These mini games are for creative, and would work like build battle.
Spleef
Explains itself. I just think it would be cool to have a spleef tournament every weekend. And the winner, of course, receives a name in murder. This could also work if staff could set people's game modes.
Parkour
There are four parkours, copies of each other. And each week there is a competition on them. The first player to reach the end wins and receives a name in murder. The players for this would also be in survival, and if a player falls, they have to go back to the previous checkpoint.
Also, every week a new parkour is created, to prevent players from memorizing them.
General rules for all minigames
1 - No obstructing/blocking/bothering a player from doing their minigame task.
2 - Players cannot be in two minigames on the same day. (If a player participated in build battle, they are not allowed to play in parkour or spleef that day.)
3 - General network rules still apply. (As well as individual minigame rules)
That's it! Thanks for reading this!
Created 3/20/2017 - 9:40 PM
Spleef
Explains itself. I just think it would be cool to have a spleef tournament every weekend. And the winner, of course, receives a name in murder. This could also work if staff could set people's game modes.
Parkour
There are four parkours, copies of each other. And each week there is a competition on them. The first player to reach the end wins and receives a name in murder. The players for this would also be in survival, and if a player falls, they have to go back to the previous checkpoint.
Also, every week a new parkour is created, to prevent players from memorizing them.
General rules for all minigames
1 - No obstructing/blocking/bothering a player from doing their minigame task.
2 - Players cannot be in two minigames on the same day. (If a player participated in build battle, they are not allowed to play in parkour or spleef that day.)
3 - General network rules still apply. (As well as individual minigame rules)
That's it! Thanks for reading this!
Created 3/20/2017 - 9:40 PM