and a pool of red dye. With a bucket you can pick up these "blood stains" and with either a rope or if your class is specified to be able to, you can move a corpse. Whilst being "kidnapped" you cannot talk in chat.

Buckets and ropes:
This is just a bit more detail. If a player starts with a bucket they can clean up a pool of blood. After they do this they cannot use that bucket again until it is cleaned. The way to clean a bucket is there are certain areas where dumpsters or something are where you can empty a bucket to get a clean bucket for the using. There are also handcuffs, these are the same as ropes but they can be used on a player no matter what their health is. These also take 150 shifts to break

Coins:
This is a rather boring rule. Around the maps there will be emeralds that are spent in game for stuff. At the end of the game if you survived the amount of emeralds you have is times's by 10 and converted into coins.

Killing classes:
These classes all have separate objectives, but the main part is that you must kill other players! There are a few killing class roles and each of them are special! There cannot be duplicate classes apart from the mafioso. There can only be 3-6 of these in the game, (mafia counts as two) Let's get started!
Mafia - The mafia isn't one single person, but three or four depending on the amount of players in a game. A special thing about all mafia members is that if they type "!M" before their message in the chat only other mafia members would be sent the message. It does not matter if a neutral is still alive since they are not saviours. Goal:kill all saviour classes and the killing classes.
The godfather: There can only be one of this role. This role can run for 30 seconds and wields a sword that deals 10 damage. This character also has a gun, it has a delay of 5 seconds and isn't a one shot kill, it will deal 10 damage so two shots will kill. This player starts with a rope and a bucket. If the godfather is killed a random mafioso becomes the godfather, if there are no mafioso left any mafia member can become the godfather.
The Mafioso: These roles can run for a extended amount of time, 25 seconds. They all wield a sword, this deals 5 damage per hit. These players can't clean up a corpse or anything so they are just for murder.
The Kidnapper: This role can run for a extended amount of time, 30 seconds. This player wields the game weapon as the Mafioso's along with 2 ropes and a splash potion of slowness II. Since this player can kidnap players, they are good at killing and moving the corpses. This Role can "re-role" dead bodies for the detective to be tricked.
The Cleaner: This role can run for a extended amount of time, 20 seconds. This player does not wield weapon. Instead they are given a bucket, a rope and the ability to remove a corpse once every 2 minutes and it takes 20 seconds to remove a corpse. You must stand over it and hold shift. This is a very useful ability.
The consigliere: This role can run for 20 seconds. This roles ability is the same as the investigators. If they stay within 3 blocks of a player and hold shift for 5 seconds it will consume 5 emeralds and tell the consigliere the exact role of the target. This class also has no weapons.
The blackmailer: This is a very useful role. If the blackmailer holds shift near a player for 3 seconds and spends 3 emeralds doing so, that player is now blackmailed. The blackmailed player can not speak for as long as the blackmailer has emeralds. It consumes 1 extra emerald every 30 seconds that someone is blackmailed. A blackmailer can blackmail as many people as they can afford.
Psycho - The Psycho is a bit of a over powered class, but there can only be one in a game. This role is easily discovered but thats why its so powerful. The Psycho wields a diamond knife. This knife deals 10 damage per hit, so it can kill someone very quickly. This player also has 2 rope, a bucket and can run indefinitely. This player cannot remove bodies so its possible to be caught but they can clean up blood so the forensic detective has to be quick. The psycho does have the ability to drag a body with the rope. The psycho can see footprints. The psycho's goal is to kill all saviour classes and the killing classes.

Arsonist - The arsonist is a weird class. Its not necessarily able to win under normal circumstances, Its very rare so I suggest that a arsonist receives karma and coins per kill. This classes objective is to live to see the world burn. The arsonist starts with 5 splash potions of "gasoline" and a flint and steel. When this gasoline hits the floor or a player it gives them a "Doused" state. The doused player doesn't know that they are doused. When the arsonist wants too, they can set the floor on fire. If a doused player goes within 5 blocks of fire they burst into flames and burn to death, if any player goes within 5 blocks of them whilst also doused, they catch fire too. This is a very dangerous ability. The bodies left from fire don't have any details and cannot be identified. If the arsonist kills a player they gain 2 more gasoline potions. The arsonist can spent 5 emeralds to get another gasoline potion. Goal: Kill everyone

Assassin - The assassin is a little different as well, This player is given a target player. If they kill their target they gain half their winning coins and karma. They don't have any special abilities but they have a gun with 3 shots. This gun deals 20 damage so its a instant kill if it hits and contacts. This means that the assassin is a weird class. After they complete their goal they must survive till the end of the game to gain the rest of the rewards. Goal: Kill your target

Cannibal - This is a rather high risk high reward class. This player has 10 health points and can run normally, there's a big difference between normal killing classes and this. This player starts with no weapons and cannot obtain them. If this player holds shift over a dead body for 10 seconds they "eat" the body and it disappears. Upon the Cannibal eating a corpse they gain a extra 1 attack damage, a 10 second speed V boost, a extra 2 seconds of maximum run time and 2 extra health (1 heart). This character can grow to become a very powerful class. Goal: Kill and feast on living players

Vampire - This is a dangerous class. This takes up 2 of the killing role slots, just like the mafia. If there is a vampire there must be a vampire hunter. The vampire receives a ghast tear that deals 3 damage per hit. The vampire can hold shift to become a bat, this cannot fly but it is a smaller target and moves 3x faster. The bat form has only got 10 health points, so it can die easily. After a vampire kills a player, that player is dead for 1 min. If the killer has 5 emeralds they are taken away and the body is then resurrected and the player who was killed becomes a vampire

Werewolf - This is another dangerous class. This killing class useless apart from at the last 3 mins of the game. The werewolf starts out as a normal class with infinite sprint like the athlete so it can claim to be a athlete. After the 7 minute mark of the game, the werewolf transforms into a horrible beast, its health is multiplied by three so it has three rows of hearts, It gains speed 4 so it can catch up to anyone And it gains a sharpness III ghast tear for biting and killing players. This is very powerful if it is not killed within the first 7 minutes of a game. This role has the objective of killing all the saviour, neutral and killing roles, it can win with the vampire and mafia however.

Saviour Classes:
These classes all have the same objective, Kill all the killing roles. In a game there MUST be a officer, a forensic detective and some other saviours, But there MUUUST be a officer and forensic detective.
Officer - This is the main saviour. The officer can run infinitely, starts with a gun with a 2 second shot delay and 15 shots and starts with a iron sword. The gun deals 10 damage per shot and the sword also deals 5 damage. If the officer kills a innocent player they lose the ability to run and they throw the gun. Its basically the murder detective. This player also starts with 1 handcuff.

Forensic Detective - This player is a very big threat to any killing class. If the forensic detective collects a sample of blood from a dead player, They can identify the nickname of the person who killed them. This is a very powerful class to the killers. If this player finds a body they can identify their username and what class they were unless their role was wiped.

Investigator - This is a rather powerful class. It has generic stats but a very powerful ability. If the investigator stands within 3 blocks of a player and holds shift for 10 seconds, It will consume 2 emeralds but it will give the investigator a list of three roles. One of these roles will the be investigated players role and the other two would be random red herrings.

Detective - This is a lower powered version of the Forensic detective. This player can identify what role and the name of the dead player if they find a body. The detective also can see footprints for a short while. This player also has a 20 seconds of sprint time.

Veteran - This is a powerful class. They start with 3 "traps". These are placeable iron pressure-plates and if a player steps on them they take 10 damage, get frozen for 3 seconds and break the trap. The Veteran is also rather powerful because they have 20 seconds of sprint. This player also starts with handcuffs.

Vigilante - This is a weird class. They have a one-shot gun with three bullets. Killing anyone that is not a killing class as the vigilante means you die instantly, Its a risky class. Along with the limited bullets, this class cannot regenerate health.

Mayor - This is a very special class. When the game starts, the mayor is told who the Officer, Detective and veteran are. If a mayor is killed it will announce it in chat along with the location of the death. This means the mayor is a target that shouldn't be killed off early as it will announce they are dead.

Bodyguard - This is a rather normal class even though its a savour. This class starts with all of the usual stats along with a black leather jacket. This has 1 durability but protection X and thorns III. The bodyguard can also run for 30 seconds unless they are wearing the vest.

Spy - This role has 30 seconds of sprint, If they stand within 5 blocks of a player, they can hear them if they are using the !M. They cannot tell who is sending or receiving the messages.

Sheriff - This role has infinite sprint along with 40 health. This player also has a gun, this has a 3 second reload time and deals 4 damage. This player also starts with 3 hand cuffs, If the sheriff kills a player whom is town or innocent the sheriff shoots himself in 1 min

Vampire hunter - The vampire hunter can only appear if there is already a vampire present in the game. The vampire starts with a wooden sword that deals 2 damage to anything. If the vampire hunter stabs a vampire that vampire instantly bursts into dust and dies. If the vampire hunter stabs someone who is not a vampire, the dagger takes 1 damage. The sword only has 5 uses, killing a vampire gives the sword one more durability

Neutral classes:
These are the generic classes, Each have their own goals but most of them just need to survive the game! These classes would all gain coins upon completing their objectives. These classes can be malificent or normal depending on what they choose.
Athlete - This class starts with all the normal stats, apart from it can run indefinitely. This is rather normal but due to the infinite running, it can escape most foes.

Cook - This class has a special ability. Holding shift for 1 second consumes a emerald and gives the cook soup. This soup is a instant drink and heals 6 health points. This means its like the doctor but it cannot share its healing

Doctor - This class starts with 5 splash potions of healing V. These can practically heal anyone they want. This can be useful if they encounter a dying player. The doctor can hold shift to spent 3 emeralds to make another potion.

Witch - This is a... weird neutral class. The witch has a simple objective; Kill all of the evildoers and town members in the game. The witch starts with a note book. Writing a players name down along with their role whilst within 20 blocks of them will consume 5 emeralds. After 30 seconds the player whose name and role was written down will suddenly get withered. This wither will eventually kill them except from if they get healed by the doctor or the witch is killed. Goal: Kill killing town and the conman because no one likes him.

Amnesiac - This is also a strange neutral class. This character doesn't start with a class but instead a notebook. In this notebook it says all the names of the dead players. When the amnesiac clicks a name in the book they obtain the role they were. This is announced in chat as "The Amnesiac has remembered they are a <Role>" If the role is a mafia the amnesiac dies instantly and it is also announced. It costs 5 emeralds to use the book.

Jester - This character is a trickster. They have the simple objective of getting a saviour to kill them. If a saviour kills the jester, the jester gains their winning gold and karma. If they are killed by any other means they just die. The person who kills the jester; If they are town; also dies instantly.

Lookout - This player can see footprints and see a name even if its outside of a large radius as long as they have a Line of sight with the target. That is all. Kinda boring

Grandmaster - This character role only appears if there are a large amount of players. This class starts with a gun, it has 3 bullets and deals 5 damage with a delay of 2 seconds. This player is also told the name of the officer. He also starts with a potion called "hot tea". This does nothing. Should I also say he starts with a top-hat a monocle and a cane? too far? ok.

Mechanic - This is a very weird class. They start with 1 iron trap from the veteran, 2 tracking sensors and thats it. They can place these. The trackers are placed down as invisible silverfish. If anyone steps within 5 blocks of the sensor the mechanic is messaged and then the tracker continues to message the mechanic every 1 second saying if someones nearby for 10 seconds before it breaks.

Conman - This is a rather generic class. This class can only win if they collect 15 emeralds. Upon completion they are given half of their winning rewards and then need to survive for the rest of the game. The conman can also hold shift within 3 blocks of another player and steal a emerald every 5 seconds. Although this would be rather boring it would be a great way of making money.

Shop:
This game does have a shop that functions very similarly to the normal murder shop. You can buy "scrolls", Aesthetic armour and upgrades. Lets start with scrolls. Scrolls are purchasable items that you can use in the waiting pre-game lobby to heighten your chances of being a certain role. Killing role scrolls are 700 coins each. Saviour roles are 600 coins each and neutral roles are 500 coins each. You can only own up to 5 scrolls at one time. Now on to the actual things you can buy as upgrades.
Psychotic urge - 2% Chance to deal double damage in a attack. 4500 coins.
Sharp shooter - 2% Chance to shoot and reload at double speed. 3000 coins.
Emerald eyes - 2% Chance to receive double emeralds. 2500 coins.
Survivors gift - 1% chance to take no damage from a attack. 3000 coins.
Cannibalistic instincts - as the cannibal eating a body has a 2% chance of a 2x speed boost. 2000 coins
Arsonist's lullabye - As the arsonist 2% chance of not consuming a gasoline vile. 2000 coins

Maps:
I think that the maps for this minigame would be between 90x90 and 130x130 due to the amount of players, they should all have the same requirements of 2 floors and emerald spawns. There should be about 20-40 emerald spawns per map and they should be moderately well hidden so that they are not obvious but not so secret that no one ever gets anything. Im going to state some small ideas down below:

Aquatica - A underwater ocean base where it appears to have 2 large living quarters, some labs, some enterable vents and other small secret areas. This map would be about 110x110 and harbour around 25 emerald spawners.

Town of Melas - A small circle town on the edge of some cliffs into the void. There are 30 houses in the cramped village complete with a clock tower and clothes hanging between the windows. This is a slightly larger map that would be about 130x130 not including the cliff into the void. It would hold about 40 emerald spawners.

Oil rig - A small oil rig above the ocean.

Terminal - A smaller map based off of airports. This map is about 90x90 but it is full of maze like rooms and random unnecessary shelving. This would have about 20 emerald spawners. This would also have a enterable airplane.

Complex - A large hospital complex with three floors, its about 120x120 and has many rooms, vents and about 35 emerald spawners. Look at the Gmod map "never lose hope hospital" for kinda what I was thinking. Yes, it is very complicated, but thats why it would work!

These are all just ideas and mainly names. Nothing Really thought out but its simple enough to make a map.

Ranks:
Along with coins, this minigame also has karma and ranks. The higher the rank, the more likely you are to be a saviour or killing class. I could think of a few ranks through the game. Here they are:
Rock - 0 Karma
Quartz - 500 Karma
Opal - 1000 Karma
Topaz - 1500 Karma
Amethyst - 2500 Karma
Emerald - 5000 Karma
Sapphire - 7500 Karma
Ruby - 10000 Karma
Diamond 15000 Karma
Star Diamond 20000 Karma+
 
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This would be nice to have yet I feel like it won't be as good as I might think. I will remain neutral -+0
Nice job on the post though very detailed :eek:
...
Why I feel some things could change. The game should be limited to about 18-20. Having it to a very wide range shouldn't happen but with murder it's OK because the games go very quick but with this it can go from 10 minutes to a hour or so. I would suggest not making it seem not new your idea is amazing yet get rid of the tos part (classes) since it's not nessassy and doesn't even look the same as tos.
..
Last idea to change really is that there is more neural than any other class. It should be the least since it can change how the game works so in a game of 20 there will be 4 neutral 6 killing and 10 savior.
If the neutral work with the killing it does 10 vs 10 and if the neutral works with the savior it will be 6 vs 14 I would like it lower yet with Theses numbers it's hard to say.
 
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If you get rid of the ToS aspect it's no longer the same game. At all.

ANd I dont care if you get mad, but you are a very salty person.
:/ first off I wanted to get rid of the classes related to it since it's basically tos. Second I can be salty if you look at it that way yet you can't really judge anyone. Also just because I am salty doesn't mean I can't have a opinion.
 
I like the classes
:/ first off I wanted to get rid of the classes related to it since it's basically tos. Second I can be salty if you look at it that way yet you can't really judge anyone. Also just because I am salty doesn't mean I can't have a opinion.
:p
 
Oh my lord are there a lot of roles. Maybe a few too many. Now I know that this game is meant to be for a larger group of players, but maybe decrease the amount of roles by a few, possibly eliminating the roles that do nothing (servant, conman, child, civilian, etc) If this were implemented, which would probably take quite a bit of coding but I don't really know, people that had a role that did nothing would probably leave the game. I would anyways XD. Also, how you win is kinda confusing, and if you did specifically put it in, I just didn't see it XD
 
Oh my lord are there a lot of roles. Maybe a few too many. Now I know that this game is meant to be for a larger group of players, but maybe decrease the amount of roles by a few, possibly eliminating the roles that do nothing (servant, conman, child, civilian, etc) If this were implemented, which would probably take quite a bit of coding but I don't really know, people that had a role that did nothing would probably leave the game. I would anyways XD. Also, how you win is kinda confusing, and if you did specifically put it in, I just didn't see it XD

This is a fair point. If I were a child or something I would also probably quit. So i'm currently sorting through all the classes and roles to decide what ones to keep and what I would quit if I was. I hope you reconsider your vote on the poll after I sort through these ^-^
 
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This has been suggested before :p
 
If I had these classes, I would honestly quit. They need to be revamped, or removed.
Conman
Mechanic
Witch
Cook
Cannibal

These classes need to be revamped, just too weak. Keep what they have just add to them.
Doctor
Athlete
Bodyguard
Mafioso

These classes are too powerful, maybe just change a couple things to make them weaker?
Officer
Veteran
Detective
Godfather
Psycho



This is just my opinion. If you don't agree feel free to just give me a disagree. :p Also, it would be cool to give the spectators a role. Like they can interact with the map a little bit. You don't have to add this to the roles though, again this is just MY opinion, and your thread.
 
If I had these classes, I would honestly quit. They need to be revamped, or removed.
Conman
Mechanic
Witch
Cook
Cannibal

These classes need to be revamped, just too weak. Keep what they have just add to them.
Doctor
Athlete
Bodyguard
Mafioso

These classes are too powerful, maybe just change a couple things to make them weaker?
Officer
Veteran
Detective
Godfather
Psycho



This is just my opinion. If you don't agree feel free to just give me a disagree. :p Also, it would be cool to give the spectators a role. Like they can interact with the map a little bit. You don't have to add this to the roles though, again this is just MY opinion, and your thread.

I agree with the first 5, they do probably need a revamp or remove one or two. I also agree with the the next four, they are too weak. Now on to the next five. The officer and psycho are meant to be very powerful. The officer is like the officer from murder, the main saviour class that has the ability to kill. The Psycho is also a rather powerful class because its meant to be the main killing class along with the godfather. Although I do slightly agree with the godfather, it does need to tone down the power because its already got the mafioso's as its servants. The Detective doesn't seem too powerful however, unless you mean the forensic detective where its meant to be the way to discover a murderer, Like the savior's way of finding out a killer without having to experience first hand a stabbing. I also think that the veteran does need to be toned down since it has 30 health, traps AND infinite sprint!

Thanks for the constructive criticisum and helping to balance the minigame post ^-^ it is most appreciated
 
I agree with the first 5, they do probably need a revamp or remove one or two. I also agree with the the next four, they are too weak. Now on to the next five. The officer and psycho are meant to be very powerful. The officer is like the officer from murder, the main saviour class that has the ability to kill. The Psycho is also a rather powerful class because its meant to be the main killing class along with the godfather. Although I do slightly agree with the godfather, it does need to tone down the power because its already got the mafioso's as its servants. The Detective doesn't seem too powerful however, unless you mean the forensic detective where its meant to be the way to discover a murderer, Like the savior's way of finding out a killer without having to experience first hand a stabbing. I also think that the veteran does need to be toned down since it has 30 health, traps AND infinite sprint!

Thanks for the constructive criticisum and helping to balance the minigame post ^-^ it is most appreciated
<3 Thank you :3 I do love this game idea
 
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Im working on building some example maps for the post and mabie upload them

This would be nice to have yet I feel like it won't be as good as I might think. I will remain neutral -+0
Nice job on the post though very detailed :eek:
...
Why I feel some things could change. The game should be limited to about 18-20. Having it to a very wide range shouldn't happen but with murder it's OK because the games go very quick but with this it can go from 10 minutes to a hour or so. I would suggest not making it seem not new your idea is amazing yet get rid of the tos part (classes) since it's not nessassy and doesn't even look the same as tos.
..
Last idea to change really is that there is more neural than any other class. It should be the least since it can change how the game works so in a game of 20 there will be 4 neutral 6 killing and 10 savior.
If the neutral work with the killing it does 10 vs 10 and if the neutral works with the savior it will be 6 vs 14 I would like it lower yet with Theses numbers it's hard to say.
sorry it took a while to respond to this but i'm having trouble understanding it. When you talk about getting rid of classes, all it leaves is murder. Nothing more and nothing less. If I were to suggest murder, that is already on mcpz, that would be utterly pointless. Next is the more neutral classes that any others. If there were less neutral classes than everything else, The neutrals would feel unlucky as they have the least ability since they are meant to be like bystanders but a little different. If a neutral were to count as a number, they would only be about 0.5 not a whole 1. So if it were the values you specified it would be either 8 vs 10 or 6 vs 12. Those statistics do not really make much sense to me.

I hope this changes your mind on the poll ^-^

Also don't do what I expect most people to do and keep it with a no vote out of spite.
 
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sorry it took a while to respond to this but i'm having trouble understanding it. When you talk about getting rid of classes, all it leaves is murder. Nothing more and nothing less. If I were to suggest murder, that is already on mcpz, that would be utterly pointless. Next is the more neutral classes that any others. If there were less neutral classes than everything else, The neutrals would feel unlucky as they have the least ability since they are meant to be like bystanders but a little different. If a neutral were to count as a number, they would only be about 0.5 not a whole 1. So if it were the values you specified it would be either 8 vs 10 or 6 vs 12. Those statistics do not really make much sense to me.

I hope this changes your mind on the poll ^-^

Also don't do what I expect most people to do and keep it with a no vote out of spite.
You didn't get my point very well... let me make it a bit clear. I want to change the mafia classes. Theses are the only classes I would like to see change everything else looks great. The other tos classes have different abilities so I am very fine with that. The mafia has the same abilities as tos which the abilities aren't that good either. My suggestion:
godfather- extra health with a decent damage sword ability is to talk with other mafia and able to teleports Mafioso for help.
Mafiaso- decent damage sword with the ability to talk to other mafia and the speed thing
The other classes are fine on my own opinion.
...
Ok why I don't want more neutrals is because they are like pawns in a game of chess. They can be the least valuable or the most valuable piece. Even if someone feels unlucky or just having a useless role won't chang too much of what they will do. If they are bred of it they will simply leave the game and go to are new one if the game is popular.
...
Lastly you have changes my mind a bit yet I still think some things should change yet.
 
Perfect!
+1
 
Good idea! +1 <3
 
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