New Gametype Traprace | New party game | Ultimate chicken horse

Would you like to see this?

  • Yea

    Votes: 2 100.0%
  • It needs improvements

    Votes: 0 0.0%

  • Total voters
    2

tecnojet

Active Partier
Dec 27, 2016
14
6
47
A hole under england
How to play:
Each player has the same objective; Reach 10 points on the scoreboard. This minigame is comprised of 4 main phases. This is a rather complicated minigame. Its 4-6 players per game. The game can go on for about 20 minutes at maximum and about 5 at minimum!
Collection phase:
This phase is rather simple, the game starts with it after the game begins. All players are teleported into a room with a single chest, this chests contains 6-14 items depending on how many players are in a game. All of they players have 15 seconds to grab one item from the chest. This phase ends after either 15 seconds or all the players have picked up one item each.
Build phase:
This is a little longer. All players are teleported into the map with the item they collected before. They can fly around the map and place their item anywhere, they can rotate and place their object in midair or on the ground, nothing can be placed within 3 blocks of the starting flag and ending flags. This phase ends after all items are placed or the 60 second timer runs out.
Race phase:
This phase is the main attraction! All of the players are teleported to the starting flag. The items from the build phase persist into this phase. All of the players need to reach the end of the map, the ending flag within the set time limit using the items placed previously. The players have advanced movements in this mode. If a player is inside a wooden fence, they climb it like a ladder. If a player taps crouch right after they hit a wall, they wall jump off it in the opposite direction. Players start with speed I and jump boost I. This phase ends when all the players die, the 60 second timer ends or all players finish.
Scoring phase:
This is the final phase of the game, All of the scores are counted and added to each other. If two or more criteria are met, the scores of both of those criteria are added together and added to your total score.
Criteria:
1.0 - End - Reach the ending flag goal.
0.5 - Solo - Be the only one to reach the end.
0.3 - Post mortem - Reach the end even if you die.
0.2 - Trap - Have one of your items kill someone
0.2 - First - Be the first to reach the goal if there are 2 or more others who reached it.
After all of these are added to the final score and everyone's scores are counted up, it shows it on a leaderboard for about 15 seconds. If no one is at 10 points yet the phase resets to the collection phase but the map and scores do not reset, so the map becomes gradually more crowded and cramped and players gain more and more points.

Items:
There are many items that can appear in the collection phase. Most of them are support items like wooden beams and a few of them are traps. Touching any traps dangerous part kills the player instantly.
LxWxH
Support:
Wooden beam - 1x3x1 log
Wooden wall - 3x1x3 wooden wall.
Wooden box - 2x2x2 wooden box
Wooden Platform - 3x3x1 wooden flooring
Wooden pole - 1x1x5 wooden fence
Wooden staircase - 3x3x6 wooden staircase.
Bounce pad - 3x3x1 slime block flooring.
Iron cage - A 5x5x5 hollow iron cage with a single door.
Fall pad - 3x3x1 haybale platform.

Special:
Door - A iron door that opens/closes every 3 seconds.
Launch pad - A piston that when stepped on, launches the player 5 blocks in the air.
Turntable - A 3x3x1 clay turntable, rotates passengers 3 degrees every tick.
Elevator - A 5x5x5 box that has one open face, standing in it moves it up 1 block per second.
Moving block - 1x1x1 block travels along a 5x1x1 string line.
Adv. Moving block - 1x1x1 block travels along a 10 block string line, can turn.
Teleporter - Stepping on these teleports the player to another teleporter on the map.
Warper - Stepping on this teleports the player randomly.
Falling platform - A 3x3x1 platform that slowly sinks down after touched.
Trapdoor - A iron trapdoor that opens/Closes every 3 seconds.
Tar - 5 Black carpets, can't jump whilst touching.
Falling pad - A platform that when touched moves 2 blocks per second downwards.
Glue - 1 white carpet, can be placed and if any trap is placed on it, they stick together (eg shooter+turntable)

Trap:
Barbed Wire - 3x1x1 coil of cobweb. Dangerous!
Swiveling platform - a 1x2x2 block of wood on one side and cobweb on the other, switches every 2 secs.
Fake block - A block players fall through when stepped on.
Lightning rod - 1x1x5 iron bars that randomly summon lightning within 5 blocks every 3 secs.
Acid - 3 lime carpets, can be placed anywhere. stepping on these kills.
Black hole - 1 block of black wool. Pulls everything in a 3 radius towards it, touch kills.
Landmine - A exploding iron pressure plate, Respawns after the round.
Shooter - A dispenser that shoots arrows every 3 seconds out of its face.
Sniper - A shooter that fires every 0.25 seconds but pauses for 3 after every 10 arrows.
Laser - A anvil that shoots a laser beam out its face. Dangerous!
Old ones eyes - Going within 3 blocks of this throws the player up 10 blocks.

Useable:
Bomb - Delete one item from the map.
Dynamite - Delete every item within 5 blocks of placing.
Nuke - Delete every item on the map, Very rare.

Maps:
Craig field - A 12x24 map, large stone spikes act as the safe starting zone and ending zone, falling off into the craigs on the floor 30 blocks down kills instantly.
Icicle - A 16x28 map with 2 ice burgs for the start and finish, it is raining large chunks of ice, if you get hit by one you die instantly. There are small ice blocks forming tiny steppingstones over the map.
Overhang - A 8x16 map where there is a cliff with the starting flag on, it has a large rock overhanging the drop. under the overhang there is a cave with the ending flag.
Stasis - A small 6x6 map where the start is at the y level 10 and the top is at 40. Water slowly rises from the floor of this map, it kills instantly and grows at about 1 blocks per 5 seconds.

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Tl;dr: Ultimate chicken horse in minecraft.
 
This is a very detailed post! I think it would be fun if it was implemented. +1