Pretend Murder isn't broken Currently people see the [MUTATION] next to the map's name, and instantly know it will be the x2 emeralds. So, here's some suggestions that, I think, will be fun. Death Swap You might have heard of this before, and I'm not sure if it's going to work, but I'm going to propose the idea, anyway. Death Swap is a game where every few minutes, the players are teleported to eachother. For example: The Murderer (MeowMeowImACat) is at X: 293 Y: 23 Z: 134 The Detective (Cattt) is at X: 221 Y: 26 Z: 323 Bystander 1 (bbrrii) is at X: 124 Y: 5 Z: 235 Bystander 2 (Nashhii) is at X: 125 Y: 5 Z: 233 [Everyone swaps] The Murderer (MeowMeowImACat) is now at X: 124 Y: 5 Z: 235 The Detective (Cattt) is now at X: 125 Y: 5 Z: 233 Bystander 1 (bbrrii) is now at X: 221 Y: 26 Z: 323 Bystander 2 (Nashhii) is now at X: 293 Y: 23 Z: 134 A player might not always swap places, it depends on how it's done. Pros: Reduces the "hide and seek" aspect People can't hide once they are teleported away from their hiding spot. Stops big groups of teamers In my example, I had the two bystanders hiding together. If they aren't together, how are they meant to team? Exactly, it's harder. Unless they meet up again, they can't team. Cons: Could be Overpowered A murder game is five minutes long, I believe. Therefore, the first swap could be about two minutes in. If it's two minutes in the murderer still has a chance to kill or win before the first switch, but the bystanders still have a chance to get emeralds and stuff like that. Please your opinions below, I'm open to critisism and/or ways to improve the suggestion.